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path: root/src/video_core/renderer_opengl/gl_rasterizer.cpp
AgeCommit message (Expand)Author
2016-05-23OpenGL: Set shader_dirty on lighting changesJannik Vogel
2016-05-23OpenGL: Use uniforms for dist_atten_bias and dist_atten_scaleJannik Vogel
2016-05-16Merge pull request #1786 from JayFoxRox/blend-equationbunnei
2016-05-14OpenGL: Only update depth uniforms if the depth changedJannik Vogel
2016-05-12OpenGL: Support blend equationJannik Vogel
2016-05-11OpenGL: Implement texture type 3Jannik Vogel
2016-05-10OpenGL: Implement W-Buffers and fix depth-mappingJannik Vogel
2016-05-10Pica: Implement W-Buffer in SW rasterizerJannik Vogel
2016-05-07fixup simple type conversions where possibleAlexander Laties
2016-05-01Merge pull request #1741 from linkmauve/iwyu-video_corebunnei
2016-04-30OpenGL: border_color was never set. Fixed. (#1740)Jannik Vogel
2016-04-30VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot
2016-04-29Common: Remove section measurement from profiler (#1731)Yuri Kunde Schlesner
2016-04-22HWRasterizer: sync specular uniform for new shaderstfarley
2016-04-21HWRasterizer: Texture forwardingtfarley
2016-04-08OpenGL: Respect buffer-write allow registersJannik Vogel
2016-04-08OpenGL: Split buffer-write mask sync into seperate functionsJannik Vogel
2016-04-08OpenGL: Keep stencil-test and framebuffer.depth_format in syncJannik Vogel
2016-04-07Merge pull request #1639 from linkmauve/fix-double-framebuffer-checkbunnei
2016-04-05Merge pull request #1643 from MerryMage/make_uniqueMathew Maidment
2016-04-05Common: Remove Common::make_unique, use std::make_uniqueMerryMage
2016-04-03OpenGL: Fix a double framebuffer completeness checks.Emmanuel Gil Peyrot
2016-04-03OpenGL: Check for framebuffer completenessJannik Vogel
2016-03-23OpenGL: Don't attempt to draw empty triangle batchesYuri Kunde Schlesner
2016-03-05Pica: Write depth value even when depth test is disabledYuri Kunde Schlesner
2016-03-02Add immediate mode vertex submissionDwayne Slater
2016-02-05renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.bunnei
2016-02-05gl_rasterizer: Fix issue with interpolation of opposite quaternions.bunnei
2016-02-05pica_types: Replace float24/20/16 with a template class.bunnei
2016-02-05renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.bunnei
2016-02-05renderer_opengl: Initial implementation of basic specular lighting.bunnei
2016-02-05renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.bunnei
2016-02-05renderer_opengl: Implement diffuse component of HW fragment lighting.bunnei
2016-02-03hwrasterizer: Use proper cached fb addr/sizetfarley
2016-01-20hwrasterizer: Use depth offsettfarley
2015-12-09Merge pull request #1267 from yuriks/flipped-framebufferYuri Kunde Schlesner
2015-12-07VideoCore: Unify interface to OpenGL and SW rasterizersYuri Kunde Schlesner
2015-12-06VideoCore: Rename HWRasterizer methods to be less confusingYuri Kunde Schlesner
2015-12-06OpenGL: Rename cache functions to better match what they actually doYuri Kunde Schlesner
2015-12-04OpenGL: Flip framebuffers during transfer rather than when renderingYuri Kunde Schlesner
2015-11-25renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-...bunnei
2015-11-25Use regular uniform locationPierre de La Morinerie
2015-11-18FragShader: Use an UBO instead of several individual uniformsSubv
2015-10-21gl_rasterizer: Define enum types for each vertex texcoord attribute.bunnei
2015-10-21gl_rasterizer: Use MMH3 hash for shader cache hey.bunnei
2015-10-21gl_shader_gen: Require explicit uniform locations.bunnei
2015-10-21renderer_opengl: Refactor shader generation/caching to be more organized + va...bunnei
2015-10-21gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.bunnei
2015-10-21gl_rasterizer: Fix typo in uploading TEV const color uniforms.bunnei
2015-10-21gl_shader_util: Fix precision bug with alpha testing.bunnei