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authorbunnei <bunneidev@gmail.com>2018-04-21 11:16:21 -0400
committerbunnei <bunneidev@gmail.com>2018-04-24 17:40:43 -0400
commit9e11a76e926a7190880063d8fc8c3d97003b9938 (patch)
tree13d1749f110f5517ef506e10f575693ea2aa63ca /src/video_core/command_processor.cpp
parente8c2bb24b2d839f3b97cd3a17855fd0d1ad8f72e (diff)
memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.
Diffstat (limited to 'src/video_core/command_processor.cpp')
-rw-r--r--src/video_core/command_processor.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index d4cdb4ab2..7850ae103 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -90,9 +90,7 @@ void GPU::WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params)
}
void GPU::ProcessCommandList(GPUVAddr address, u32 size) {
- // TODO(Subv): PhysicalToVirtualAddress is a misnomer, it converts a GPU VAddr into an
- // application VAddr.
- const VAddr head_address = memory_manager->PhysicalToVirtualAddress(address);
+ const VAddr head_address = memory_manager->GpuToCpuAddress(address);
VAddr current_addr = head_address;
while (current_addr < head_address + size * sizeof(CommandHeader)) {
const CommandHeader header = {Memory::Read32(current_addr)};