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AgeCommit message (Expand)Author
2018-09-18Fix d32s8 format on OGLEnumConverter (#420)gdkchan
2018-09-18Allow "reinterpretation" of framebuffer/zeta formats (#418)gdkchan
2018-09-17Implement B5G6R5Unorm, BGR5A1Unorm, RGBA32Uint, R16Unorm and Z16 texture form...HorrorTroll
2018-09-11Fixup image error message and add G8R8 to size query (#410)ReinUsesLisp
2018-09-08Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)ReinUsesLisp
2018-09-01Fix exception throw message for unimpl texture formats (#398)gdkchan
2018-09-01Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392)ReinUsesLisp
2018-09-01Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377)HorrorTroll
2018-08-31Implement SSY/SYNC shader instructions (#382)ReinUsesLisp
2018-08-30Fixup HasColor for depth/stencil values (#379)ReinUsesLisp
2018-08-27Add R32_G32 texture format (#383)HorrorTroll
2018-08-25Use mirrored texture wraps when available (#361)ReinUsesLisp
2018-08-25Implement vertex instancing (#381)ReinUsesLisp
2018-08-23Implement multiple rendertarget attachments and depth writting (#375)ReinUsesLisp
2018-08-23Avoid querying and setting texture bindings in hot code (#376)ReinUsesLisp
2018-08-20Avoid gpr overwritting on Ld_C instruction (#371)ReinUsesLisp
2018-08-20Use signed and unsigned vertex types (#370)ReinUsesLisp
2018-08-19Rendertarget attachments, texture and image changes (#358)ReinUsesLisp
2018-08-16Code style fixes and nits on the HLE project (#355)gdkchan
2018-08-16Implement PointCoord and PointSize shader attributes (#353)ReinUsesLisp
2018-08-15More flexible memory manager (#307)gdkchan
2018-08-13Fix FMUL and TEXS shader instructions (#347)gdkchan
2018-08-13Add partial support to the TEX.B shader instruction (#342)gdkchan
2018-08-10Low level graphics API prerequisites (#319)ReinUsesLisp
2018-08-06Changing shader decompiler to avoid vec2 and vec3 types, which were causing s...Darabat
2018-08-03Fix for integer vertex attributes and iset bf flag (#323)gdkchan
2018-07-29Implement A2B10G10R10 TextureFormat (#248)greggameplayer
2018-07-26Avoid calling buffer binding when shader didn't change (#295)ReinUsesLisp
2018-07-23Blit framebuffer without shaders (#229)ReinUsesLisp
2018-07-19Send data to OpenGL host without client-side copies (#285)ReinUsesLisp
2018-07-19Implement Geometry shaders (#280)ReinUsesLisp
2018-07-19Support deswizzle of sparse tiled textures and some frame buffer fixes (#275)gdkchan
2018-07-19Implement BF10GF11RF11 TextureFormat (#246)greggameplayer
2018-07-19Implement Z24S8 TextureFormat (#247)greggameplayer
2018-07-17Implement some shader instructions (#252)ReinUsesLisp
2018-07-16Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255)greggameplayer
2018-07-15Add config key to dump shaders in local directory (#265)ReinUsesLisp
2018-07-14Some small shader related fixes (#258)gdkchan
2018-07-09Add locking methods to the ogl resource cache (#238)gdkchan
2018-07-08Implement GPU primitive restart (#221)ReinUsesLisp
2018-07-06Disable front facing and face culling to avoid regression (#226)ReinUsesLisp
2018-07-05Implement some GPU features (#209)ReinUsesLisp
2018-07-03Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend fa...ReinUsesLisp
2018-06-30Add linux-x64 to RID property to make tests works on linux (#205)Thomas Guillemard
2018-06-28Explicit GLSL "position" attribute location (#199)ReinUsesLisp
2018-06-28Add support for vertex base on indexed draws, fix index buffer first (unteste...gdkchan
2018-06-28Somewhat better ClearBuffers implementationgdkchan
2018-06-27Add support for Vertex Program A and other small shader improvements (#192)gdkchan
2018-06-27Fix vertex buffer size on the gpu when the draw vertex count is less than the...gdkchan
2018-06-26Fix GL.CreateBuffers -> GL.GenBuffers (#189)ReinUsesLisp