| Age | Commit message (Expand) | Author |
| 2018-06-23 | Small OpenGL Renderer refactoring (#177) | gdkchan |
| 2018-06-08 | Texture/Vertex/Index data cache (#132) | gdkchan |
| 2018-05-22 | Improve shader sending method to GAL, use a memory interface instead of readi... | gdkchan |
| 2018-04-25 | Some small sync primitive fixes, logging fixes, started to implement the 2D e... | gdkchan |
| 2018-04-14 | [GPU] Send correct window size to the vertex shader | gdkchan |
| 2018-04-14 | [GPU] Fix frame buffer being upside down in some cases | gdkchan |
| 2018-04-13 | Fix for current framebuffer issues (#78) | gdkchan |
| 2018-04-10 | Fix regression -- enable raw frame buffer rendering | gdkchan |
| 2018-04-10 | [GPU] Add more shader instructions, add support for rgb565 textures | gdkchan |
| 2018-04-08 | Merge shader branch, adding support for GLSL decompilation, a macro | gdkchan |
| 2018-03-12 | Allow more than one process, free resources on process dispose, implement Svc... | gdkchan |
| 2018-02-28 | Enable hardware frame buffer texture scaling | gdkchan |
| 2018-02-23 | Map heap on heap base region, fix for thread start on homebrew, add FCVTMU an... | gdkchan |
| 2018-02-23 | Somewhat better NvFlinger (I guess) (fixes #30) | gdkchan |
| 2018-02-20 | Split main project into core,graphics and chocolarm4 subproject (#29) | emmauss |