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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2018-11-23 01:57:49 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2018-11-23 02:14:43 -0300 |
| commit | b3853403b7ab2524bb0798ae85bc1c349a8957f6 (patch) | |
| tree | e3399a12accc3fd8ad69670d747782c1fbe12d3a /src/video_core/engines/shader_bytecode.h | |
| parent | 50d2abaaa943a43ced3a31bd19de868b6c9b34a7 (diff) | |
gl_shader_decompiler: Implement clip distances
Diffstat (limited to 'src/video_core/engines/shader_bytecode.h')
| -rw-r--r-- | src/video_core/engines/shader_bytecode.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index 83a6fd875..c0275afb5 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -82,6 +82,8 @@ union Attribute { Position = 7, Attribute_0 = 8, Attribute_31 = 39, + ClipDistances0123 = 44, + ClipDistances4567 = 45, PointCoord = 46, // This attribute contains a tuple of (~, ~, InstanceId, VertexId) when inside a vertex // shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval |
