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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-12-18 19:26:52 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-12-18 19:28:23 -0300 |
| commit | da0aa4da6bc853c7afcc735a1cb68917feeefd42 (patch) | |
| tree | 62a52db6d684ed7acbbb065c33193a0b382ddacb /src/video_core/renderer_opengl/gl_rasterizer.h | |
| parent | 8825b88a4589c249e9faa53f3ec90e582fa64198 (diff) | |
gl_rasterizer: Implement RASTERIZE_ENABLE
RASTERIZE_ENABLE is the opposite of GL_RASTERIZER_DISCARD. Implement it
naturally using this.
NVN games expect rasterize to be enabled by default, reflect that in our
initial GPU state.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.h')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 04c1ca551..6a27cf497 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -168,6 +168,9 @@ private: /// Syncs the point state to match the guest state void SyncPointState(); + /// Syncs the rasterizer enable state to match the guest state + void SyncRasterizeEnable(OpenGLState& current_state); + /// Syncs Color Mask void SyncColorMask(); |
