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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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command_processor.cpp
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Author
2018-10-30
global: Use std::optional instead of boost::optional (#1578)
Frederic L
2018-09-12
GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
Subv
2018-09-10
video_core: Refactor command_processor.
Markus Wick
2018-09-10
video_core: Move command buffer loop.
Markus Wick
2018-09-04
command_processor: Use std::array for bound_engines.
Markus Wick
2018-08-07
Lowered down the logging for methods
Hexagon12
2018-07-02
Update clang format
James Rowe
2018-07-02
Rename logging macro back to LOG_*
James Rowe
2018-06-12
GPU: Partially implemented the Maxwell DMA engine.
Subv
2018-05-24
GPU: Allow command lists to rebind a channel to another engine in the middle ...
Subv
2018-04-25
GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D p...
Subv
2018-04-25
GPU: Corrected the upper bound of the PFIFO method ids in the command processor.
Subv
2018-04-25
video-core: Move logging macros over to new fmt-capable ones
Lioncash
2018-04-24
memory_manager: Make GpuToCpuAddress return an optional.
bunnei
2018-04-24
memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.
bunnei
2018-03-18
GPU: Store uploaded GPU macros and keep track of the number of method paramet...
Subv
2018-03-18
GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
Subv
2018-03-16
GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
Subv
2018-02-11
Make a GPU class in VideoCore to contain the GPU state.
Subv
2018-02-11
GPU: Added a command processor to decode the GPU pushbuffers and forward the ...
Subv
2018-01-12
Remove references to PICA and rasterizers in video_core
James Rowe
2017-10-14
hle: Initial implementation of NX service framework and IPC.
bunnei
2017-10-04
Extracted the attribute setup and draw commands into their own functions
Huw Pascoe
2017-09-23
Remove pipeline.gpu_mode and fix minor issues
James Rowe
2017-09-11
GPU: Add draw for immediate and batch modes
James Rowe
2017-08-19
pica/command_processor: build geometry pipeline and run geometry shader
wwylele
2017-08-07
pica: upload shared shader code to both unit
wwylele
2017-05-24
Merge pull request #2697 from wwylele/proctex
Yuri Kunde Schlesner
2017-05-20
pica/swrasterizer: implement procedural texture
wwylele
2017-05-17
pica: use correct register value for shader bool_uniforms
wwylele
2017-05-12
Pica: Write GS registers
Jannik Vogel
2017-05-12
Pica: Write shader registers in functions
Jannik Vogel
2017-02-09
VideoCore: Split regs.h inclusions
Yuri Kunde Schlesner
2017-02-08
VideoCore: Use union to index into Regs struct
Yuri Kunde Schlesner
2017-02-04
VideoCore: Move Regs to its own file
Yuri Kunde Schlesner
2017-02-04
VideoCore: Split geometry pipeline regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
VideoCore: Split texturing regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
VideoCore: Split rasterizer regs from Regs struct
Yuri Kunde Schlesner
2017-01-29
VideoCore: Split shader output writing from semantic loading
Yuri Kunde Schlesner
2017-01-29
VideoCore: Consistently use shader configuration to load attributes
Yuri Kunde Schlesner
2017-01-29
VideoCore: Use correct register for immediate mode attribute count
Yuri Kunde Schlesner
2017-01-29
VideoCore: Rename some types to more accurate names
Yuri Kunde Schlesner
2017-01-29
VideoCore: Change misleading register names
Yuri Kunde Schlesner
2017-01-25
VideoCore/Shader: Move entry_point to SetupBatch
Yuri Kunde Schlesner
2017-01-25
VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup
Yuri Kunde Schlesner
2017-01-25
Shader: Remove OutputRegisters struct
Yuri Kunde Schlesner
2017-01-25
VideoCore/Shader: Split shader uniform state and shader engine
Yuri Kunde Schlesner
2017-01-25
VideoCore/Shader: Use only entry_point as ShaderSetup param
Yuri Kunde Schlesner
2017-01-25
VideoCore/Shader: Extract input vertex loading code into function
Yuri Kunde Schlesner
2016-12-21
Merge pull request #2319 from yuriks/profile-scopes
bunnei
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