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authorgdkchan <gab.dark.100@gmail.com>2018-04-25 23:11:26 -0300
committergdkchan <gab.dark.100@gmail.com>2018-04-25 23:12:26 -0300
commita38a72b0622f89897bdcd01b6d00ea6bc142c34f (patch)
tree2025cdddaa7ef6769ac69c51eeede0924ffcba5f /Ryujinx.Graphics/Gal/OpenGL/OpenGLRenderer.cs
parent211f7f69db4d84b82caa3ee62d4ecdfbbd95604d (diff)
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
Diffstat (limited to 'Ryujinx.Graphics/Gal/OpenGL/OpenGLRenderer.cs')
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OpenGLRenderer.cs9
1 files changed, 7 insertions, 2 deletions
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OpenGLRenderer.cs b/Ryujinx.Graphics/Gal/OpenGL/OpenGLRenderer.cs
index cf2da91c..f9410573 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OpenGLRenderer.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OpenGLRenderer.cs
@@ -146,6 +146,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
ActionsQueue.Enqueue(() => FrameBuffer.SetViewport(X, Y, Width, Height));
}
+ public void GetFrameBufferData(long Tag, Action<byte[]> Callback)
+ {
+ ActionsQueue.Enqueue(() => FrameBuffer.GetBufferData(Tag, Callback));
+ }
+
public void ClearBuffers(int RtIndex, GalClearBufferFlags Flags)
{
ActionsQueue.Enqueue(() => Rasterizer.ClearBuffers(RtIndex, Flags));
@@ -173,14 +178,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
ActionsQueue.Enqueue(() => Rasterizer.SetIndexArray(Buffer, Format));
}
- public void DrawArrays(int VbIndex, GalPrimitiveType PrimType)
+ public void DrawArrays(int VbIndex, int First, int PrimCount, GalPrimitiveType PrimType)
{
if ((uint)VbIndex > 31)
{
throw new ArgumentOutOfRangeException(nameof(VbIndex));
}
- ActionsQueue.Enqueue(() => Rasterizer.DrawArrays(VbIndex, PrimType));
+ ActionsQueue.Enqueue(() => Rasterizer.DrawArrays(VbIndex, First, PrimCount, PrimType));
}
public void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType)