| Age | Commit message (Expand) | Author |
| 2018-08-10 | Low level graphics API prerequisites (#319) | ReinUsesLisp |
| 2018-08-03 | Fix for integer vertex attributes and iset bf flag (#323) | gdkchan |
| 2018-07-29 | Implement A2B10G10R10 TextureFormat (#248) | greggameplayer |
| 2018-07-26 | Avoid calling buffer binding when shader didn't change (#295) | ReinUsesLisp |
| 2018-07-23 | Blit framebuffer without shaders (#229) | ReinUsesLisp |
| 2018-07-19 | Send data to OpenGL host without client-side copies (#285) | ReinUsesLisp |
| 2018-07-19 | Implement Geometry shaders (#280) | ReinUsesLisp |
| 2018-07-19 | Support deswizzle of sparse tiled textures and some frame buffer fixes (#275) | gdkchan |
| 2018-07-19 | Implement BF10GF11RF11 TextureFormat (#246) | greggameplayer |
| 2018-07-19 | Implement Z24S8 TextureFormat (#247) | greggameplayer |
| 2018-07-16 | Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255) | greggameplayer |
| 2018-07-15 | Add config key to dump shaders in local directory (#265) | ReinUsesLisp |
| 2018-07-14 | Some small shader related fixes (#258) | gdkchan |
| 2018-07-09 | Add locking methods to the ogl resource cache (#238) | gdkchan |
| 2018-07-08 | Implement GPU primitive restart (#221) | ReinUsesLisp |
| 2018-07-06 | Disable front facing and face culling to avoid regression (#226) | ReinUsesLisp |
| 2018-07-05 | Implement some GPU features (#209) | ReinUsesLisp |
| 2018-07-03 | Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend fa... | ReinUsesLisp |
| 2018-06-28 | Add support for vertex base on indexed draws, fix index buffer first (unteste... | gdkchan |
| 2018-06-28 | Somewhat better ClearBuffers implementation | gdkchan |
| 2018-06-27 | Add support for Vertex Program A and other small shader improvements (#192) | gdkchan |
| 2018-06-27 | Fix vertex buffer size on the gpu when the draw vertex count is less than the... | gdkchan |
| 2018-06-26 | Fix GL.CreateBuffers -> GL.GenBuffers (#189) | ReinUsesLisp |
| 2018-06-26 | Implementation of UBOs instead of uniform constant arrays (#186) | ReinUsesLisp |
| 2018-06-23 | Small OpenGL Renderer refactoring (#177) | gdkchan |
| 2018-06-21 | Port from OpenTK.NETCore to OpenTK.NetStandard (#176) | ReinUsesLisp |
| 2018-06-12 | Implement R16 texture format (#147) | Lordmau5 |
| 2018-06-10 | Fix a small size related issue on MapBufferEx and add the BC7U texture format | gdkchan |
| 2018-06-08 | Texture/Vertex/Index data cache (#132) | gdkchan |
| 2018-06-02 | Fix copy-paste mistake, also related to astc... | gdkchan |
| 2018-06-02 | Fix mistake on astc conversion, make some static methods that shouldn't be pu... | gdkchan |
| 2018-06-02 | Re add some texture formats that I somehow removed by accident on OGLEnumConv... | gdkchan |
| 2018-06-02 | Some small gpu improvements and shader improvements, add support for ASTC 4x4... | gdkchan |
| 2018-05-29 | Added support for more shader instructions and texture formats, fix swapped c... | gdkchan |
| 2018-05-22 | Improve shader sending method to GAL, use a memory interface instead of readi... | gdkchan |
| 2018-05-17 | Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, ... | gdkchan |
| 2018-04-29 | Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, ... | gdkchan |
| 2018-04-25 | Some small sync primitive fixes, logging fixes, started to implement the 2D e... | gdkchan |
| 2018-04-14 | [GPU] Set frame buffer texture size to window size | gdkchan |
| 2018-04-14 | [GPU] Send correct window size to the vertex shader | gdkchan |
| 2018-04-14 | [GPU] Fix frame buffer being upside down in some cases | gdkchan |
| 2018-04-13 | [GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct bl... | gdkchan |
| 2018-04-13 | Fix for current framebuffer issues (#78) | gdkchan |
| 2018-04-10 | [GPU] Add support for the BC4/5 texture formats | gdkchan |
| 2018-04-10 | Fix regression -- enable raw frame buffer rendering | gdkchan |
| 2018-04-10 | [GPU] Add more shader instructions, add support for rgb565 textures | gdkchan |
| 2018-04-08 | Merge shader branch, adding support for GLSL decompilation, a macro | gdkchan |
| 2018-03-12 | Allow more than one process, free resources on process dispose, implement Svc... | gdkchan |
| 2018-02-28 | Enable hardware frame buffer texture scaling | gdkchan |
| 2018-02-23 | Map heap on heap base region, fix for thread start on homebrew, add FCVTMU an... | gdkchan |