aboutsummaryrefslogtreecommitdiff
path: root/src/video_core/renderer_opengl/gl_rasterizer.cpp
AgeCommit message (Expand)Author
2020-04-14gl_rasterizer: Implement constant vertex attributesReinUsesLisp
2020-04-13Merge pull request #3651 from ReinUsesLisp/line-widthsMat M
2020-04-13gl_rasterizer: Implement line widths and smooth linesReinUsesLisp
2020-04-11texture_cache: Remove preserve_contentsReinUsesLisp
2020-04-08Memory: Address Feedback.Fernando Sahmkow
2020-04-06Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.Fernando Sahmkow
2020-04-06Query Cache: Use VAddr instead of physical memory for adressing.Fernando Sahmkow
2020-04-06Buffer Cache: Use vAddr instead of physical memory.Fernando Sahmkow
2020-04-06Texture Cache: Use vAddr instead of physical memory for caching.Fernando Sahmkow
2020-04-06GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddrFernando Sahmkow
2020-03-31gl_rasterizer: Mark cleared textures as dirtyReinUsesLisp
2020-03-26gl_rasterizer: Update stencil test regardless of it being disabledReinUsesLisp
2020-03-26gl_rasterizer: Synchronize stencil testing on clearsReinUsesLisp
2020-03-22gl_rasterizer: Use transformed viewport for depth rangesReinUsesLisp
2020-03-18gl_rasterizer: Silence misc warningsReinUsesLisp
2020-03-13gl_rasterizer: Implement transform feedback bindingsReinUsesLisp
2020-03-13Merge branch 'master' into shader-purgeRodrigo Locatti
2020-03-13Merge pull request #3491 from ReinUsesLisp/polygon-modesbunnei
2020-03-11gl_shader_manager: Fix interaction between graphics and computeReinUsesLisp
2020-03-09gl_rasterizer: Implement polygon modes and fill rectanglesReinUsesLisp
2020-03-09gl_shader_cache: Rework shader cache and remove post-specializationsReinUsesLisp
2020-03-09Merge pull request #3301 from ReinUsesLisp/state-trackerRodrigo Locatti
2020-02-28gl_rasterizer: Don't disable blending on clearsReinUsesLisp
2020-02-28gl_rasterizer: Remove num vertex buffers magic numberReinUsesLisp
2020-02-28gl_rasterizer: Only apply polygon offset clamp if enabledReinUsesLisp
2020-02-28gl_state_tracker: Implement dirty flags for depth clamp enablingReinUsesLisp
2020-02-28gl_rasterizer: Disable scissor 0 when scissor is not used on clearReinUsesLisp
2020-02-28gl_rasterizer: Notify depth mask changes on clearReinUsesLisp
2020-02-28gl_rasterizer: Minor sort changes to clearingReinUsesLisp
2020-02-28gl_state_tracker: Implement dirty flags for clip controlReinUsesLisp
2020-02-28gl_state_tracker: Implement dirty flags for point sizesReinUsesLisp
2020-02-28gl_state_tracker: Implement dirty flags for fragment color clampReinUsesLisp
2020-02-28gl_state_tracker: Implement dirty flags for logic opReinUsesLisp
2020-02-28gl_state_tracker: Implement dirty flags for sRGBReinUsesLisp
2020-02-28gl_state_tracker: Implement dirty flags for rasterize enableReinUsesLisp
2020-02-28gl_state_tracker: Implement dirty flags for multisampleReinUsesLisp
2020-02-28gl_state_tracker: Implement dirty flags for alpha testingReinUsesLisp
2020-02-28gl_state_tracker: Implement dirty flags for polygon offsetsReinUsesLisp
2020-02-28gl_state_tracker: Implement dirty flags for primitive restartReinUsesLisp
2020-02-28gl_state_tracker: Implement dirty flags for stencil testingReinUsesLisp
2020-02-28gl_state_tracker: Implement depth dirty flagsReinUsesLisp
2020-02-28gl_state_tracker: Implement dirty flags for front face and cullingReinUsesLisp
2020-02-28gl_state_tracker: Implement dirty flags for blendingReinUsesLisp
2020-02-28gl_state_tracker: Implement dirty flags for clip distances and shadersReinUsesLisp
2020-02-28gl_state_tracker: Add dirty flags for buffers and divisorsReinUsesLisp
2020-02-28gl_state_tracker: Implement dirty flags for vertex formatsReinUsesLisp
2020-02-28gl_state_tracker: Implement dirty flags for color masksReinUsesLisp
2020-02-28gl_state_tracker: Implement dirty flags for scissorsReinUsesLisp
2020-02-28gl_state_tracker: Implement dirty flags for viewportsReinUsesLisp
2020-02-28renderer_opengl: Reintroduce dirty flags for render targetsReinUsesLisp