From 9e11a76e926a7190880063d8fc8c3d97003b9938 Mon Sep 17 00:00:00 2001 From: bunnei Date: Sat, 21 Apr 2018 11:16:21 -0400 Subject: memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses. --- src/video_core/command_processor.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src/video_core/command_processor.cpp') diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp index d4cdb4ab2..7850ae103 100644 --- a/src/video_core/command_processor.cpp +++ b/src/video_core/command_processor.cpp @@ -90,9 +90,7 @@ void GPU::WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params) } void GPU::ProcessCommandList(GPUVAddr address, u32 size) { - // TODO(Subv): PhysicalToVirtualAddress is a misnomer, it converts a GPU VAddr into an - // application VAddr. - const VAddr head_address = memory_manager->PhysicalToVirtualAddress(address); + const VAddr head_address = memory_manager->GpuToCpuAddress(address); VAddr current_addr = head_address; while (current_addr < head_address + size * sizeof(CommandHeader)) { const CommandHeader header = {Memory::Read32(current_addr)}; -- cgit v1.2.3