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path: root/Ryujinx.Graphics/Gal/GalTextureFormat.cs
AgeCommit message (Expand)Author
2020-01-09Initial workgdk
2019-03-04Do naming refactoring on Ryujinx.Graphics (#611)Alex Barney
2018-10-17Improve texture tables (#457)gdkchan
2018-09-18Allow "reinterpretation" of framebuffer/zeta formats (#418)gdkchan
2018-09-17Implement B5G6R5Unorm, BGR5A1Unorm, RGBA32Uint, R16Unorm and Z16 texture form...HorrorTroll
2018-09-01Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377)HorrorTroll
2018-08-27Add R32_G32 texture format (#383)HorrorTroll
2018-08-19Rendertarget attachments, texture and image changes (#358)ReinUsesLisp
2018-07-29Implement A2B10G10R10 TextureFormat (#248)greggameplayer
2018-07-19Implement BF10GF11RF11 TextureFormat (#246)greggameplayer
2018-07-19Implement Z24S8 TextureFormat (#247)greggameplayer
2018-07-16Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255)greggameplayer
2018-07-09Add locking methods to the ogl resource cache (#238)gdkchan
2018-06-12Implement R16 texture format (#147)Lordmau5
2018-06-10Fix a small size related issue on MapBufferEx and add the BC7U texture formatgdkchan
2018-06-02Some small gpu improvements and shader improvements, add support for ASTC 4x4...gdkchan
2018-05-29Added support for more shader instructions and texture formats, fix swapped c...gdkchan
2018-04-10[GPU] Add support for the BC4/5 texture formatsgdkchan
2018-04-10[GPU] Add more shader instructions, add support for rgb565 texturesgdkchan
2018-04-08Add A1B5G5R5 texture format. (#76)LDj3SNuD
2018-04-08Merge shader branch, adding support for GLSL decompilation, a macrogdkchan