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| author | bunnei <bunneidev@gmail.com> | 2018-11-25 22:35:30 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-11-25 22:35:30 -0500 |
| commit | 8ce90a4f0b9264405b2dda270be2d08a56362655 (patch) | |
| tree | 8666d85138b9ca485b9cc02fa7fe77c95815e34c /src/video_core/engines/shader_bytecode.h | |
| parent | ceb4bc22a46b202340b08489c49214f624b79e2f (diff) | |
| parent | b3853403b7ab2524bb0798ae85bc1c349a8957f6 (diff) | |
Merge pull request #1783 from ReinUsesLisp/clip-distances
gl_shader_decompiler: Implement clip distances
Diffstat (limited to 'src/video_core/engines/shader_bytecode.h')
| -rw-r--r-- | src/video_core/engines/shader_bytecode.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index 7e8449bc4..639bedb80 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -82,6 +82,8 @@ union Attribute { Position = 7, Attribute_0 = 8, Attribute_31 = 39, + ClipDistances0123 = 44, + ClipDistances4567 = 45, PointCoord = 46, // This attribute contains a tuple of (~, ~, InstanceId, VertexId) when inside a vertex // shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval |
