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Ryujinx.Graphics
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Gal
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OpenGL
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OGLShader.cs
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Author
2019-03-04
Do naming refactoring on Ryujinx.Graphics (#611)
Alex Barney
2019-02-28
Initial non 2D textures support (#525)
Thomas Guillemard
2018-12-17
Move MaxUboSize definition (#530)
Thomas Guillemard
2018-10-17
Improve texture tables (#457)
gdkchan
2018-09-26
Fix multiple rendertargets (#427)
ReinUsesLisp
2018-08-25
Implement vertex instancing (#381)
ReinUsesLisp
2018-08-23
Avoid querying and setting texture bindings in hot code (#376)
ReinUsesLisp
2018-08-15
More flexible memory manager (#307)
gdkchan
2018-08-10
Low level graphics API prerequisites (#319)
ReinUsesLisp
2018-07-26
Avoid calling buffer binding when shader didn't change (#295)
ReinUsesLisp
2018-07-19
Send data to OpenGL host without client-side copies (#285)
ReinUsesLisp
2018-07-19
Implement Geometry shaders (#280)
ReinUsesLisp
2018-07-15
Add config key to dump shaders in local directory (#265)
ReinUsesLisp
2018-07-14
Some small shader related fixes (#258)
gdkchan
2018-06-27
Add support for Vertex Program A and other small shader improvements (#192)
gdkchan
2018-06-27
Fix vertex buffer size on the gpu when the draw vertex count is less than the...
gdkchan
2018-06-26
Implementation of UBOs instead of uniform constant arrays (#186)
ReinUsesLisp
2018-06-23
Small OpenGL Renderer refactoring (#177)
gdkchan
2018-06-02
Some small gpu improvements and shader improvements, add support for ASTC 4x4...
gdkchan
2018-05-22
Improve shader sending method to GAL, use a memory interface instead of readi...
gdkchan
2018-05-17
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, ...
gdkchan
2018-04-14
[GPU] Fix frame buffer being upside down in some cases
gdkchan
2018-04-08
Merge shader branch, adding support for GLSL decompilation, a macro
gdkchan