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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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shader_bytecode.h
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2018-11-25
Merge pull request #1763 from ReinUsesLisp/bfi
bunnei
2018-11-25
Merge pull request #1760 from ReinUsesLisp/r2p
bunnei
2018-11-25
Merge pull request #1783 from ReinUsesLisp/clip-distances
bunnei
2018-11-23
Merge pull request #1769 from ReinUsesLisp/cc
bunnei
2018-11-23
Added predicate comparison LessEqualWithNan (#1736)
Hexagon12
2018-11-23
gl_shader_decompiler: Implement clip distances
ReinUsesLisp
2018-11-21
gl_shader_decompiler: Rename control codes to condition codes
ReinUsesLisp
2018-11-21
gl_shader_decompiler: Implement BFI_IMM_R
ReinUsesLisp
2018-11-21
gl_shader_decompiler: Implement R2P_IMM
ReinUsesLisp
2018-11-01
Merge pull request #1527 from FernandoS27/assert-flow
bunnei
2018-10-31
Merge pull request #1528 from FernandoS27/assert-control-codes
bunnei
2018-10-30
Assert Control Codes Generation
FernandoS27
2018-10-30
global: Use std::optional instead of boost::optional (#1578)
Frederic L
2018-10-28
Assert Control Flow Instructions using Control Codes
FernandoS27
2018-10-24
Implemented LD_L and ST_L
FernandoS27
2018-10-23
Implement PointSize
FernandoS27
2018-10-23
Merge pull request #1519 from ReinUsesLisp/vsetp
bunnei
2018-10-23
gl_shader_decompiler: Implement VSETP
ReinUsesLisp
2018-10-23
gl_shader_decompiler: Abstract VMAD into a video subset
ReinUsesLisp
2018-10-23
Merge pull request #1512 from ReinUsesLisp/brk
bunnei
2018-10-22
Added Saturation to FMUL32I
FernandoS27
2018-10-22
Fixed FSETP and FSET
FernandoS27
2018-10-19
Merge pull request #1501 from ReinUsesLisp/half-float
bunnei
2018-10-17
gl_shader_decompiler: Implement PBK and BRK
ReinUsesLisp
2018-10-15
shader_bytecode: Add Control Code enum 0xf
ReinUsesLisp
2018-10-15
gl_shader_decompiler: Implement HSET2_R
ReinUsesLisp
2018-10-15
gl_shader_decompiler: Implement HSETP2_R
ReinUsesLisp
2018-10-15
gl_shader_decompiler: Implement HFMA2 instructions
ReinUsesLisp
2018-10-15
gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM
ReinUsesLisp
2018-10-15
gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions
ReinUsesLisp
2018-10-15
gl_shader_decompiler: Setup base for half float unpacking and setting
ReinUsesLisp
2018-10-11
gl_shader_decompiler: Implement VMAD
ReinUsesLisp
2018-10-07
gl_shader_decompiler: Implement geometry shaders
ReinUsesLisp
2018-09-21
shader_bytecode: Lay out the Ipa-related enums better
Lioncash
2018-09-21
shader_bytecode: Make operator== and operator!= of IpaMode const qualified
Lioncash
2018-09-18
Merge pull request #1279 from FernandoS27/csetp
bunnei
2018-09-17
Implemented I2I.CC on the NEU control code, used by SMO
FernandoS27
2018-09-17
Implemented CSETP
FernandoS27
2018-09-17
Implemented Control Codes
FernandoS27
2018-09-17
Added texture misc modes to texture instructions
FernandoS27
2018-09-17
Merge pull request #1326 from FearlessTobi/port-4182
bunnei
2018-09-15
Shaders: Implemented multiple-word loads and stores to and from attribute mem...
Subv
2018-09-15
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
2018-09-12
Merge pull request #1263 from FernandoS27/tex-mode
bunnei
2018-09-12
Implemented Texture Processing Modes
FernandoS27
2018-09-11
Implemented encodings for LEA and PSET
FernandoS27
2018-09-09
Implemented TMML
FernandoS27
2018-09-09
Implemented TXQ dimension query type, used by SMO.
FernandoS27
2018-09-08
Change name of TEXQ to TXQ, in order to match NVIDIA's naming
FernandoS27
2018-09-05
Implemented IPA Properly
FernandoS27
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