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Ryujinx.Graphics
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Author
2018-09-18
Fix d32s8 format on OGLEnumConverter (#420)
gdkchan
2018-09-18
Allow "reinterpretation" of framebuffer/zeta formats (#418)
gdkchan
2018-09-17
Implement B5G6R5Unorm, BGR5A1Unorm, RGBA32Uint, R16Unorm and Z16 texture form...
HorrorTroll
2018-09-11
Fixup image error message and add G8R8 to size query (#410)
ReinUsesLisp
2018-09-08
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
ReinUsesLisp
2018-09-01
Fix exception throw message for unimpl texture formats (#398)
gdkchan
2018-09-01
Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392)
ReinUsesLisp
2018-09-01
Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377)
HorrorTroll
2018-08-31
Implement SSY/SYNC shader instructions (#382)
ReinUsesLisp
2018-08-30
Fixup HasColor for depth/stencil values (#379)
ReinUsesLisp
2018-08-27
Add R32_G32 texture format (#383)
HorrorTroll
2018-08-25
Use mirrored texture wraps when available (#361)
ReinUsesLisp
2018-08-25
Implement vertex instancing (#381)
ReinUsesLisp
2018-08-23
Implement multiple rendertarget attachments and depth writting (#375)
ReinUsesLisp
2018-08-23
Avoid querying and setting texture bindings in hot code (#376)
ReinUsesLisp
2018-08-20
Avoid gpr overwritting on Ld_C instruction (#371)
ReinUsesLisp
2018-08-20
Use signed and unsigned vertex types (#370)
ReinUsesLisp
2018-08-19
Rendertarget attachments, texture and image changes (#358)
ReinUsesLisp
2018-08-16
Code style fixes and nits on the HLE project (#355)
gdkchan
2018-08-16
Implement PointCoord and PointSize shader attributes (#353)
ReinUsesLisp
2018-08-15
More flexible memory manager (#307)
gdkchan
2018-08-13
Fix FMUL and TEXS shader instructions (#347)
gdkchan
2018-08-13
Add partial support to the TEX.B shader instruction (#342)
gdkchan
2018-08-10
Low level graphics API prerequisites (#319)
ReinUsesLisp
2018-08-06
Changing shader decompiler to avoid vec2 and vec3 types, which were causing s...
Darabat
2018-08-03
Fix for integer vertex attributes and iset bf flag (#323)
gdkchan
2018-07-29
Implement A2B10G10R10 TextureFormat (#248)
greggameplayer
2018-07-26
Avoid calling buffer binding when shader didn't change (#295)
ReinUsesLisp
2018-07-23
Blit framebuffer without shaders (#229)
ReinUsesLisp
2018-07-19
Send data to OpenGL host without client-side copies (#285)
ReinUsesLisp
2018-07-19
Implement Geometry shaders (#280)
ReinUsesLisp
2018-07-19
Support deswizzle of sparse tiled textures and some frame buffer fixes (#275)
gdkchan
2018-07-19
Implement BF10GF11RF11 TextureFormat (#246)
greggameplayer
2018-07-19
Implement Z24S8 TextureFormat (#247)
greggameplayer
2018-07-17
Implement some shader instructions (#252)
ReinUsesLisp
2018-07-16
Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255)
greggameplayer
2018-07-15
Add config key to dump shaders in local directory (#265)
ReinUsesLisp
2018-07-14
Some small shader related fixes (#258)
gdkchan
2018-07-09
Add locking methods to the ogl resource cache (#238)
gdkchan
2018-07-08
Implement GPU primitive restart (#221)
ReinUsesLisp
2018-07-06
Disable front facing and face culling to avoid regression (#226)
ReinUsesLisp
2018-07-05
Implement some GPU features (#209)
ReinUsesLisp
2018-07-03
Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend fa...
ReinUsesLisp
2018-06-30
Add linux-x64 to RID property to make tests works on linux (#205)
Thomas Guillemard
2018-06-28
Explicit GLSL "position" attribute location (#199)
ReinUsesLisp
2018-06-28
Add support for vertex base on indexed draws, fix index buffer first (unteste...
gdkchan
2018-06-28
Somewhat better ClearBuffers implementation
gdkchan
2018-06-27
Add support for Vertex Program A and other small shader improvements (#192)
gdkchan
2018-06-27
Fix vertex buffer size on the gpu when the draw vertex count is less than the...
gdkchan
2018-06-26
Fix GL.CreateBuffers -> GL.GenBuffers (#189)
ReinUsesLisp
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