From b3853403b7ab2524bb0798ae85bc1c349a8957f6 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Fri, 23 Nov 2018 01:57:49 -0300 Subject: gl_shader_decompiler: Implement clip distances --- src/video_core/engines/shader_bytecode.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/video_core/engines/shader_bytecode.h') diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index 83a6fd875..c0275afb5 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -82,6 +82,8 @@ union Attribute { Position = 7, Attribute_0 = 8, Attribute_31 = 39, + ClipDistances0123 = 44, + ClipDistances4567 = 45, PointCoord = 46, // This attribute contains a tuple of (~, ~, InstanceId, VertexId) when inside a vertex // shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval -- cgit v1.2.3