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authorgdkchan <gab.dark.100@gmail.com>2018-06-27 01:32:28 -0300
committergdkchan <gab.dark.100@gmail.com>2018-06-27 01:32:28 -0300
commit900a84ae0a90ae13c8c3f5158eff85c68a953362 (patch)
tree0ccc4383b84da7e4ed6f354b2e4af6beaae549db /Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs
parentaf5f059d4ed8921a4efd6acdb264483dfc025ecb (diff)
Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented)
Diffstat (limited to 'Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs')
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs
index 28fa8728..da2762d6 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs
@@ -283,7 +283,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
return FreeBinding;
}
-
+
BindUniformBuffersIfNotNull(Current.Vertex);
BindUniformBuffersIfNotNull(Current.TessControl);
BindUniformBuffersIfNotNull(Current.TessEvaluation);