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2021-12-08Implement remaining shader double-precision instructions (#2845)gdkchan
* Implement remaining shader double-precision instructions * Shader cache version bump
2021-12-05Fix FLO.SH shader instruction with a input of 0 (#2876)gdkchan
* Fix FLO.SH shader instruction with a input of 0 * Shader cache version bump
2021-11-14Fix shader integer from/to double conversion (#2831)gdkchan
2021-11-08Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)gdkchan
* Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins * Shader cache version bump * Fix back color value on fragment shader * Disable IPA multiplication for fixed function attributes and back color selection
2021-11-08Fix bindless/global memory elimination with inverted predicates (#2826)gdkchan
* Fix bindless/global memory elimination with inverted predicates * Shader cache version bump
2021-10-28Add support for fragment shader interlock (#2768)gdkchan
* Support coherent images * Add support for fragment shader interlock * Change to tree based match approach * Refactor + check for branch targets and external registers * Make detection more robust * Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available * Remove unused field
2021-10-24Preserve image types for shader bindless surface instructions (.D variants) ↵gdkchan
(#2779) * Preserve image types for SULD/SUST .D variants * Make format unknown for surface atomic if bindless and not sized
2021-10-18Fix shader 8-bit and 16-bit STS/STG (#2741)gdkchan
* Fix 8 and 16-bit STG * Fix 8 and 16-bit STS * Shader cache version bump
2021-10-18Initial tessellation shader support (#2534)gdkchan
* Initial tessellation shader support * Nits * Re-arrange built-in table * This is not needed anymore * PR feedback
2021-10-17Extend bindless elimination to work with masked and shifted handles (#2727)gdkchan
* Extent bindless elimination to work with masked handles * Extend bindless elimination to catch shifted pattern, refactor handle packing/unpacking
2021-10-12Rewrite shader decoding stage (#2698)gdkchan
* Rewrite shader decoding stage * Fix P2R constant buffer encoding * Fix PSET/PSETP * PR feedback * Log unimplemented shader instructions * Implement NOP * Remove using * PR feedback
2021-09-29Only make render target 2D textures layered if needed (#2646)gdkchan
* Only make render target 2D textures layered if needed * Shader cache version bump * Ensure topology is updated on channel swap
2021-09-02Fix TXQ for 3D textures. (#2613)riperiperi
* Fix TXQ for 3D textures. Assumes the texture is 3D if the component mask contains Z. This fixes a bug in UE4 games where parts of the map had garbage pointers to lighting voxels, as the lookup 3D texture was not being initialized. Most notable game is THPS1+2. May need another PR to keep image store data alive and properly flush it in order using the AutoDeleteCache. * Get sampler type for TextureSize from bound textures.
2021-08-31Implement Shader Instructions SUATOM and SURED (#2090)riperiperi
* Initial Implementation * Further improvements (no support for float/64-bit types) * Merge atomic and reduce instructions, add missing format switch * Fix rebase issues. * Not used. * Whoops. Fixed. * Partial implementation of inc/dec, cleanup and TODOs * Remove testing path * Address Feedback
2021-08-27Initial support for shader attribute indexing (#2546)gdkchan
* Initial support for shader attribute indexing * Support output indexing too, other improvements * Fix order * Address feedback
2021-08-11Workaround for Intel FrontFacing built-in variable bug (#2540)gdkchan
2021-08-11Make sure attributes used on subsequent shader stages are initialized (#2538)gdkchan
2021-08-11Replace BGRA and scale uniforms with a uniform block (#2496)gdkchan
* Replace BGRA and scale uniforms with a uniform block * Setting the data again on program change is no longer needed * Optimize and resolve some warnings * Avoid redundant support buffer updates * Some optimizations to BindBuffers (now inlined) * Unify render scale arrays
2021-07-18shadertools: Prepare for new target Languages and APIs (#2465)Mary
* shadertools: Prepare for new target Langugaes and APIs This improves shader tools command line by adding support for target language and api. * Address gdkchan's comments
