| Age | Commit message (Expand) | Author |
|---|---|---|
| 2020-01-09 | Initial work | gdk |
| 2019-03-04 | Do naming refactoring on Ryujinx.Graphics (#611) | Alex Barney |
| 2019-01-13 | Scissor test implementation. Partially stubbed until geometry shaders… (#556) | BaronKiko |
| 2018-11-14 | Initialize blend registers with default values (#497) | gdkchan |
| 2018-11-01 | Implment common and independent blend properly (fixes #458) (#485) | gdkchan |
| 2018-10-25 | Fix Color Mask values (#473) | gdkchan |
| 2018-10-23 | Add depth range support on the GPU (#472) | gdkchan |
| 2018-10-17 | Improve texture tables (#457) | gdkchan |
| 2018-10-13 | Add support for saturation on some shader instructions, fix ReadTexture align... | gdkchan |
| 2018-10-13 | Quads, QuadStrip, const attributes and half-float attributes support (#447) | gdkchan |
| 2018-09-19 | Implement DepthWriteMask and add R16G16 (#425) | ReinUsesLisp |
| 2018-09-18 | Allow "reinterpretation" of framebuffer/zeta formats (#418) | gdkchan |
| 2018-08-25 | Implement vertex instancing (#381) | ReinUsesLisp |
| 2018-08-10 | Low level graphics API prerequisites (#319) | ReinUsesLisp |
