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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-01-30 02:08:46 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-01-30 02:22:00 -0300
commitb69321650e440f28dfc071f5a442901cc21a1139 (patch)
tree2f16dd4eab40cc3f8fb389ccc5738d7acdde3c9d /src/video_core/renderer_opengl/gl_rasterizer.h
parent2db7adc42a3d72fe7b02fbf4902b98d69c777b2f (diff)
gl_rasterizer: Fix instanced draw arrays
glDrawArrays was being used when the draw had a base instance specified. This commit removes the draw parameters abstraction and fixes the mentioned issue.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.h')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h7
1 files changed, 1 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 6a27cf497..0501f3828 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -103,7 +103,7 @@ private:
std::size_t size);
/// Syncs all the state, shaders, render targets and textures setting before a draw call.
- void DrawPrelude();
+ void Draw(bool is_indexed, bool is_instanced);
/// Configures the current textures to use for the draw command.
void SetupDrawTextures(std::size_t stage_index, const Shader& shader);
@@ -220,12 +220,7 @@ private:
GLintptr SetupIndexBuffer();
- GLintptr index_buffer_offset;
-
void SetupShaders(GLenum primitive_mode);
-
- enum class AccelDraw { Disabled, Arrays, Indexed };
- AccelDraw accelerate_draw = AccelDraw::Disabled;
};
} // namespace OpenGL