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| author | Sebastian Valle <subv2112@gmail.com> | 2018-07-12 17:36:51 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-07-12 17:36:51 -0500 |
| commit | 274d1fb0fc3d9397a468f191a0c15afc9c86f94c (patch) | |
| tree | 4425f3888dc42f05a8db16ce10b736a689075ae5 /src/video_core/renderer_opengl | |
| parent | 3ff21345b4527f68a7d67c3431ba793a584da935 (diff) | |
| parent | c1ae841f47e05dc084e4961e6a027d6cdb49ace2 (diff) | |
Merge pull request #652 from Subv/fadd32i
GPU: Implement the FADD32I shader instruction.
Diffstat (limited to 'src/video_core/renderer_opengl')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 5914077e8..c29cabb84 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -968,6 +968,29 @@ private: regs.GetRegisterAsFloat(instr.gpr8) + " * " + GetImmediate32(instr), 1, 1); break; } + case OpCode::Id::FADD32I: { + std::string op_a = regs.GetRegisterAsFloat(instr.gpr8); + std::string op_b = GetImmediate32(instr); + + if (instr.fadd32i.abs_a) { + op_a = "abs(" + op_a + ')'; + } + + if (instr.fadd32i.negate_a) { + op_a = "-(" + op_a + ')'; + } + + if (instr.fadd32i.abs_b) { + op_b = "abs(" + op_b + ')'; + } + + if (instr.fadd32i.negate_b) { + op_b = "-(" + op_b + ')'; + } + + regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " + " + op_b, 1, 1); + break; + } } break; } |
