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authorgdkchan <gab.dark.100@gmail.com>2018-08-16 20:47:36 -0300
committerGitHub <noreply@github.com>2018-08-16 20:47:36 -0300
commit521751795a1c97c0d97f6f8904a3be69b13d3a9d (patch)
tree942a05899c40e2de6d92a38b93a494bd96ee64b8 /Ryujinx.Graphics
parent182d716867ae477c2b15a5332430dc2641fa1cc3 (diff)
Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
Diffstat (limited to 'Ryujinx.Graphics')
-rw-r--r--Ryujinx.Graphics/Gal/IGalShader.cs1
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OGLFrameBuffer.cs1
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs1
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OGLShaderProgram.cs1
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs4
5 files changed, 1 insertions, 7 deletions
diff --git a/Ryujinx.Graphics/Gal/IGalShader.cs b/Ryujinx.Graphics/Gal/IGalShader.cs
index 5174c039..e906e6cd 100644
--- a/Ryujinx.Graphics/Gal/IGalShader.cs
+++ b/Ryujinx.Graphics/Gal/IGalShader.cs
@@ -1,4 +1,3 @@
-using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gal
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLFrameBuffer.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLFrameBuffer.cs
index 30a3de64..62f82495 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OGLFrameBuffer.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OGLFrameBuffer.cs
@@ -1,4 +1,3 @@
-using OpenTK;
using OpenTK.Graphics.OpenGL;
using System;
using System.Collections.Generic;
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs
index 08021478..b6e97454 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs
@@ -1,6 +1,5 @@
using OpenTK.Graphics.OpenGL;
using System;
-using System.Collections.Generic;
namespace Ryujinx.Graphics.Gal.OpenGL
{
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLShaderProgram.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLShaderProgram.cs
index c4e6a881..c87b0d40 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OGLShaderProgram.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OGLShaderProgram.cs
@@ -1,7 +1,6 @@
using OpenTK.Graphics.OpenGL;
using System;
using System.Collections.Generic;
-using System.Linq;
namespace Ryujinx.Graphics.Gal.OpenGL
{
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs
index 591631ff..f1be005f 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs
@@ -1,6 +1,4 @@
-using System;
-
-using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
+using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
namespace Ryujinx.Graphics.Gal.Shader
{