diff options
| author | Lioncash <mathew1800@gmail.com> | 2018-07-20 18:14:17 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2018-07-20 18:23:54 -0400 |
| commit | bb960c8cb43a3250d971cd8bb4adc5dd0c5baccc (patch) | |
| tree | c7745ac491c15a6d4519548812a7105903410a18 /src/video_core/renderer_opengl | |
| parent | c1c9ab31e80a182d03765658191bfd3a6c8a691f (diff) | |
video_core: Use nested namespaces where applicable
Compresses a few namespace specifiers to be more compact.
Diffstat (limited to 'src/video_core/renderer_opengl')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 6 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.h | 6 |
2 files changed, 4 insertions, 8 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index a1ac18a71..b48d30466 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -12,8 +12,7 @@ #include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_shader_decompiler.h" -namespace GLShader { -namespace Decompiler { +namespace GLShader::Decompiler { using Tegra::Shader::Attribute; using Tegra::Shader::Instruction; @@ -1845,5 +1844,4 @@ boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, return boost::none; } -} // namespace Decompiler -} // namespace GLShader +} // namespace GLShader::Decompiler diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.h b/src/video_core/renderer_opengl/gl_shader_decompiler.h index 7610dad3a..df6769462 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.h +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.h @@ -12,8 +12,7 @@ #include "video_core/engines/maxwell_3d.h" #include "video_core/renderer_opengl/gl_shader_gen.h" -namespace GLShader { -namespace Decompiler { +namespace GLShader::Decompiler { using Tegra::Engines::Maxwell3D; @@ -23,5 +22,4 @@ boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, Maxwell3D::Regs::ShaderStage stage, const std::string& suffix); -} // namespace Decompiler -} // namespace GLShader +} // namespace GLShader::Decompiler |
