diff options
| author | riperiperi <rhy3756547@hotmail.com> | 2020-07-07 03:41:07 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-07-07 04:41:07 +0200 |
| commit | 484eb645ae0611f60fae845ed011ed6115352e06 (patch) | |
| tree | b15972f04dae0b1b6c644cbbbdfcd98856adee15 /Ryujinx.Graphics.Shader | |
| parent | 43b78ae157eed5c9436dc19a6d498655891202d8 (diff) | |
Implement Zero-Configuration Resolution Scaling (#1365)
* Initial implementation of Render Target Scaling
Works with most games I have. No GUI option right now, it is hardcoded.
Missing handling for texelFetch operation.
* Realtime Configuration, refactoring.
* texelFetch scaling on fragment shader (WIP)
* Improve Shader-Side changes.
* Fix potential crash when no color/depth bound
* Workaround random uses of textures in compute.
This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything.
* Fix scales oscillating when changing between non-native scales.
* Scaled textures on compute, cleanup, lazier uniform update.
* Cleanup.
* Fix stupidity
* Address Thog Feedback.
* Cover most of GDK's feedback (two comments remain)
* Fix bad rename
* Move IsDepthStencil to FormatExtensions, add docs.
* Fix default config, square texture detection.
* Three final fixes:
- Nearest copy when texture is integer format.
- Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error)
- Discount small textures.
* Remove scale threshold.
Not needed right now - we'll see if we run into problems.
* All CPU modification blacklists scale.
* Fix comment.
Diffstat (limited to 'Ryujinx.Graphics.Shader')
15 files changed, 185 insertions, 7 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs index 6bef8e6c..91ab7ad5 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs @@ -1,3 +1,5 @@ +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.StructuredIr; using Ryujinx.Graphics.Shader.Translation; using System.Collections.Generic; using System.Text; @@ -75,6 +77,21 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl AppendLine("}" + suffix); } + public int FindTextureDescriptorIndex(AstTextureOperation texOp) + { + AstOperand operand = texOp.GetSource(0) as AstOperand; + bool bindless = (texOp.Flags & TextureFlags.Bindless) > 0; + + int cBufSlot = bindless ? operand.CbufSlot : 0; + int cBufOffset = bindless ? operand.CbufOffset : 0; + + return TextureDescriptors.FindIndex(descriptor => + descriptor.Type == texOp.Type && + descriptor.HandleIndex == texOp.Handle && + descriptor.CbufSlot == cBufSlot && + descriptor.CbufOffset == cBufOffset); + } + private void UpdateIndentation() { _indentation = GetIndentation(_level); diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs index bd947ab7..f9d61928 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs @@ -137,6 +137,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl context.AppendLine(); } + if (context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) + { + if (DeclareRenderScale(context)) + { + context.AppendLine(); + } + } + if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl"); @@ -219,6 +227,33 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl } } + private static bool DeclareRenderScale(CodeGenContext context) + { + if ((context.Config.UsedFeatures & (FeatureFlags.FragCoordXY | FeatureFlags.IntegerSampling)) != 0) + { + string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage); + + int scaleElements = context.TextureDescriptors.Count; + + if (context.Config.Stage == ShaderStage.Fragment) + { + scaleElements++; // Also includes render target scale, for gl_FragCoord. + } + + context.AppendLine($"uniform float {stage}_renderScale[{scaleElements}];"); + + if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling)) + { + context.AppendLine(); + AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl"); + } + + return true; + } + + return false; + } + private static void DeclareStorages(CodeGenContext context, StructuredProgramInfo info) { string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage); diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_cp.glsl b/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_cp.glsl new file mode 100644 index 00000000..381566d3 --- /dev/null +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_cp.glsl @@ -0,0 +1,7 @@ +ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex) { + float scale = cp_renderScale[samplerIndex]; + if (scale == 1.0) { + return inputVec; + } + return ivec2(vec2(inputVec) * scale); +}
\ No newline at end of file diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_fp.glsl b/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_fp.glsl new file mode 100644 index 00000000..4efaa65a --- /dev/null +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_fp.glsl @@ -0,0 +1,11 @@ +ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex) { + float scale = fp_renderScale[1 + samplerIndex]; + if (scale == 1.0) { + return inputVec; + } + if (scale < 0.0) { // If less than 0, try interpolate between texels by using the screen position. + return ivec2(vec2(inputVec) * (-scale) + mod(gl_FragCoord.xy, -scale)); + } else { + return ivec2(vec2(inputVec) * scale); + } +}
\ No newline at end of file diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs index d05c77df..b951798d 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs @@ -390,7 +390,34 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions } } - Append(AssemblePVector(pCount)); + string ApplyScaling(string vector) + { + if (intCoords) + { + int index = context.FindTextureDescriptorIndex(texOp); + + if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) && + (texOp.Flags & TextureFlags.Bindless) == 0 && + texOp.Type != SamplerType.Indexed && + pCount == 2) + { + return "Helper_TexelFetchScale(" + vector + ", " + index + ")"; + } + else + { + // Resolution scaling cannot be applied to this texture right now. + // Flag so that we know to blacklist scaling on related textures when binding them. + + TextureDescriptor descriptor = context.TextureDescriptors[index]; + descriptor.Flags |= TextureUsageFlags.ResScaleUnsupported; + context.TextureDescriptors[index] = descriptor; + } + } + + return vector; + } + + Append(ApplyScaling(AssemblePVector(pCount))); string AssembleDerivativesVector(int count) { diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs index 4c3f802a..971284f4 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs @@ -185,8 +185,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { switch (value & ~3) { - case AttributeConsts.PositionX: return "gl_FragCoord.x"; - case AttributeConsts.PositionY: return "gl_FragCoord.y"; + case AttributeConsts.PositionX: return "(gl_FragCoord.x / fp_renderScale[0])"; + case AttributeConsts.PositionY: return "(gl_FragCoord.y / fp_renderScale[0])"; case AttributeConsts.PositionZ: return "gl_FragCoord.z"; case AttributeConsts.PositionW: return "gl_FragCoord.w"; } diff --git a/Ryujinx.Graphics.Shader/Instructions/InstEmitMemory.cs b/Ryujinx.Graphics.Shader/Instructions/InstEmitMemory.cs index 2418293d..24ba9a06 100644 --- a/Ryujinx.Graphics.Shader/Instructions/InstEmitMemory.cs +++ b/Ryujinx.Graphics.Shader/Instructions/InstEmitMemory.cs @@ -32,6 +32,8 @@ namespace Ryujinx.Graphics.Shader.Instructions Operand src = Attribute(op.AttributeOffset + index * 4); + context.FlagAttributeRead(src.Value); + context.Copy(Register(rd), context.LoadAttribute(src, primVertex)); } } @@ -96,6 +98,8 @@ namespace Ryujinx.Graphics.Shader.Instructions { OpCodeIpa op = (OpCodeIpa)context.CurrOp; + context.FlagAttributeRead(op.AttributeOffset); + Operand res = Attribute(op.AttributeOffset); if (op.AttributeOffset >= AttributeConsts.UserAttributeBase && diff --git a/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs b/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs index 304906d0..ea153b11 100644 --- a/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs +++ b/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs @@ -283,11 +283,15 @@ namespace Ryujinx.Graphics.Shader.Instructions public static void Tld(EmitterContext context) { + context.UsedFeatures |= FeatureFlags.IntegerSampling; + EmitTextureSample(context, TextureFlags.IntCoords); } public static void TldB(EmitterContext context) { + context.UsedFeatures |= FeatureFlags.IntegerSampling; + EmitTextureSample(context, TextureFlags.IntCoords | TextureFlags.Bindless); } @@ -428,6 +432,8 @@ namespace Ryujinx.Graphics.Shader.Instructions return; } + context.UsedFeatures |= FeatureFlags.IntegerSampling; + flags = ConvertTextureFlags(tldsOp.Target) | TextureFlags.IntCoords; if (tldsOp.Target == TexelLoadTarget.Texture1DLodZero && context.Config.GpuAccessor.QueryIsTextureBuffer(tldsOp.Immediate)) diff --git a/Ryujinx.Graphics.Shader/Ryujinx.Graphics.Shader.csproj b/Ryujinx.Graphics.Shader/Ryujinx.Graphics.Shader.csproj index d53bdce9..b2d8a2a7 100644 --- a/Ryujinx.Graphics.Shader/Ryujinx.Graphics.Shader.csproj +++ b/Ryujinx.Graphics.Shader/Ryujinx.Graphics.Shader.csproj @@ -8,6 +8,8 @@ <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleUp.glsl" /> <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleXor.glsl" /> <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\SwizzleAdd.glsl" /> + <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\TexelFetchScale_fp.glsl" /> + <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\TexelFetchScale_cp.glsl" /> </ItemGroup> <ItemGroup> diff --git a/Ryujinx.Graphics.Shader/TextureDescriptor.cs b/Ryujinx.Graphics.Shader/TextureDescriptor.cs index fae9b58c..a9900fb8 100644 --- a/Ryujinx.Graphics.Shader/TextureDescriptor.cs +++ b/Ryujinx.Graphics.Shader/TextureDescriptor.cs @@ -13,6 +13,8 @@ namespace Ryujinx.Graphics.Shader public int CbufSlot { get; } public int CbufOffset { get; } + public TextureUsageFlags Flags { get; set; } + public TextureDescriptor(string name, SamplerType type, int handleIndex) { Name = name; @@ -23,6 +25,8 @@ namespace Ryujinx.Graphics.Shader CbufSlot = 0; CbufOffset = 0; + + Flags = TextureUsageFlags.None; } public TextureDescriptor(string name, SamplerType type, int cbufSlot, int cbufOffset) @@ -35,6 +39,8 @@ namespace Ryujinx.Graphics.Shader CbufSlot = cbufSlot; CbufOffset = cbufOffset; + + Flags = TextureUsageFlags.None; } } }
\ No newline at end of file diff --git a/Ryujinx.Graphics.Shader/TextureUsageFlags.cs b/Ryujinx.Graphics.Shader/TextureUsageFlags.cs new file mode 100644 index 00000000..d9fa1a50 --- /dev/null +++ b/Ryujinx.Graphics.Shader/TextureUsageFlags.cs @@ -0,0 +1,16 @@ +using System; + +namespace Ryujinx.Graphics.Shader +{ + /// <summary> + /// Flags that indicate how a texture will be used in a shader. + /// </summary> + [Flags] + public enum TextureUsageFlags + { + None = 0, + + // Integer sampled textures must be noted for resolution scaling. + ResScaleUnsupported = 1 << 0 + } +} diff --git a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs index 70476dcd..39532a64 100644 --- a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs +++ b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs @@ -11,6 +11,8 @@ namespace Ryujinx.Graphics.Shader.Translation public Block CurrBlock { get; set; } public OpCode CurrOp { get; set; } + public FeatureFlags UsedFeatures { get; set; } + public ShaderConfig Config { get; } private List<Operation> _operations; @@ -40,6 +42,20 @@ namespace Ryujinx.Graphics.Shader.Translation _operations.Add(operation); } + public void FlagAttributeRead(int attribute) + { + if (Config.Stage == ShaderStage.Fragment) + { + switch (attribute) + { + case AttributeConsts.PositionX: + case AttributeConsts.PositionY: + UsedFeatures |= FeatureFlags.FragCoordXY; + break; + } + } + } + public void MarkLabel(Operand label) { Add(Instruction.MarkLabel, label); diff --git a/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs b/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs new file mode 100644 index 00000000..9c65038a --- /dev/null +++ b/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs @@ -0,0 +1,18 @@ +using System; + +namespace Ryujinx.Graphics.Shader.Translation +{ + /// <summary> + /// Features used by the shader that are important for the code generator to know in advance. + /// These typically change the declarations in the shader header. + /// </summary> + [Flags] + public enum FeatureFlags + { + None = 0, + + // Affected by resolution scaling. + FragCoordXY = 1 << 1, + IntegerSampling = 1 << 0 + } +} diff --git a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs index 8b38afb9..aabd9ca6 100644 --- a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs +++ b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs @@ -22,6 +22,8 @@ namespace Ryujinx.Graphics.Shader.Translation public TranslationFlags Flags { get; } + public FeatureFlags UsedFeatures { get; set; } + public ShaderConfig(IGpuAccessor gpuAccessor, TranslationFlags flags) { Stage = ShaderStage.Compute; @@ -34,6 +36,7 @@ namespace Ryujinx.Graphics.Shader.Translation OmapDepth = false; GpuAccessor = gpuAccessor; Flags = flags; + UsedFeatures = FeatureFlags.None; } public ShaderConfig(ShaderHeader header, IGpuAccessor gpuAccessor, TranslationFlags flags) @@ -48,6 +51,7 @@ namespace Ryujinx.Graphics.Shader.Translation OmapDepth = header.OmapDepth; GpuAccessor = gpuAccessor; Flags = flags; + UsedFeatures = FeatureFlags.None; } public int GetDepthRegister() diff --git a/Ryujinx.Graphics.Shader/Translation/Translator.cs b/Ryujinx.Graphics.Shader/Translation/Translator.cs index 1a69c511..1d7aacdd 100644 --- a/Ryujinx.Graphics.Shader/Translation/Translator.cs +++ b/Ryujinx.Graphics.Shader/Translation/Translator.cs @@ -16,15 +16,19 @@ namespace Ryujinx.Graphics.Shader.Translation public static ShaderProgram Translate(ulong address, IGpuAccessor gpuAccessor, TranslationFlags flags) { - Operation[] ops = DecodeShader(address, gpuAccessor, flags, out ShaderConfig config, out int size); + Operation[] ops = DecodeShader(address, gpuAccessor, flags, out ShaderConfig config, out int size, out FeatureFlags featureFlags); + + config.UsedFeatures = featureFlags; return Translate(ops, config, size); } public static ShaderProgram Translate(ulong addressA, ulong addressB, IGpuAccessor gpuAccessor, TranslationFlags flags) { - Operation[] opsA = DecodeShader(addressA, gpuAccessor, flags | TranslationFlags.VertexA, out _, out int sizeA); - Operation[] opsB = DecodeShader(addressB, gpuAccessor, flags, out ShaderConfig config, out int sizeB); + Operation[] opsA = DecodeShader(addressA, gpuAccessor, flags | TranslationFlags.VertexA, out _, out int sizeA, out FeatureFlags featureFlagsA); + Operation[] opsB = DecodeShader(addressB, gpuAccessor, flags, out ShaderConfig config, out int sizeB, out FeatureFlags featureFlagsB); + + config.UsedFeatures = featureFlagsA | featureFlagsB; return Translate(Combine(opsA, opsB), config, sizeB, sizeA); } @@ -67,7 +71,8 @@ namespace Ryujinx.Graphics.Shader.Translation IGpuAccessor gpuAccessor, TranslationFlags flags, out ShaderConfig config, - out int size) + out int size, + out FeatureFlags featureFlags) { Block[] cfg; @@ -90,6 +95,8 @@ namespace Ryujinx.Graphics.Shader.Translation size = 0; + featureFlags = FeatureFlags.None; + return Array.Empty<Operation>(); } @@ -192,6 +199,8 @@ namespace Ryujinx.Graphics.Shader.Translation size = (int)maxEndAddress + (((flags & TranslationFlags.Compute) != 0) ? 0 : HeaderSize); + featureFlags = context.UsedFeatures; + return context.GetOperations(); } |
