| Age | Commit message (Expand) | Author |
| 2020-01-09 | Initial work | gdk |
| 2019-03-04 | Do naming refactoring on Ryujinx.Graphics (#611) | Alex Barney |
| 2018-10-17 | Improve texture tables (#457) | gdkchan |
| 2018-09-18 | Allow "reinterpretation" of framebuffer/zeta formats (#418) | gdkchan |
| 2018-09-17 | Implement B5G6R5Unorm, BGR5A1Unorm, RGBA32Uint, R16Unorm and Z16 texture form... | HorrorTroll |
| 2018-09-01 | Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377) | HorrorTroll |
| 2018-08-27 | Add R32_G32 texture format (#383) | HorrorTroll |
| 2018-08-19 | Rendertarget attachments, texture and image changes (#358) | ReinUsesLisp |
| 2018-07-29 | Implement A2B10G10R10 TextureFormat (#248) | greggameplayer |
| 2018-07-19 | Implement BF10GF11RF11 TextureFormat (#246) | greggameplayer |
| 2018-07-19 | Implement Z24S8 TextureFormat (#247) | greggameplayer |
| 2018-07-16 | Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255) | greggameplayer |
| 2018-07-09 | Add locking methods to the ogl resource cache (#238) | gdkchan |
| 2018-06-12 | Implement R16 texture format (#147) | Lordmau5 |
| 2018-06-10 | Fix a small size related issue on MapBufferEx and add the BC7U texture format | gdkchan |
| 2018-06-02 | Some small gpu improvements and shader improvements, add support for ASTC 4x4... | gdkchan |
| 2018-05-29 | Added support for more shader instructions and texture formats, fix swapped c... | gdkchan |
| 2018-04-10 | [GPU] Add support for the BC4/5 texture formats | gdkchan |
| 2018-04-10 | [GPU] Add more shader instructions, add support for rgb565 textures | gdkchan |
| 2018-04-08 | Add A1B5G5R5 texture format. (#76) | LDj3SNuD |
| 2018-04-08 | Merge shader branch, adding support for GLSL decompilation, a macro | gdkchan |