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authorgdkchan <gab.dark.100@gmail.com>2018-04-25 23:11:26 -0300
committergdkchan <gab.dark.100@gmail.com>2018-04-25 23:12:26 -0300
commita38a72b0622f89897bdcd01b6d00ea6bc142c34f (patch)
tree2025cdddaa7ef6769ac69c51eeede0924ffcba5f /Ryujinx.Graphics/Gal/OpenGL
parent211f7f69db4d84b82caa3ee62d4ecdfbbd95604d (diff)
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
Diffstat (limited to 'Ryujinx.Graphics/Gal/OpenGL')
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OGLFrameBuffer.cs25
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs19
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OpenGLRenderer.cs9
3 files changed, 37 insertions, 16 deletions
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLFrameBuffer.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLFrameBuffer.cs
index 05a7288a..8f265f54 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OGLFrameBuffer.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OGLFrameBuffer.cs
@@ -270,6 +270,31 @@ namespace Ryujinx.Graphics.Gal.OpenGL
}
}
+ public void GetBufferData(long Tag, Action<byte[]> Callback)
+ {
+ if (Fbs.TryGetValue(Tag, out FrameBuffer Fb))
+ {
+ GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, Fb.Handle);
+
+ byte[] Data = new byte[Fb.Width * Fb.Height * 4];
+
+ (PixelFormat Format, PixelType Type) = OGLEnumConverter.GetTextureFormat(GalTextureFormat.A8B8G8R8);
+
+ GL.ReadPixels(
+ 0,
+ 0,
+ Fb.Width,
+ Fb.Height,
+ Format,
+ Type,
+ Data);
+
+ Callback(Data);
+
+ GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, CurrFbHandle);
+ }
+ }
+
private void SetViewport(Rect Viewport)
{
GL.Viewport(
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs
index 9e0d4523..b1504563 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs
@@ -48,8 +48,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
public int VaoHandle;
public int VboHandle;
-
- public int PrimCount;
}
private struct IbInfo
@@ -102,8 +100,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
EnsureVbInitialized(VbIndex);
- VertexBuffers[VbIndex].PrimCount = Buffer.Length / Stride;
-
VbInfo Vb = VertexBuffers[VbIndex];
IntPtr Length = new IntPtr(Buffer.Length);
@@ -171,29 +167,24 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.BindBuffer(BufferTarget.ElementArrayBuffer, 0);
}
- public void DrawArrays(int VbIndex, GalPrimitiveType PrimType)
+ public void DrawArrays(int VbIndex, int First, int PrimCount, GalPrimitiveType PrimType)
{
- VbInfo Vb = VertexBuffers[VbIndex];
-
- if (Vb.PrimCount == 0)
+ if (PrimCount == 0)
{
return;
}
+ VbInfo Vb = VertexBuffers[VbIndex];
+
GL.BindVertexArray(Vb.VaoHandle);
- GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), 0, Vb.PrimCount);
+ GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, PrimCount);
}
public void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType)
{
VbInfo Vb = VertexBuffers[VbIndex];
- if (Vb.PrimCount == 0)
- {
- return;
- }
-
PrimitiveType Mode = OGLEnumConverter.GetPrimitiveType(PrimType);
GL.BindVertexArray(Vb.VaoHandle);
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OpenGLRenderer.cs b/Ryujinx.Graphics/Gal/OpenGL/OpenGLRenderer.cs
index cf2da91c..f9410573 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OpenGLRenderer.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OpenGLRenderer.cs
@@ -146,6 +146,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
ActionsQueue.Enqueue(() => FrameBuffer.SetViewport(X, Y, Width, Height));
}
+ public void GetFrameBufferData(long Tag, Action<byte[]> Callback)
+ {
+ ActionsQueue.Enqueue(() => FrameBuffer.GetBufferData(Tag, Callback));
+ }
+
public void ClearBuffers(int RtIndex, GalClearBufferFlags Flags)
{
ActionsQueue.Enqueue(() => Rasterizer.ClearBuffers(RtIndex, Flags));
@@ -173,14 +178,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
ActionsQueue.Enqueue(() => Rasterizer.SetIndexArray(Buffer, Format));
}
- public void DrawArrays(int VbIndex, GalPrimitiveType PrimType)
+ public void DrawArrays(int VbIndex, int First, int PrimCount, GalPrimitiveType PrimType)
{
if ((uint)VbIndex > 31)
{
throw new ArgumentOutOfRangeException(nameof(VbIndex));
}
- ActionsQueue.Enqueue(() => Rasterizer.DrawArrays(VbIndex, PrimType));
+ ActionsQueue.Enqueue(() => Rasterizer.DrawArrays(VbIndex, First, PrimCount, PrimType));
}
public void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType)