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Ryujinx.Graphics.Shader
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Author
2021-02-01
Use multiple dest operands for shader call instructions (#1975)
gdkchan
2021-01-29
Implement geometry shader passthrough (#1961)
gdkchan
2021-01-28
Support multiple destination operands on shader IR and shuffle predicates (#1...
gdkchan
2021-01-27
Support shader F32 to Bool reinterpretation (#1969)
gdkchan
2021-01-27
Fix regression on shader atomic SSBO operations (#1967)
gdkchan
2021-01-26
Add support for shader atomic min/max (S32) (#1948)
gdkchan
2021-01-17
Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
riperiperi
2021-01-14
Fix shader LOP3 predicate write condition (#1910)
gdkchan
2021-01-13
Implement shader CC mode for ISCADD, X mode for ISETP and fix STL/STS/STG wit...
gdkchan
2021-01-10
Fix remap when handle is 0 (#1882)
gdkchan
2021-01-08
Support conditional on BRK and SYNC shader instructions (#1878)
gdkchan
2020-12-02
Implement Force Early Z Register (#1755)
riperiperi
2020-11-15
infra: Migrate to .NET 5 (#1694)
Mary
2020-11-13
Salieri: shader cache (#1701)
Mary
2020-11-10
Implement ATOM shader instruction (#1687)
gdkchan
2020-11-09
Simplify logic for bindless texture handling (#1667)
gdkchan
2020-11-08
Use explicit buffer and texture bindings on shaders (#1666)
gdkchan
2020-11-06
Support single precision contants for double precision operations (#1673)
gdkchan
2020-11-02
Support res scale on images, correctly blacklist for SUST, move logic out of ...
riperiperi
2020-10-28
Add scaling for Texture2DArray when using TexelFetch. (#1645)
riperiperi
2020-10-28
Avoid sampler conflicts on bindless samplers with the same name (#1642)
gdkchan
2020-10-25
Implement CAL and RET shader instructions (#1618)
gdkchan
2020-10-25
Fix shader image load/store array index register (#1637)
gdkchan
2020-10-21
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
gdkchan
2020-10-20
Fix image binding format (#1625)
gdkchan
2020-10-17
Fix gl_in being used with built-in variables that are not per-vertex (#1624)
gdkchan
2020-10-13
Fix LOP3 (cbuf) shader instruction encoding (#1616)
gdkchan
2020-10-13
Fix output component register on pixel shaders (#1613)
gdkchan
2020-10-12
Implement LEA.HI shader instruction (#1609)
gdkchan
2020-10-12
Add support for shader constant buffer slot indexing (#1608)
gdkchan
2020-10-03
Improve BRX target detection heuristics (#1591)
gdkchan
2020-09-29
Convert 1D texture targets to 2D (#1584)
gdkchan
2020-09-21
Align register index between output targets on pixel shaders (#1559)
gdkchan
2020-09-19
Better viewport flipping and depth mode detection method (#1556)
gdkchan
2020-09-01
Fix PSL and MRG flags on XMAD cbuf-reg shader instruction (#1520)
gdkchan
2020-07-30
Refactor shader translator ShaderConfig and reduce the number of out args (#1...
gdkchan
2020-07-29
Fix shader regression on Intel iGPUs by reverting layout changes (#1425)
gdkchan
2020-07-26
Implement BGRA texture support (#1418)
gdkchan
2020-07-15
Initial transform feedback support (#1370)
gdkchan
2020-07-07
Implement Zero-Configuration Resolution Scaling (#1365)
riperiperi
2020-07-04
Implement shader LEA instruction and improve bindless image load/store (#1355)
gdkchan
2020-05-28
Fix wrong face culling once and for all (#1277)
gdkchan
2020-05-27
Support separate textures and samplers (#1216)
gdkchan
2020-05-27
Omit image format if possible, and fix BA bit (#1280)
gdkchan
2020-05-23
Implement TMML and TMML.B (#1270)
Thog
2020-05-06
Refactor shader GPU state and memory access (#1203)
gdkchan
2020-05-04
Upgrade projects to C#8 (#1193)
Ac_K
2020-04-25
Fix mode and Reg08.H1 decoding on XMAD instruction (#1156)
gdkchan
2020-04-25
Implement texture buffers (#1152)
gdkchan
2020-04-22
Remove leftover of debugging code for shader texture format (#1141)
gdkchan
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