diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-04-08 16:17:35 -0300 |
|---|---|---|
| committer | gdkchan <gab.dark.100@gmail.com> | 2018-04-08 16:41:38 -0300 |
| commit | b9aa3966c00b4bb3ff0292dc28ed53ad26cf284b (patch) | |
| tree | cd2ab3d65c61ac6c6ceb312116e5d138868a3e18 /Ryujinx.Graphics/Gal/OpenGL | |
| parent | 7acd0e01226d64d05b2675f6ae07507039a31835 (diff) | |
Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
Diffstat (limited to 'Ryujinx.Graphics/Gal/OpenGL')
| -rw-r--r-- | Ryujinx.Graphics/Gal/OpenGL/FrameBuffer.cs | 2 | ||||
| -rw-r--r-- | Ryujinx.Graphics/Gal/OpenGL/OGLBlend.cs | 49 | ||||
| -rw-r--r-- | Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs | 129 | ||||
| -rw-r--r-- | Ryujinx.Graphics/Gal/OpenGL/OGLFrameBuffer.cs | 182 | ||||
| -rw-r--r-- | Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs | 231 | ||||
| -rw-r--r-- | Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs | 253 | ||||
| -rw-r--r-- | Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs | 96 | ||||
| -rw-r--r-- | Ryujinx.Graphics/Gal/OpenGL/OpenGLRenderer.cs | 321 |
8 files changed, 1066 insertions, 197 deletions
diff --git a/Ryujinx.Graphics/Gal/OpenGL/FrameBuffer.cs b/Ryujinx.Graphics/Gal/OpenGL/FrameBuffer.cs index b761811f..7e7725d6 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/FrameBuffer.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/FrameBuffer.cs @@ -219,7 +219,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL PixelFormat.Rgba, PixelType.UnsignedByte, Pixels); - + GL.ActiveTexture(TextureUnit.Texture0); GL.BindVertexArray(VaoHandle); diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLBlend.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLBlend.cs new file mode 100644 index 00000000..97ff8e13 --- /dev/null +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLBlend.cs @@ -0,0 +1,49 @@ +using OpenTK.Graphics.OpenGL; + +namespace Ryujinx.Graphics.Gal.OpenGL +{ + class OGLBlend + { + public void Enable() + { + GL.Enable(EnableCap.Blend); + } + + public void Disable() + { + GL.Disable(EnableCap.Blend); + } + + public void Set( + GalBlendEquation Equation, + GalBlendFactor FuncSrc, + GalBlendFactor FuncDst) + { + GL.BlendEquation( + OGLEnumConverter.GetBlendEquation(Equation)); + + GL.BlendFunc( + OGLEnumConverter.GetBlendFactorSrc(FuncSrc), + OGLEnumConverter.GetBlendFactorDst(FuncDst)); + } + + public void SetSeparate( + GalBlendEquation EquationRgb, + GalBlendEquation EquationAlpha, + GalBlendFactor FuncSrcRgb, + GalBlendFactor FuncDstRgb, + GalBlendFactor FuncSrcAlpha, + GalBlendFactor FuncDstAlpha) + { + GL.BlendEquationSeparate( + OGLEnumConverter.GetBlendEquation(EquationRgb), + OGLEnumConverter.GetBlendEquation(EquationAlpha)); + + GL.BlendFuncSeparate( + OGLEnumConverter.GetBlendFactorSrc(FuncSrcRgb), + OGLEnumConverter.GetBlendFactorDst(FuncDstRgb), + OGLEnumConverter.GetBlendFactorSrc(FuncSrcAlpha), + OGLEnumConverter.GetBlendFactorDst(FuncDstAlpha)); + } + } +}
\ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs new file mode 100644 index 00000000..6518de5f --- /dev/null +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs @@ -0,0 +1,129 @@ +using OpenTK.Graphics.OpenGL; +using System; + +namespace Ryujinx.Graphics.Gal.OpenGL +{ + static class OGLEnumConverter + { + public static DrawElementsType GetDrawElementsType(GalIndexFormat Format) + { + switch (Format) + { + case GalIndexFormat.Byte: return DrawElementsType.UnsignedByte; + case GalIndexFormat.Int16: return DrawElementsType.UnsignedShort; + case GalIndexFormat.Int32: return DrawElementsType.UnsignedInt; + } + + throw new ArgumentException(nameof(Format)); + } + + public static PrimitiveType GetPrimitiveType(GalPrimitiveType Type) + { + switch (Type) + { + case GalPrimitiveType.Points: return PrimitiveType.Points; + case GalPrimitiveType.Lines: return PrimitiveType.Lines; + case GalPrimitiveType.LineLoop: return PrimitiveType.LineLoop; + case GalPrimitiveType.LineStrip: return PrimitiveType.LineStrip; + case GalPrimitiveType.Triangles: return PrimitiveType.Triangles; + case GalPrimitiveType.TriangleStrip: return PrimitiveType.TriangleStrip; + case GalPrimitiveType.TriangleFan: return PrimitiveType.TriangleFan; + case GalPrimitiveType.Quads: return PrimitiveType.Quads; + case GalPrimitiveType.QuadStrip: return PrimitiveType.QuadStrip; + case GalPrimitiveType.Polygon: return PrimitiveType.Polygon; + case GalPrimitiveType.LinesAdjacency: return PrimitiveType.LinesAdjacency; + case GalPrimitiveType.LineStripAdjacency: return PrimitiveType.LineStripAdjacency; + case GalPrimitiveType.TrianglesAdjacency: return PrimitiveType.TrianglesAdjacency; + case GalPrimitiveType.TriangleStripAdjacency: return PrimitiveType.TriangleStripAdjacency; + case GalPrimitiveType.Patches: return PrimitiveType.Patches; + } + + throw new ArgumentException(nameof(Type)); + } + + public static ShaderType GetShaderType(GalShaderType Type) + { + switch (Type) + { + case GalShaderType.Vertex: return ShaderType.VertexShader; + case GalShaderType.TessControl: return ShaderType.TessControlShader; + case GalShaderType.TessEvaluation: return ShaderType.TessEvaluationShader; + case GalShaderType.Geometry: return ShaderType.GeometryShader; + case GalShaderType.Fragment: return ShaderType.FragmentShader; + } + + throw new ArgumentException(nameof(Type)); + } + + public static PixelInternalFormat GetCompressedTextureFormat(GalTextureFormat Format) + { + switch (Format) + { + case GalTextureFormat.BC1: return PixelInternalFormat.CompressedRgbaS3tcDxt1Ext; + case GalTextureFormat.BC2: return PixelInternalFormat.CompressedRgbaS3tcDxt3Ext; + case GalTextureFormat.BC3: return PixelInternalFormat.CompressedRgbaS3tcDxt5Ext; + } + + throw new NotImplementedException(Format.ToString()); + } + + public static TextureWrapMode GetTextureWrapMode(GalTextureWrap Wrap) + { + switch (Wrap) + { + case GalTextureWrap.Repeat: return TextureWrapMode.Repeat; + case GalTextureWrap.MirroredRepeat: return TextureWrapMode.MirroredRepeat; + case GalTextureWrap.ClampToEdge: return TextureWrapMode.ClampToEdge; + case GalTextureWrap.ClampToBorder: return TextureWrapMode.ClampToBorder; + case GalTextureWrap.Clamp: return TextureWrapMode.Clamp; + + //TODO: Those needs extensions (and are currently wrong). + case GalTextureWrap.MirrorClampToEdge: return TextureWrapMode.ClampToEdge; + case GalTextureWrap.MirrorClampToBorder: return TextureWrapMode.ClampToBorder; + case GalTextureWrap.MirrorClamp: return TextureWrapMode.Clamp; + } + + throw new ArgumentException(nameof(Wrap)); + } + + public static TextureMinFilter GetTextureMinFilter( + GalTextureFilter MinFilter, + GalTextureMipFilter MipFilter) + { + //TODO: Mip (needs mipmap support first). + switch (MinFilter) + { + case GalTextureFilter.Nearest: return TextureMinFilter.Nearest; + case GalTextureFilter.Linear: return TextureMinFilter.Linear; + } + + throw new ArgumentException(nameof(MinFilter)); + } + + public static TextureMagFilter GetTextureMagFilter(GalTextureFilter Filter) + { + switch (Filter) + { + case GalTextureFilter.Nearest: return TextureMagFilter.Nearest; + case GalTextureFilter.Linear: return TextureMagFilter.Linear; + } + + throw new ArgumentException(nameof(Filter)); + } + + public static BlendEquationMode GetBlendEquation(GalBlendEquation BlendEquation) + { + return (BlendEquationMode)BlendEquation; + } + + public static BlendingFactorSrc GetBlendFactorSrc(GalBlendFactor BlendFactor) + { + return (BlendingFactorSrc)(BlendFactor - 0x4000); + } + + public static BlendingFactorDest GetBlendFactorDst(GalBlendFactor BlendFactor) + { + return (BlendingFactorDest)(BlendFactor - 0x4000); + } + } +}
\ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLFrameBuffer.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLFrameBuffer.cs new file mode 100644 index 00000000..f9c42ae0 --- /dev/null +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLFrameBuffer.cs @@ -0,0 +1,182 @@ +using OpenTK; +using OpenTK.Graphics.OpenGL; +using System; + +namespace Ryujinx.Graphics.Gal.OpenGL +{ + class OGLFrameBuffer + { + private struct FrameBuffer + { + public int FbHandle; + public int RbHandle; + public int TexHandle; + } + + private struct ShaderProgram + { + public int Handle; + public int VpHandle; + public int FpHandle; + } + + private FrameBuffer[] Fbs; + + private ShaderProgram Shader; + + private bool IsInitialized; + + private int VaoHandle; + private int VboHandle; + + public OGLFrameBuffer() + { + Fbs = new FrameBuffer[16]; + + Shader = new ShaderProgram(); + } + + public void Set(int Index, int Width, int Height) + { + if (Fbs[Index].FbHandle != 0) + { + return; + } + + Fbs[Index].FbHandle = GL.GenFramebuffer(); + Fbs[Index].RbHandle = GL.GenRenderbuffer(); + Fbs[Index].TexHandle = GL.GenTexture(); + + GL.BindFramebuffer(FramebufferTarget.Framebuffer, Fbs[Index].FbHandle); + + GL.BindRenderbuffer(RenderbufferTarget.Renderbuffer, Fbs[Index].RbHandle); + + GL.RenderbufferStorage(RenderbufferTarget.Renderbuffer, RenderbufferStorage.Depth24Stencil8, 1280, 720); + + GL.FramebufferRenderbuffer(FramebufferTarget.Framebuffer, FramebufferAttachment.DepthStencilAttachment, RenderbufferTarget.Renderbuffer, Fbs[Index].RbHandle); + + GL.BindTexture(TextureTarget.Texture2D, Fbs[Index].TexHandle); + + GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear); + GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear); + + GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, 1280, 720, 0, PixelFormat.Rgba, PixelType.UnsignedByte, IntPtr.Zero); + + GL.FramebufferTexture(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0, Fbs[Index].TexHandle, 0); + + GL.DrawBuffer(DrawBufferMode.ColorAttachment0); + } + + public void Bind(int Index) + { + if (Fbs[Index].FbHandle == 0) + { + return; + } + + GL.BindFramebuffer(FramebufferTarget.Framebuffer, Fbs[Index].FbHandle); + } + + public void Draw(int Index) + { + if (Fbs[Index].FbHandle == 0) + { + return; + } + + EnsureInitialized(); + + GL.BindFramebuffer(FramebufferTarget.Framebuffer, 0); + + GL.BindTexture(TextureTarget.Texture2D, Fbs[Index].TexHandle); + + GL.ActiveTexture(TextureUnit.Texture0); + + GL.BindVertexArray(VaoHandle); + + GL.UseProgram(Shader.Handle); + + GL.DrawArrays(PrimitiveType.TriangleStrip, 0, 4); + } + + private void EnsureInitialized() + { + if (!IsInitialized) + { + IsInitialized = true; + + SetupShader(); + SetupVertex(); + } + } + + private void SetupShader() + { + Shader.VpHandle = GL.CreateShader(ShaderType.VertexShader); + Shader.FpHandle = GL.CreateShader(ShaderType.FragmentShader); + + string VpSource = EmbeddedResource.GetString("GlFbVtxShader"); + string FpSource = EmbeddedResource.GetString("GlFbFragShader"); + + GL.ShaderSource(Shader.VpHandle, VpSource); + GL.ShaderSource(Shader.FpHandle, FpSource); + GL.CompileShader(Shader.VpHandle); + GL.CompileShader(Shader.FpHandle); + + Shader.Handle = GL.CreateProgram(); + + GL.AttachShader(Shader.Handle, Shader.VpHandle); + GL.AttachShader(Shader.Handle, Shader.FpHandle); + GL.LinkProgram(Shader.Handle); + GL.UseProgram(Shader.Handle); + + Matrix2 Transform = Matrix2.CreateScale(1, -1); + + int TexUniformLocation = GL.GetUniformLocation(Shader.Handle, "tex"); + + GL.Uniform1(TexUniformLocation, 0); + + int WindowSizeUniformLocation = GL.GetUniformLocation(Shader.Handle, "window_size"); + + GL.Uniform2(WindowSizeUniformLocation, new Vector2(1280.0f, 720.0f)); + + int TransformUniformLocation = GL.GetUniformLocation(Shader.Handle, "transform"); + + GL.UniformMatrix2(TransformUniformLocation, false, ref Transform); + } + + private void SetupVertex() + { + VaoHandle = GL.GenVertexArray(); + VboHandle = GL.GenBuffer(); + + float[] Buffer = new float[] + { + -1, 1, 0, 0, + 1, 1, 1, 0, + -1, -1, 0, 1, + 1, -1, 1, 1 + }; + + IntPtr Length = new IntPtr(Buffer.Length * 4); + + GL.BindBuffer(BufferTarget.ArrayBuffer, VboHandle); + GL.BufferData(BufferTarget.ArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw); + GL.BindBuffer(BufferTarget.ArrayBuffer, 0); + + GL.BindVertexArray(VaoHandle); + + GL.EnableVertexAttribArray(0); + + GL.BindBuffer(BufferTarget.ArrayBuffer, VboHandle); + + GL.VertexAttribPointer(0, 2, VertexAttribPointerType.Float, false, 16, 0); + + GL.EnableVertexAttribArray(1); + + GL.BindBuffer(BufferTarget.ArrayBuffer, VboHandle); + + GL.VertexAttribPointer(1, 2, VertexAttribPointerType.Float, false, 16, 8); + } + } +}
\ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs new file mode 100644 index 00000000..9e0d4523 --- /dev/null +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs @@ -0,0 +1,231 @@ +using OpenTK.Graphics.OpenGL; +using System; +using System.Collections.Generic; + +namespace Ryujinx.Graphics.Gal.OpenGL +{ + class OGLRasterizer + { + private static Dictionary<GalVertexAttribSize, int> AttribElements = + new Dictionary<GalVertexAttribSize, int>() + { + { GalVertexAttribSize._32_32_32_32, 4 }, + { GalVertexAttribSize._32_32_32, 3 }, + { GalVertexAttribSize._16_16_16_16, 4 }, + { GalVertexAttribSize._32_32, 2 }, + { GalVertexAttribSize._16_16_16, 3 }, + { GalVertexAttribSize._8_8_8_8, 4 }, + { GalVertexAttribSize._16_16, 2 }, + { GalVertexAttribSize._32, 1 }, + { GalVertexAttribSize._8_8_8, 3 }, + { GalVertexAttribSize._8_8, 2 }, + { GalVertexAttribSize._16, 1 }, + { GalVertexAttribSize._8, 1 }, + { GalVertexAttribSize._10_10_10_2, 4 }, + { GalVertexAttribSize._11_11_10, 3 } + }; + + private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> AttribTypes = + new Dictionary<GalVertexAttribSize, VertexAttribPointerType>() + { + { GalVertexAttribSize._32_32_32_32, VertexAttribPointerType.Int }, + { GalVertexAttribSize._32_32_32, VertexAttribPointerType.Int }, + { GalVertexAttribSize._16_16_16_16, VertexAttribPointerType.Short }, + { GalVertexAttribSize._32_32, VertexAttribPointerType.Int }, + { GalVertexAttribSize._16_16_16, VertexAttribPointerType.Short }, + { GalVertexAttribSize._8_8_8_8, VertexAttribPointerType.Byte }, + { GalVertexAttribSize._16_16, VertexAttribPointerType.Short }, + { GalVertexAttribSize._32, VertexAttribPointerType.Int }, + { GalVertexAttribSize._8_8_8, VertexAttribPointerType.Byte }, + { GalVertexAttribSize._8_8, VertexAttribPointerType.Byte }, + { GalVertexAttribSize._16, VertexAttribPointerType.Short }, + { GalVertexAttribSize._8, VertexAttribPointerType.Byte }, + { GalVertexAttribSize._10_10_10_2, VertexAttribPointerType.Int }, //? + { GalVertexAttribSize._11_11_10, VertexAttribPointerType.Int } //? + }; + + private struct VbInfo + { + public int VaoHandle; + public int VboHandle; + + public int PrimCount; + } + + private struct IbInfo + { + public int IboHandle; + public int Count; + + public DrawElementsType Type; + } + + private VbInfo[] VertexBuffers; + + private IbInfo IndexBuffer; + + public OGLRasterizer() + { + VertexBuffers = new VbInfo[32]; + + IndexBuffer = new IbInfo(); + } + + public void ClearBuffers(int RtIndex, GalClearBufferFlags Flags) + { + ClearBufferMask Mask = 0; + + //OpenGL doesn't support clearing just a single color channel, + //so we can't just clear all channels... + if (Flags.HasFlag(GalClearBufferFlags.ColorRed) && + Flags.HasFlag(GalClearBufferFlags.ColorGreen) && + Flags.HasFlag(GalClearBufferFlags.ColorBlue) && + Flags.HasFlag(GalClearBufferFlags.ColorAlpha)) + { + Mask = ClearBufferMask.ColorBufferBit; + } + + if (Flags.HasFlag(GalClearBufferFlags.Depth)) + { + Mask |= ClearBufferMask.DepthBufferBit; + } + + if (Flags.HasFlag(GalClearBufferFlags.Stencil)) + { + Mask |= ClearBufferMask.StencilBufferBit; + } + + GL.Clear(Mask); + } + + public void SetVertexArray(int VbIndex, int Stride, byte[] Buffer, GalVertexAttrib[] Attribs) + { + EnsureVbInitialized(VbIndex); + + VertexBuffers[VbIndex].PrimCount = Buffer.Length / Stride; + + VbInfo Vb = VertexBuffers[VbIndex]; + + IntPtr Length = new IntPtr(Buffer.Length); + + GL.BindBuffer(BufferTarget.ArrayBuffer, Vb.VboHandle); + GL.BufferData(BufferTarget.ArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw); + GL.BindBuffer(BufferTarget.ArrayBuffer, 0); + + GL.BindVertexArray(Vb.VaoHandle); + + for (int Attr = 0; Attr < 16; Attr++) + { + GL.DisableVertexAttribArray(Attr); + } + + for (int Index = 0; Index < Attribs.Length; Index++) + { + GalVertexAttrib Attrib = Attribs[Index]; + + GL.EnableVertexAttribArray(Index); + + GL.BindBuffer(BufferTarget.ArrayBuffer, Vb.VboHandle); + + bool Unsigned = + Attrib.Type == GalVertexAttribType.Unorm || + Attrib.Type == GalVertexAttribType.Uint || + Attrib.Type == GalVertexAttribType.Uscaled; + + bool Normalize = + Attrib.Type == GalVertexAttribType.Snorm || + Attrib.Type == GalVertexAttribType.Unorm; + + VertexAttribPointerType Type = 0; + + if (Attrib.Type == GalVertexAttribType.Float) + { + Type = VertexAttribPointerType.Float; + } + else + { + Type = AttribTypes[Attrib.Size] + (Unsigned ? 1 : 0); + } + + int Size = AttribElements[Attrib.Size]; + int Offset = Attrib.Offset; + + GL.VertexAttribPointer(Index, Size, Type, Normalize, Stride, Offset); + } + + GL.BindVertexArray(0); + } + + public void SetIndexArray(byte[] Buffer, GalIndexFormat Format) + { + EnsureIbInitialized(); + + IndexBuffer.Type = OGLEnumConverter.GetDrawElementsType(Format); + + IndexBuffer.Count = Buffer.Length >> (int)Format; + + IntPtr Length = new IntPtr(Buffer.Length); + + GL.BindBuffer(BufferTarget.ElementArrayBuffer, IndexBuffer.IboHandle); + GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw); + GL.BindBuffer(BufferTarget.ElementArrayBuffer, 0); + } + + public void DrawArrays(int VbIndex, GalPrimitiveType PrimType) + { + VbInfo Vb = VertexBuffers[VbIndex]; + + if (Vb.PrimCount == 0) + { + return; + } + + GL.BindVertexArray(Vb.VaoHandle); + + GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), 0, Vb.PrimCount); + } + + public void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType) + { + VbInfo Vb = VertexBuffers[VbIndex]; + + if (Vb.PrimCount == 0) + { + return; + } + + PrimitiveType Mode = OGLEnumConverter.GetPrimitiveType(PrimType); + + GL.BindVertexArray(Vb.VaoHandle); + + GL.BindBuffer(BufferTarget.ElementArrayBuffer, IndexBuffer.IboHandle); + + GL.DrawElements(Mode, IndexBuffer.Count, IndexBuffer.Type, First); + } + + private void EnsureVbInitialized(int VbIndex) + { + VbInfo Vb = VertexBuffers[VbIndex]; + + if (Vb.VaoHandle == 0) + { + Vb.VaoHandle = GL.GenVertexArray(); + } + + if (Vb.VboHandle == 0) + { + Vb.VboHandle = GL.GenBuffer(); + } + + VertexBuffers[VbIndex] = Vb; + } + + private void EnsureIbInitialized() + { + if (IndexBuffer.IboHandle == 0) + { + IndexBuffer.IboHandle = GL.GenBuffer(); + } + } + } +}
\ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs new file mode 100644 index 00000000..6d6ac555 --- /dev/null +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs @@ -0,0 +1,253 @@ +using OpenTK.Graphics.OpenGL; +using Ryujinx.Graphics.Gal.Shader; +using System; +using System.Collections.Concurrent; +using System.Collections.Generic; +using System.IO; +using System.Linq; + +namespace Ryujinx.Graphics.Gal.OpenGL +{ + class OGLShader + { + private class ShaderStage : IDisposable + { + public int Handle { get; private set; } + + public bool IsCompiled { get; private set; } + + public GalShaderType Type { get; private set; } + + public string Code { get; private set; } + + public IEnumerable<ShaderDeclInfo> TextureUsage { get; private set; } + public IEnumerable<ShaderDeclInfo> UniformUsage { get; private set; } + + public ShaderStage( + GalShaderType Type, + string Code, + IEnumerable<ShaderDeclInfo> TextureUsage, + IEnumerable<ShaderDeclInfo> UniformUsage) + { + this.Type = Type; + this.Code = Code; + this.TextureUsage = TextureUsage; + this.UniformUsage = UniformUsage; + } + + public void Compile() + { + if (Handle == 0) + { + Handle = GL.CreateShader(OGLEnumConverter.GetShaderType(Type)); + + CompileAndCheck(Handle, Code); + } + } + + public void Dispose() + { + Dispose(true); + } + + protected virtual void Dispose(bool Disposing) + { + if (Disposing && Handle != 0) + { + GL.DeleteShader(Handle); + + Handle = 0; + } + } + } + + private struct ShaderProgram + { + public ShaderStage Vertex; + public ShaderStage TessControl; + public ShaderStage TessEvaluation; + public ShaderStage Geometry; + public ShaderStage Fragment; + } + + private ShaderProgram Current; + + private ConcurrentDictionary<long, ShaderStage> Stages; + + private Dictionary<ShaderProgram, int> Programs; + + public int CurrentProgramHandle { get; private set; } + + public OGLShader() + { + Stages = new ConcurrentDictionary<long, ShaderStage>(); + + Programs = new Dictionary<ShaderProgram, int>(); + } + + public void Create(long Tag, GalShaderType Type, byte[] Data) + { + Stages.GetOrAdd(Tag, (Key) => ShaderStageFactory(Type, Data)); + } + + private ShaderStage ShaderStageFactory(GalShaderType Type, byte[] Data) + { + GlslProgram Program = GetGlslProgram(Data, Type); + + return new ShaderStage( + Type, + Program.Code, + Program.Textures, + Program.Uniforms); + } + + private GlslProgram GetGlslProgram(byte[] Data, GalShaderType Type) + { + int[] Code = new int[(Data.Length - 0x50) >> 2]; + + using (MemoryStream MS = new MemoryStream(Data)) + { + MS.Seek(0x50, SeekOrigin.Begin); + + BinaryReader Reader = new BinaryReader(MS); + + for (int Index = 0; Index < Code.Length; Index++) + { + Code[Index] = Reader.ReadInt32(); + } + } + + GlslDecompiler Decompiler = new GlslDecompiler(); + + return Decompiler.Decompile(Code, Type); + } + + public IEnumerable<ShaderDeclInfo> GetTextureUsage(long Tag) + { + if (Stages.TryGetValue(Tag, out ShaderStage Stage)) + { + return Stage.TextureUsage; + } + + return Enumerable.Empty<ShaderDeclInfo>(); + } + + public void SetConstBuffer(long Tag, int Cbuf, byte[] Data) + { + BindProgram(); + + if (Stages.TryGetValue(Tag, out ShaderStage Stage)) + { + foreach (ShaderDeclInfo DeclInfo in Stage.UniformUsage.Where(x => x.Cbuf == Cbuf)) + { + float Value = BitConverter.ToSingle(Data, DeclInfo.Index * 4); + + int Location = GL.GetUniformLocation(CurrentProgramHandle, DeclInfo.Name); + + GL.Uniform1(Location, Value); + } + } + } + + public void SetUniform1(string UniformName, int Value) + { + BindProgram(); + + int Location = GL.GetUniformLocation(CurrentProgramHandle, UniformName); + + GL.Uniform1(Location, Value); + } + + public void Bind(long Tag) + { + if (Stages.TryGetValue(Tag, out ShaderStage Stage)) + { + Bind(Stage); + } + } + + private void Bind(ShaderStage Stage) + { + switch (Stage.Type) + { + case GalShaderType.Vertex: Current.Vertex = Stage; break; + case GalShaderType.TessControl: Current.TessControl = Stage; break; + case GalShaderType.TessEvaluation: Current.TessEvaluation = Stage; break; + case GalShaderType.Geometry: Current.Geometry = Stage; break; + case GalShaderType.Fragment: Current.Fragment = Stage; break; + } + } + + public void BindProgram() + { + if (Current.Vertex == null || + Current.Fragment == null) + { + return; + } + + if (!Programs.TryGetValue(Current, out int Handle)) + { + Handle = GL.CreateProgram(); + + AttachIfNotNull(Handle, Current.Vertex); + AttachIfNotNull(Handle, Current.TessControl); + AttachIfNotNull(Handle, Current.TessEvaluation); + AttachIfNotNull(Handle, Current.Geometry); + AttachIfNotNull(Handle, Current.Fragment); + + GL.LinkProgram(Handle); + + CheckProgramLink(Handle); + + Programs.Add(Current, Handle); + } + + GL.UseProgram(Handle); + + CurrentProgramHandle = Handle; + } + + private void AttachIfNotNull(int ProgramHandle, ShaderStage Stage) + { + if (Stage != null) + { + Stage.Compile(); + + GL.AttachShader(ProgramHandle, Stage.Handle); + } + } + + public static void CompileAndCheck(int Handle, string Code) + { + GL.ShaderSource(Handle, Code); + GL.CompileShader(Handle); + + CheckCompilation(Handle); + } + + private static void CheckCompilation(int Handle) + { + int Status = 0; + + GL.GetShader(Handle, ShaderParameter.CompileStatus, out Status); + + if (Status == 0) + { + throw new ShaderException(GL.GetShaderInfoLog(Handle)); + } + } + + private static void CheckProgramLink(int Handle) + { + int Status = 0; + + GL.GetProgram(Handle, GetProgramParameterName.LinkStatus, out Status); + + if (Status == 0) + { + throw new ShaderException(GL.GetProgramInfoLog(Handle)); + } + } + } +}
\ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs new file mode 100644 index 00000000..559e0eda --- /dev/null +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs @@ -0,0 +1,96 @@ +using OpenTK.Graphics.OpenGL; + +namespace Ryujinx.Graphics.Gal.OpenGL +{ + class OGLTexture + { + private int[] Textures; + + public OGLTexture() + { + Textures = new int[80]; + } + + public void Set(int Index, GalTexture Tex) + { + GL.ActiveTexture(TextureUnit.Texture0 + Index); + + int Handle = EnsureTextureInitialized(Index); + + GL.BindTexture(TextureTarget.Texture2D, Handle); + + int W = Tex.Width; + int H = Tex.Height; + + byte[] Data = Tex.Data; + + int Length = Data.Length; + + if (IsCompressedTextureFormat(Tex.Format)) + { + PixelInternalFormat Pif = OGLEnumConverter.GetCompressedTextureFormat(Tex.Format); + + GL.CompressedTexImage2D(TextureTarget.Texture2D, 0, Pif, W, H, 0, Length, Data); + } + else + { + //TODO: Get those from Texture format. + const PixelInternalFormat Pif = PixelInternalFormat.Rgba; + + const PixelFormat Pf = PixelFormat.Rgba; + + const PixelType Pt = PixelType.UnsignedByte; + + GL.TexImage2D(TextureTarget.Texture2D, 0, Pif, W, H, 0, Pf, Pt, Data); + } + } + + public void Set(int Index, GalTextureSampler Sampler) + { + int Handle = EnsureTextureInitialized(Index); + + GL.BindTexture(TextureTarget.Texture2D, Handle); + + int WrapS = (int)OGLEnumConverter.GetTextureWrapMode(Sampler.AddressU); + int WrapT = (int)OGLEnumConverter.GetTextureWrapMode(Sampler.AddressV); + + int MinFilter = (int)OGLEnumConverter.GetTextureMinFilter(Sampler.MinFilter, Sampler.MipFilter); + int MagFilter = (int)OGLEnumConverter.GetTextureMagFilter(Sampler.MagFilter); + + GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, WrapS); + GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, WrapT); + + GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, MinFilter); + GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, MagFilter); + + float[] Color = new float[] + { + Sampler.BorderColor.Red, + Sampler.BorderColor.Green, + Sampler.BorderColor.Blue, + Sampler.BorderColor.Alpha + }; + + GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureBorderColor, Color); + } + + private static bool IsCompressedTextureFormat(GalTextureFormat Format) + { + return Format == GalTextureFormat.BC1 || + Format == GalTextureFormat.BC2 || + Format == GalTextureFormat.BC3; + } + + private int EnsureTextureInitialized(int TexIndex) + { + int Handle = Textures[TexIndex]; + + if (Handle == 0) + { + Handle = Textures[TexIndex] = GL.GenTexture(); + } + + return Handle; + } + } +}
\ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/OpenGL/OpenGLRenderer.cs b/Ryujinx.Graphics/Gal/OpenGL/OpenGLRenderer.cs index 002e54da..0b7bf92a 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OpenGLRenderer.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OpenGLRenderer.cs @@ -1,5 +1,4 @@ using OpenTK; -using OpenTK.Graphics.OpenGL; using System; using System.Collections.Concurrent; using System.Collections.Generic; @@ -8,22 +7,15 @@ namespace Ryujinx.Graphics.Gal.OpenGL { public class OpenGLRenderer : IGalRenderer { - private struct VertexBuffer - { - public int VaoHandle; - public int VboHandle; + private OGLBlend Blend; - public int PrimCount; - } + private OGLFrameBuffer FrameBuffer; - private struct Texture - { - public int Handle; - } + private OGLRasterizer Rasterizer; - private List<VertexBuffer> VertexBuffers; + private OGLShader Shader; - private Texture[] Textures; + private OGLTexture Texture; private ConcurrentQueue<Action> ActionsQueue; @@ -31,9 +23,15 @@ namespace Ryujinx.Graphics.Gal.OpenGL public OpenGLRenderer() { - VertexBuffers = new List<VertexBuffer>(); + Blend = new OGLBlend(); + + FrameBuffer = new OGLFrameBuffer(); + + Rasterizer = new OGLRasterizer(); + + Shader = new OGLShader(); - Textures = new Texture[8]; + Texture = new OGLTexture(); ActionsQueue = new ConcurrentQueue<Action>(); } @@ -66,18 +64,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL public void Render() { FbRenderer.Render(); - - for (int Index = 0; Index < VertexBuffers.Count; Index++) - { - VertexBuffer Vb = VertexBuffers[Index]; - - if (Vb.VaoHandle != 0 && - Vb.PrimCount != 0) - { - GL.BindVertexArray(Vb.VaoHandle); - GL.DrawArrays(PrimitiveType.TriangleStrip, 0, Vb.PrimCount); - } - } } public void SetWindowSize(int Width, int Height) @@ -106,218 +92,161 @@ namespace Ryujinx.Graphics.Gal.OpenGL FbRenderer.Set(Fb, Width, Height, Transform, Offs); } - public void SendVertexBuffer(int Index, byte[] Buffer, int Stride, GalVertexAttrib[] Attribs) + public void SetBlendEnable(bool Enable) { - if (Index < 0) + if (Enable) { - throw new ArgumentOutOfRangeException(nameof(Index)); + ActionsQueue.Enqueue(() => Blend.Enable()); } - - if (Buffer.Length == 0 || Stride == 0) + else { - return; + ActionsQueue.Enqueue(() => Blend.Disable()); } + } - EnsureVbInitialized(Index); - - VertexBuffer Vb = VertexBuffers[Index]; + public void SetBlend( + GalBlendEquation Equation, + GalBlendFactor FuncSrc, + GalBlendFactor FuncDst) + { + ActionsQueue.Enqueue(() => Blend.Set(Equation, FuncSrc, FuncDst)); + } - Vb.PrimCount = Buffer.Length / Stride; + public void SetBlendSeparate( + GalBlendEquation EquationRgb, + GalBlendEquation EquationAlpha, + GalBlendFactor FuncSrcRgb, + GalBlendFactor FuncDstRgb, + GalBlendFactor FuncSrcAlpha, + GalBlendFactor FuncDstAlpha) + { + ActionsQueue.Enqueue(() => + { + Blend.SetSeparate( + EquationRgb, + EquationAlpha, + FuncSrcRgb, + FuncDstRgb, + FuncSrcAlpha, + FuncDstAlpha); + }); + } - VertexBuffers[Index] = Vb; + public void SetFb(int FbIndex, int Width, int Height) + { + ActionsQueue.Enqueue(() => FrameBuffer.Set(FbIndex, Width, Height)); + } - IntPtr Length = new IntPtr(Buffer.Length); + public void BindFrameBuffer(int FbIndex) + { + ActionsQueue.Enqueue(() => FrameBuffer.Bind(FbIndex)); + } - GL.BindBuffer(BufferTarget.ArrayBuffer, Vb.VboHandle); - GL.BufferData(BufferTarget.ArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw); - GL.BindBuffer(BufferTarget.ArrayBuffer, 0); + public void DrawFrameBuffer(int FbIndex) + { + ActionsQueue.Enqueue(() => FrameBuffer.Draw(FbIndex)); + } - GL.BindVertexArray(Vb.VaoHandle); + public void ClearBuffers(int RtIndex, GalClearBufferFlags Flags) + { + ActionsQueue.Enqueue(() => Rasterizer.ClearBuffers(RtIndex, Flags)); + } - for (int Attr = 0; Attr < 16; Attr++) + public void SetVertexArray(int VbIndex, int Stride, byte[] Buffer, GalVertexAttrib[] Attribs) + { + if ((uint)VbIndex > 31) { - GL.DisableVertexAttribArray(Attr); + throw new ArgumentOutOfRangeException(nameof(VbIndex)); } - foreach (GalVertexAttrib Attrib in Attribs) + ActionsQueue.Enqueue(() => Rasterizer.SetVertexArray(VbIndex, Stride, + Buffer ?? throw new ArgumentNullException(nameof(Buffer)), + Attribs ?? throw new ArgumentNullException(nameof(Attribs)))); + } + + public void SetIndexArray(byte[] Buffer, GalIndexFormat Format) + { + if (Buffer == null) { - if (Attrib.Index >= 3) break; - - GL.EnableVertexAttribArray(Attrib.Index); - - GL.BindBuffer(BufferTarget.ArrayBuffer, Vb.VboHandle); - - int Size = 0; - - switch (Attrib.Size) - { - case GalVertexAttribSize._8: - case GalVertexAttribSize._16: - case GalVertexAttribSize._32: - Size = 1; - break; - case GalVertexAttribSize._8_8: - case GalVertexAttribSize._16_16: - case GalVertexAttribSize._32_32: - Size = 2; - break; - case GalVertexAttribSize._8_8_8: - case GalVertexAttribSize._11_11_10: - case GalVertexAttribSize._16_16_16: - case GalVertexAttribSize._32_32_32: - Size = 3; - break; - case GalVertexAttribSize._8_8_8_8: - case GalVertexAttribSize._10_10_10_2: - case GalVertexAttribSize._16_16_16_16: - case GalVertexAttribSize._32_32_32_32: - Size = 4; - break; - } - - bool Signed = - Attrib.Type == GalVertexAttribType.Snorm || - Attrib.Type == GalVertexAttribType.Sint || - Attrib.Type == GalVertexAttribType.Sscaled; - - bool Normalize = - Attrib.Type == GalVertexAttribType.Snorm || - Attrib.Type == GalVertexAttribType.Unorm; - - VertexAttribPointerType Type = 0; - - switch (Attrib.Type) - { - case GalVertexAttribType.Snorm: - case GalVertexAttribType.Unorm: - case GalVertexAttribType.Sint: - case GalVertexAttribType.Uint: - case GalVertexAttribType.Uscaled: - case GalVertexAttribType.Sscaled: - { - switch (Attrib.Size) - { - case GalVertexAttribSize._8: - case GalVertexAttribSize._8_8: - case GalVertexAttribSize._8_8_8: - case GalVertexAttribSize._8_8_8_8: - { - Type = Signed - ? VertexAttribPointerType.Byte - : VertexAttribPointerType.UnsignedByte; - - break; - } - - case GalVertexAttribSize._16: - case GalVertexAttribSize._16_16: - case GalVertexAttribSize._16_16_16: - case GalVertexAttribSize._16_16_16_16: - { - Type = Signed - ? VertexAttribPointerType.Short - : VertexAttribPointerType.UnsignedShort; - - break; - } - - case GalVertexAttribSize._10_10_10_2: - case GalVertexAttribSize._11_11_10: - case GalVertexAttribSize._32: - case GalVertexAttribSize._32_32: - case GalVertexAttribSize._32_32_32: - case GalVertexAttribSize._32_32_32_32: - { - Type = Signed - ? VertexAttribPointerType.Int - : VertexAttribPointerType.UnsignedInt; - - break; - } - } - - break; - } - - case GalVertexAttribType.Float: - { - Type = VertexAttribPointerType.Float; - - break; - } - } - - GL.VertexAttribPointer( - Attrib.Index, - Size, - Type, - Normalize, - Stride, - Attrib.Offset); + throw new ArgumentNullException(nameof(Buffer)); } - GL.BindVertexArray(0); + ActionsQueue.Enqueue(() => Rasterizer.SetIndexArray(Buffer, Format)); } - public void SendR8G8B8A8Texture(int Index, byte[] Buffer, int Width, int Height) + public void DrawArrays(int VbIndex, GalPrimitiveType PrimType) { - EnsureTexInitialized(Index); - - GL.BindTexture(TextureTarget.Texture2D, Textures[Index].Handle); - GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)TextureWrapMode.Repeat); - GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)TextureWrapMode.Repeat); - GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear); - GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear); - GL.TexImage2D(TextureTarget.Texture2D, - 0, - PixelInternalFormat.Rgba, - Width, - Height, - 0, - PixelFormat.Rgba, - PixelType.UnsignedByte, - Buffer); + if ((uint)VbIndex > 31) + { + throw new ArgumentOutOfRangeException(nameof(VbIndex)); + } + + ActionsQueue.Enqueue(() => Rasterizer.DrawArrays(VbIndex, PrimType)); } - public void BindTexture(int Index) + public void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType) { - GL.ActiveTexture(TextureUnit.Texture0 + Index); + if ((uint)VbIndex > 31) + { + throw new ArgumentOutOfRangeException(nameof(VbIndex)); + } - GL.BindTexture(TextureTarget.Texture2D, Textures[Index].Handle); + ActionsQueue.Enqueue(() => Rasterizer.DrawElements(VbIndex, First, PrimType)); } - private void EnsureVbInitialized(int VbIndex) + public void CreateShader(long Tag, GalShaderType Type, byte[] Data) { - while (VbIndex >= VertexBuffers.Count) + if (Data == null) { - VertexBuffers.Add(new VertexBuffer()); + throw new ArgumentNullException(nameof(Data)); } - VertexBuffer Vb = VertexBuffers[VbIndex]; + Shader.Create(Tag, Type, Data); + } - if (Vb.VaoHandle == 0) + public void SetConstBuffer(long Tag, int Cbuf, byte[] Data) + { + if (Data == null) { - Vb.VaoHandle = GL.GenVertexArray(); + throw new ArgumentNullException(nameof(Data)); } - if (Vb.VboHandle == 0) + ActionsQueue.Enqueue(() => Shader.SetConstBuffer(Tag, Cbuf, Data)); + } + + public void SetUniform1(string UniformName, int Value) + { + if (UniformName == null) { - Vb.VboHandle = GL.GenBuffer(); + throw new ArgumentNullException(nameof(UniformName)); } - VertexBuffers[VbIndex] = Vb; + ActionsQueue.Enqueue(() => Shader.SetUniform1(UniformName, Value)); } - private void EnsureTexInitialized(int TexIndex) + public IEnumerable<ShaderDeclInfo> GetTextureUsage(long Tag) { - Texture Tex = Textures[TexIndex]; + return Shader.GetTextureUsage(Tag); + } - if (Tex.Handle == 0) - { - Tex.Handle = GL.GenTexture(); - } + public void BindShader(long Tag) + { + ActionsQueue.Enqueue(() => Shader.Bind(Tag)); + } - Textures[TexIndex] = Tex; + public void BindProgram() + { + ActionsQueue.Enqueue(() => Shader.BindProgram()); + } + + public void SetTexture(int Index, GalTexture Tex) + { + ActionsQueue.Enqueue(() => Texture.Set(Index, Tex)); + } + + public void SetSampler(int Index, GalTextureSampler Sampler) + { + ActionsQueue.Enqueue(() => Texture.Set(Index, Sampler)); } } }
\ No newline at end of file |
