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authorbunnei <bunneidev@gmail.com>2018-11-25 22:35:30 -0500
committerGitHub <noreply@github.com>2018-11-25 22:35:30 -0500
commit8ce90a4f0b9264405b2dda270be2d08a56362655 (patch)
tree8666d85138b9ca485b9cc02fa7fe77c95815e34c /src/video_core/engines/shader_bytecode.h
parentceb4bc22a46b202340b08489c49214f624b79e2f (diff)
parentb3853403b7ab2524bb0798ae85bc1c349a8957f6 (diff)
Merge pull request #1783 from ReinUsesLisp/clip-distances
gl_shader_decompiler: Implement clip distances
Diffstat (limited to 'src/video_core/engines/shader_bytecode.h')
-rw-r--r--src/video_core/engines/shader_bytecode.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 7e8449bc4..639bedb80 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -82,6 +82,8 @@ union Attribute {
Position = 7,
Attribute_0 = 8,
Attribute_31 = 39,
+ ClipDistances0123 = 44,
+ ClipDistances4567 = 45,
PointCoord = 46,
// This attribute contains a tuple of (~, ~, InstanceId, VertexId) when inside a vertex
// shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval