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path: root/src/video_core/renderer_opengl/gl_rasterizer.h
AgeCommit message (Expand)Author
2020-07-18gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shadersReinUsesLisp
2020-07-17async shadersDavid Marcec
2020-06-12Merge pull request #3986 from ReinUsesLisp/shader-cachebunnei
2020-06-07rasterizer_cache: Remove files and includesReinUsesLisp
2020-06-07gl_shader_cache: Use generic shader cacheReinUsesLisp
2020-06-03gl_rasterizer: Use NV_transform_feedback for XFB on assembly shadersReinUsesLisp
2020-05-31glsl: Squash constant buffers into a single SSBO when we hit the limitReinUsesLisp
2020-05-19renderer_opengl: Add assembly program code pathsReinUsesLisp
2020-05-03Merge pull request #3808 from ReinUsesLisp/wait-for-idlebunnei
2020-04-28{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registersReinUsesLisp
2020-04-26texture_cache: Reintroduce preserve_contents accuratelyReinUsesLisp
2020-04-22Fix GCC error.Fernando Sahmkow
2020-04-22FenceManager: Manage syncpoints and rename fences to semaphores.Fernando Sahmkow
2020-04-22ThreadManager: Sync async reads on accurate gpu.Fernando Sahmkow
2020-04-22GPU: Implement a Fence Manager.Fernando Sahmkow
2020-04-22OpenGL: Implement Fencing backend.Fernando Sahmkow
2020-04-22GPU: Refactor synchronization on Async GPUFernando Sahmkow
2020-04-16buffer_cache: Return handles instead of pointer to handlesReinUsesLisp
2020-04-13gl_rasterizer: Implement line widths and smooth linesReinUsesLisp
2020-04-06GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddrFernando Sahmkow
2020-03-13gl_rasterizer: Implement transform feedback bindingsReinUsesLisp
2020-03-13Merge branch 'master' into shader-purgeRodrigo Locatti
2020-03-09gl_rasterizer: Implement polygon modes and fill rectanglesReinUsesLisp
2020-03-09gl_shader_cache: Rework shader cache and remove post-specializationsReinUsesLisp
2020-02-28gl_state_tracker: Track state of index buffersReinUsesLisp
2020-02-28gl_state_tracker: Implement dirty flags for clip distances and shadersReinUsesLisp
2020-02-28renderer_opengl: Reintroduce dirty flags for render targetsReinUsesLisp
2020-02-28gl_state: Remove completelyReinUsesLisp
2020-02-28gl_state: Remove program trackingReinUsesLisp
2020-02-28gl_state: Remove rasterizer disable trackingReinUsesLisp
2020-02-28gl_state: Remove viewport and depth range trackingReinUsesLisp
2020-02-28gl_state: Remove scissor test trackingReinUsesLisp
2020-02-28gl_state: Remove framebuffer sRGB trackingReinUsesLisp
2020-02-28gl_state: Remove VAO cache and trackingReinUsesLisp
2020-02-28gl_state: Remove depth clamp trackingReinUsesLisp
2020-02-19Merge pull request #3414 from ReinUsesLisp/maxwell-3d-drawbunnei
2020-02-14maxwell_3d: Unify draw methodsReinUsesLisp
2020-02-14gl_query_cache: Optimize query cacheReinUsesLisp
2020-02-14gl_query_cache: Implement host queries using a deferred cacheReinUsesLisp
2020-02-14gl_rasterizer: Sort method declarationsReinUsesLisp
2020-02-14gl_rasterizer: Add queued commands counterReinUsesLisp
2020-02-14maxwell_3d: Slow implementation of passed samples (query 21)ReinUsesLisp
2020-01-30gl_rasterizer: Fix instanced draw arraysReinUsesLisp
2019-12-18gl_rasterizer: Implement RASTERIZE_ENABLEReinUsesLisp
2019-11-28gl_rasterizer: Re-enable framebuffer cache for clear buffersReinUsesLisp
2019-11-22gl_shader_cache: Remove dynamic BaseBinding specializationReinUsesLisp
2019-11-22video_core: Unify ProgramType and ShaderStage into ShaderTypeReinUsesLisp
2019-11-22gl_rasterizer: Bind graphics images to draw commandsReinUsesLisp
2019-11-22shader/texture: Deduce texture buffers from lockerReinUsesLisp
2019-10-27rasterizer_accelerated: Add intermediary for GPU rasterizersReinUsesLisp