| Age | Commit message (Collapse) | Author |
|
|
|
* Renaming part 1
* Renaming part 2
* Renaming part 3
* Renaming part 4
* Renaming part 5
* Renaming part 6
* Renaming part 7
* Renaming part 8
* Renaming part 9
* Renaming part 10
* General cleanup
* Thought I got all of these
* Apply #595
* Additional renaming
* Tweaks from feedback
* Rename files
|
|
* Scissor test implementation. Partially stubbed until geometry shaders are fixed
* Apply to all viewports when geometry shaders are disabled.
* Also apply enable cap to all viewports when geometry shaders are disabled
* Added fixme as per suggestion
Co-Authored-By: BaronKiko <BaronKiko@users.noreply.github.com>
* Apparently no alignment needed here.
* Comment on new line
* Correct height calculation
|
|
|
|
* Implment common and independent blend properly
* Nits
|
|
* Fix color mask common, set default value on first color mask register
* Missing check
* Better exception messages
* Address PR feedback
* Add fixme as per review feedback
|
|
* Add depth range support on the GPU
* Address PR feedback
|
|
* Improve texture tables
* More renaming and other tweaks
* Minor tweaks
|
|
alignment and add ColorMask support (#451)
* Add support for saturation on some shader instructions, fix ReadTexture alignment
* Add ColorMask support, other tweaks
|
|
* Quads, QuadStrip and const attributes support
* Add support for half float attributes and fix texture pitch alignment
* Throw when an unsupported float type is used as const attribute aswell
|
|
|
|
* (Re)Implement format reinterpretation, other changes
* Implement writeback to guest memory, some refactoring
* More refactoring, implement reinterpretation the old way again
* Clean up
* Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes
* nit: Formatting
* Address PR feedback
|
|
|
|
* Add GalPipelineState and IGalPipeline
* Separate UploadVertex call
* Add ConstBuffer cache
* Move Vertex Assembly into GalPipelineState
* Move Uniform binds to GalPipelineState
* Move framebuffer flip into a buffer
* Rebase
* Fix regression
* Move clear values from VertexEndGl to ClearBuffers
* Rename obscure names O->Old S->New
|