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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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renderer_opengl
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gl_rasterizer.cpp
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2016-05-23
OpenGL: Set shader_dirty on lighting changes
Jannik Vogel
2016-05-23
OpenGL: Use uniforms for dist_atten_bias and dist_atten_scale
Jannik Vogel
2016-05-16
Merge pull request #1786 from JayFoxRox/blend-equation
bunnei
2016-05-14
OpenGL: Only update depth uniforms if the depth changed
Jannik Vogel
2016-05-12
OpenGL: Support blend equation
Jannik Vogel
2016-05-11
OpenGL: Implement texture type 3
Jannik Vogel
2016-05-10
OpenGL: Implement W-Buffers and fix depth-mapping
Jannik Vogel
2016-05-10
Pica: Implement W-Buffer in SW rasterizer
Jannik Vogel
2016-05-07
fixup simple type conversions where possible
Alexander Laties
2016-05-01
Merge pull request #1741 from linkmauve/iwyu-video_core
bunnei
2016-04-30
OpenGL: border_color was never set. Fixed. (#1740)
Jannik Vogel
2016-04-30
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2016-04-29
Common: Remove section measurement from profiler (#1731)
Yuri Kunde Schlesner
2016-04-22
HWRasterizer: sync specular uniform for new shaders
tfarley
2016-04-21
HWRasterizer: Texture forwarding
tfarley
2016-04-08
OpenGL: Respect buffer-write allow registers
Jannik Vogel
2016-04-08
OpenGL: Split buffer-write mask sync into seperate functions
Jannik Vogel
2016-04-08
OpenGL: Keep stencil-test and framebuffer.depth_format in sync
Jannik Vogel
2016-04-07
Merge pull request #1639 from linkmauve/fix-double-framebuffer-check
bunnei
2016-04-05
Merge pull request #1643 from MerryMage/make_unique
Mathew Maidment
2016-04-05
Common: Remove Common::make_unique, use std::make_unique
MerryMage
2016-04-03
OpenGL: Fix a double framebuffer completeness checks.
Emmanuel Gil Peyrot
2016-04-03
OpenGL: Check for framebuffer completeness
Jannik Vogel
2016-03-23
OpenGL: Don't attempt to draw empty triangle batches
Yuri Kunde Schlesner
2016-03-05
Pica: Write depth value even when depth test is disabled
Yuri Kunde Schlesner
2016-03-02
Add immediate mode vertex submission
Dwayne Slater
2016-02-05
renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.
bunnei
2016-02-05
gl_rasterizer: Fix issue with interpolation of opposite quaternions.
bunnei
2016-02-05
pica_types: Replace float24/20/16 with a template class.
bunnei
2016-02-05
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
bunnei
2016-02-05
renderer_opengl: Initial implementation of basic specular lighting.
bunnei
2016-02-05
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
bunnei
2016-02-05
renderer_opengl: Implement diffuse component of HW fragment lighting.
bunnei
2016-02-03
hwrasterizer: Use proper cached fb addr/size
tfarley
2016-01-20
hwrasterizer: Use depth offset
tfarley
2015-12-09
Merge pull request #1267 from yuriks/flipped-framebuffer
Yuri Kunde Schlesner
2015-12-07
VideoCore: Unify interface to OpenGL and SW rasterizers
Yuri Kunde Schlesner
2015-12-06
VideoCore: Rename HWRasterizer methods to be less confusing
Yuri Kunde Schlesner
2015-12-06
OpenGL: Rename cache functions to better match what they actually do
Yuri Kunde Schlesner
2015-12-04
OpenGL: Flip framebuffers during transfer rather than when rendering
Yuri Kunde Schlesner
2015-11-25
renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-...
bunnei
2015-11-25
Use regular uniform location
Pierre de La Morinerie
2015-11-18
FragShader: Use an UBO instead of several individual uniforms
Subv
2015-10-21
gl_rasterizer: Define enum types for each vertex texcoord attribute.
bunnei
2015-10-21
gl_rasterizer: Use MMH3 hash for shader cache hey.
bunnei
2015-10-21
gl_shader_gen: Require explicit uniform locations.
bunnei
2015-10-21
renderer_opengl: Refactor shader generation/caching to be more organized + va...
bunnei
2015-10-21
gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.
bunnei
2015-10-21
gl_rasterizer: Fix typo in uploading TEV const color uniforms.
bunnei
2015-10-21
gl_shader_util: Fix precision bug with alpha testing.
bunnei
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