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path: root/Ryujinx.Graphics/Gal/GalTextureFormat.cs
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2020-01-09Initial workgdk
2019-03-04Do naming refactoring on Ryujinx.Graphics (#611)Alex Barney
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
2018-10-17Improve texture tables (#457)gdkchan
* Improve texture tables * More renaming and other tweaks * Minor tweaks
2018-09-18Allow "reinterpretation" of framebuffer/zeta formats (#418)gdkchan
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
2018-09-17Implement B5G6R5Unorm, BGR5A1Unorm, RGBA32Uint, R16Unorm and Z16 texture ↵HorrorTroll
format. Fix BC6H_UF16 from Unorm to Sfloat (#417) * Implement B5G6R5Unorm & BGR5A1Unorm * Implement RGBA32Uint * Implement R16Unorm & Z16 texture format * Fix BC6H_UF16 from Unorm to Sfloat
2018-09-01Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377)HorrorTroll
* Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format * Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format * Revert "Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format" This reverts commit aea5c9db3a5e0b11545c3520f885e411a3587113. * Conflicts fix * Wrong fix * E * e
2018-08-27Add R32_G32 texture format (#383)HorrorTroll
2018-08-19Rendertarget attachments, texture and image changes (#358)ReinUsesLisp
* Add multiple color outputs for fragment shaders * Add registers and gal enums * Use textures for framebuffers and split color and zeta framebuffers * Abstract texture and framebuffer targets as an image * Share images between framebuffers and textures * Unstub formats * Add some formats * Disable multiple attachments * Cache framebuffer attachments * Handle format types * Add some rendertarget formats * Code cleanup * Fixup half float types * Address feedback * Disable multiple attachments in shaders * Add A4B4G4R4 image format * Add reversed section for image enums
2018-07-29Implement A2B10G10R10 TextureFormat (#248)greggameplayer
* add A2B10G10R10 TextureFormat * return correct PixelFormat & PixelType * return correct texture size * return correct Bytes Per Pixel
2018-07-19Implement BF10GF11RF11 TextureFormat (#246)greggameplayer
* add BF10GF11RF11 TextureFormat * return correct PixelFormat & PixelType * return correct texture size * return correct Bytes Per Pixel * correct PixelType
2018-07-19Implement Z24S8 TextureFormat (#247)greggameplayer
* add Z24S8 TextureFormat * return correct PixelFormat & PixelType * return correct texture size * return correct Bytes Per Pixel * Correct PixelType
2018-07-16Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255)greggameplayer
* Implement BC6H_SF16 & BC6H_UF16 * correct coding style (1/5) * correct coding style (2/5) * correct coding style (3/5) * correct coding style (4/5) * correct coding style (5/5)
2018-07-09Add locking methods to the ogl resource cache (#238)gdkchan
* Add locking methods to the ogl resource cache * Remove some unused arguments * Add the ZF32 texture format
2018-06-12Implement R16 texture format (#147)Lordmau5
2018-06-10Fix a small size related issue on MapBufferEx and add the BC7U texture formatgdkchan
2018-06-02Some small gpu improvements and shader improvements, add support for ASTC ↵gdkchan
4x4 textures (slow!)
2018-05-29Added support for more shader instructions and texture formats, fix swapped ↵gdkchan
channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
2018-04-10[GPU] Add support for the BC4/5 texture formatsgdkchan
2018-04-10[GPU] Add more shader instructions, add support for rgb565 texturesgdkchan
2018-04-08Add A1B5G5R5 texture format. (#76)LDj3SNuD
* Update GalTextureFormat.cs * Update TextureReader.cs
2018-04-08Merge shader branch, adding support for GLSL decompilation, a macrogdkchan
interpreter, and a rewrite of the GPU code.