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| author | gdkchan <gab.dark.100@gmail.com> | 2018-06-27 01:32:28 -0300 |
|---|---|---|
| committer | gdkchan <gab.dark.100@gmail.com> | 2018-06-27 01:32:28 -0300 |
| commit | 900a84ae0a90ae13c8c3f5158eff85c68a953362 (patch) | |
| tree | 0ccc4383b84da7e4ed6f354b2e4af6beaae549db /Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs | |
| parent | af5f059d4ed8921a4efd6acdb264483dfc025ecb (diff) | |
Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented)
Diffstat (limited to 'Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs')
| -rw-r--r-- | Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs index 28fa8728..da2762d6 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs @@ -283,7 +283,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL return FreeBinding; } - + BindUniformBuffersIfNotNull(Current.Vertex); BindUniformBuffersIfNotNull(Current.TessControl); BindUniformBuffersIfNotNull(Current.TessEvaluation); |
