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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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gl_rasterizer.h
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2020-07-18
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
ReinUsesLisp
2020-07-17
async shaders
David Marcec
2020-06-12
Merge pull request #3986 from ReinUsesLisp/shader-cache
bunnei
2020-06-07
rasterizer_cache: Remove files and includes
ReinUsesLisp
2020-06-07
gl_shader_cache: Use generic shader cache
ReinUsesLisp
2020-06-03
gl_rasterizer: Use NV_transform_feedback for XFB on assembly shaders
ReinUsesLisp
2020-05-31
glsl: Squash constant buffers into a single SSBO when we hit the limit
ReinUsesLisp
2020-05-19
renderer_opengl: Add assembly program code paths
ReinUsesLisp
2020-05-03
Merge pull request #3808 from ReinUsesLisp/wait-for-idle
bunnei
2020-04-28
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
ReinUsesLisp
2020-04-26
texture_cache: Reintroduce preserve_contents accurately
ReinUsesLisp
2020-04-22
Fix GCC error.
Fernando Sahmkow
2020-04-22
FenceManager: Manage syncpoints and rename fences to semaphores.
Fernando Sahmkow
2020-04-22
ThreadManager: Sync async reads on accurate gpu.
Fernando Sahmkow
2020-04-22
GPU: Implement a Fence Manager.
Fernando Sahmkow
2020-04-22
OpenGL: Implement Fencing backend.
Fernando Sahmkow
2020-04-22
GPU: Refactor synchronization on Async GPU
Fernando Sahmkow
2020-04-16
buffer_cache: Return handles instead of pointer to handles
ReinUsesLisp
2020-04-13
gl_rasterizer: Implement line widths and smooth lines
ReinUsesLisp
2020-04-06
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
Fernando Sahmkow
2020-03-13
gl_rasterizer: Implement transform feedback bindings
ReinUsesLisp
2020-03-13
Merge branch 'master' into shader-purge
Rodrigo Locatti
2020-03-09
gl_rasterizer: Implement polygon modes and fill rectangles
ReinUsesLisp
2020-03-09
gl_shader_cache: Rework shader cache and remove post-specializations
ReinUsesLisp
2020-02-28
gl_state_tracker: Track state of index buffers
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for clip distances and shaders
ReinUsesLisp
2020-02-28
renderer_opengl: Reintroduce dirty flags for render targets
ReinUsesLisp
2020-02-28
gl_state: Remove completely
ReinUsesLisp
2020-02-28
gl_state: Remove program tracking
ReinUsesLisp
2020-02-28
gl_state: Remove rasterizer disable tracking
ReinUsesLisp
2020-02-28
gl_state: Remove viewport and depth range tracking
ReinUsesLisp
2020-02-28
gl_state: Remove scissor test tracking
ReinUsesLisp
2020-02-28
gl_state: Remove framebuffer sRGB tracking
ReinUsesLisp
2020-02-28
gl_state: Remove VAO cache and tracking
ReinUsesLisp
2020-02-28
gl_state: Remove depth clamp tracking
ReinUsesLisp
2020-02-19
Merge pull request #3414 from ReinUsesLisp/maxwell-3d-draw
bunnei
2020-02-14
maxwell_3d: Unify draw methods
ReinUsesLisp
2020-02-14
gl_query_cache: Optimize query cache
ReinUsesLisp
2020-02-14
gl_query_cache: Implement host queries using a deferred cache
ReinUsesLisp
2020-02-14
gl_rasterizer: Sort method declarations
ReinUsesLisp
2020-02-14
gl_rasterizer: Add queued commands counter
ReinUsesLisp
2020-02-14
maxwell_3d: Slow implementation of passed samples (query 21)
ReinUsesLisp
2020-01-30
gl_rasterizer: Fix instanced draw arrays
ReinUsesLisp
2019-12-18
gl_rasterizer: Implement RASTERIZE_ENABLE
ReinUsesLisp
2019-11-28
gl_rasterizer: Re-enable framebuffer cache for clear buffers
ReinUsesLisp
2019-11-22
gl_shader_cache: Remove dynamic BaseBinding specialization
ReinUsesLisp
2019-11-22
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
2019-11-22
gl_rasterizer: Bind graphics images to draw commands
ReinUsesLisp
2019-11-22
shader/texture: Deduce texture buffers from locker
ReinUsesLisp
2019-10-27
rasterizer_accelerated: Add intermediary for GPU rasterizers
ReinUsesLisp
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