| Age | Commit message (Expand) | Author |
| 2018-04-30 | Ignore ZR target texture color registers on shader | gdkchan |
| 2018-04-29 | Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, ... | gdkchan |
| 2018-04-25 | Some small sync primitive fixes, logging fixes, started to implement the 2D e... | gdkchan |
| 2018-04-19 | Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader inst... | gdkchan |
| 2018-04-14 | [GPU] Fix frame buffer being upside down in some cases | gdkchan |
| 2018-04-13 | [GPU] Remove 1f in RCP instruction emitter on glsl decompiler | gdkchan |
| 2018-04-13 | [GPU] Do not use the f suffix on float contants on the shader glsl code | gdkchan |
| 2018-04-13 | Bump glsl version to support layout qualifier | gdkchan |
| 2018-04-13 | Fix for current framebuffer issues (#78) | gdkchan |
| 2018-04-10 | [GPU] Add more shader instructions, add support for rgb565 textures | gdkchan |
| 2018-04-08 | Merge shader branch, adding support for GLSL decompilation, a macro | gdkchan |