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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-04-28 02:14:11 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-04-28 02:18:12 -0300
commitfe931ac9761a813c8e7d195cf99bf68ff324839c (patch)
tree7a1b2a9c2a85ee0e93a19953f03b50530d085c5f /src/video_core/renderer_opengl/gl_rasterizer.h
parent1517cba8ca24005e8ea521a539b0e2a1142dfbbd (diff)
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
Drop MemoryBarrier from the buffer cache and use Maxwell3D's register WaitForIdle. To implement this on OpenGL we just call glMemoryBarrier with the necessary bits. Vulkan lacks this synchronization primitive, so we set an event and immediately wait for it. This is not a pretty solution, but it's what Vulkan can do without submitting the current command buffer to the queue (which ends up being more expensive on the CPU).
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.h')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index ebd2173eb..a95bc7be2 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -75,6 +75,7 @@ public:
void SignalSyncPoint(u32 value) override;
void ReleaseFences() override;
void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
+ void WaitForIdle() override;
void FlushCommands() override;
void TickFrame() override;
bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,