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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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renderer_opengl
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gl_rasterizer.cpp
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2020-04-14
gl_rasterizer: Implement constant vertex attributes
ReinUsesLisp
2020-04-13
Merge pull request #3651 from ReinUsesLisp/line-widths
Mat M
2020-04-13
gl_rasterizer: Implement line widths and smooth lines
ReinUsesLisp
2020-04-11
texture_cache: Remove preserve_contents
ReinUsesLisp
2020-04-08
Memory: Address Feedback.
Fernando Sahmkow
2020-04-06
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
Fernando Sahmkow
2020-04-06
Query Cache: Use VAddr instead of physical memory for adressing.
Fernando Sahmkow
2020-04-06
Buffer Cache: Use vAddr instead of physical memory.
Fernando Sahmkow
2020-04-06
Texture Cache: Use vAddr instead of physical memory for caching.
Fernando Sahmkow
2020-04-06
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
Fernando Sahmkow
2020-03-31
gl_rasterizer: Mark cleared textures as dirty
ReinUsesLisp
2020-03-26
gl_rasterizer: Update stencil test regardless of it being disabled
ReinUsesLisp
2020-03-26
gl_rasterizer: Synchronize stencil testing on clears
ReinUsesLisp
2020-03-22
gl_rasterizer: Use transformed viewport for depth ranges
ReinUsesLisp
2020-03-18
gl_rasterizer: Silence misc warnings
ReinUsesLisp
2020-03-13
gl_rasterizer: Implement transform feedback bindings
ReinUsesLisp
2020-03-13
Merge branch 'master' into shader-purge
Rodrigo Locatti
2020-03-13
Merge pull request #3491 from ReinUsesLisp/polygon-modes
bunnei
2020-03-11
gl_shader_manager: Fix interaction between graphics and compute
ReinUsesLisp
2020-03-09
gl_rasterizer: Implement polygon modes and fill rectangles
ReinUsesLisp
2020-03-09
gl_shader_cache: Rework shader cache and remove post-specializations
ReinUsesLisp
2020-03-09
Merge pull request #3301 from ReinUsesLisp/state-tracker
Rodrigo Locatti
2020-02-28
gl_rasterizer: Don't disable blending on clears
ReinUsesLisp
2020-02-28
gl_rasterizer: Remove num vertex buffers magic number
ReinUsesLisp
2020-02-28
gl_rasterizer: Only apply polygon offset clamp if enabled
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for depth clamp enabling
ReinUsesLisp
2020-02-28
gl_rasterizer: Disable scissor 0 when scissor is not used on clear
ReinUsesLisp
2020-02-28
gl_rasterizer: Notify depth mask changes on clear
ReinUsesLisp
2020-02-28
gl_rasterizer: Minor sort changes to clearing
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for clip control
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for point sizes
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for fragment color clamp
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for logic op
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for sRGB
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for rasterize enable
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for multisample
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for alpha testing
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for polygon offsets
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for primitive restart
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for stencil testing
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement depth dirty flags
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for front face and culling
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for blending
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for clip distances and shaders
ReinUsesLisp
2020-02-28
gl_state_tracker: Add dirty flags for buffers and divisors
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for vertex formats
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for color masks
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for scissors
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for viewports
ReinUsesLisp
2020-02-28
renderer_opengl: Reintroduce dirty flags for render targets
ReinUsesLisp
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