2021-07-12Fix shader compilation on shaders that uses rectangle textures (#2471)gdkchan
2021-07-09Unscale textureSize when resolution scaling is used (#2441)gdkchan
* Unscale textureSize when resolution scaling is used * Fix textureSize on compute * Flag texture size as needing res scale values too
2021-07-06Allow shader language and target API to be specified on the shader ↵gdkchan
translator (#2402)
2021-06-23Fix shader texture LOD query (#2397)gdkchan
2021-06-20Fix separate bindless sampler at offset 0 (#2360)gdkchan
2021-06-09Support bindless textures with separate constant buffers for texture and ↵gdkchan
sampler (#2339)
2021-06-03Fix shaders with mixed PBK and SSY addresses on the stack (#2329)gdkchan
* Fix shaders with mixed PBK and SSY addresses on the stack * Address PR feedback and nits
2021-05-31Do not attempt to normalize SNORM image buffers on shaders (#2317)gdkchan
* Do not attempt to normalize SNORM image buffers on shaders * Shader cache version bump
2021-05-24Fix value of constant vertex attributes (#2307)gdkchan
2021-05-21Fix dimensions check for scale eligibility (#2301)riperiperi
2021-05-20Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300)gdkchan
* Fix buffer and texture uses not being propagated for vertex A/B shaders * Shader cache version bump
2021-05-20Fix constant buffer array size when indexing is used and other buffer ↵gdkchan
descriptor and resolution scale regressions (#2298) * Fix constant buffer array size when indexing is used * Change default QueryConstantBufferUse value * Fix more regressions * Ensure proper order
2021-05-19Move shader resource descriptor creation out of the backend (#2290)gdkchan
* Move shader resource descriptor creation out of the backend * Remove now unused code, and other nits * Shader cache version bump * Nits * Set format for bindless image load/store * Fix buffer write flag
2021-05-19Pass CbufSlot when getting info from the texture descriptor (#2291)riperiperi
* Pass CbufSlot when getting info from the texture descriptor Fixes some issues with bindless textures, when CbufSlot is not equal to the current TextureBufferIndex. Specifically fixes a random chance of full screen colour flickering in Super Mario Party. * Apply suggestions from code review Oops Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-04-20Only enable clip distance if written to on shader (#2217)gdkchan
* Only enable clip distance if written to on shader * Signal InstanceId use through FeatureFlags * Shader cache version bump
2021-04-18Improve shader global memory to storage pass (#2200)gdkchan
* Improve shader global memory to storage pass * Formatting and more comments * Shader cache version bump
2021-04-02Implement shader HelperThreadNV (#2163)gdkchan
* Implement shader HelperThreadNV * Bump shader cache version * Use gl_HelperInvocation since its supported across all vendors * Nit
2021-03-27Fix ZN flags set for shader instructions using RZ.CC dest (#2147)gdkchan
* Fix ZN flags set for shader instructions using RZ.CC dest * Shader cache version bump and nits
2021-03-27Shader Cache: Move bindless checking from translation to decode (#2145)mageven
2021-03-19Salieri: Detect and avoid caching shaders using bindless textures (#2097)Mary
* Salieri: Add blacklist system and blacklist shaders using bindless Currently the shader cache doesn't have the right format to support bindless textures correctly and may cache shaders that it cannot rebuild after host invalidation. This PR address the issue by blacklisting shaders using bindless textures. THis also support detection of already cached broken shader and handle removal of those. * Move to a feature flags design to avoid intrusive changes in the translator This remove the auto correct behaviour * Reduce diff on TranslationFlags * Reduce comma on last entry of TranslationFlags * Fix inverted logic and remove leftovers * remove debug edits oops
2021-03-09Traverse PhiNodes for Bindless Elimination (#2089)riperiperi
This allows bindless handles to be found for image/texture instructions with predicates, when the assignment of the texture handle is within the same predicate. This seems to cover the remaining bindless handles that compilers seem to be creating due to optimizations. Will affect newer UE4 games, and games by NdCube (Super Mario Party, Clubhouse Games)
2021-02-08Simplify handling of shader vertex A (#1999)gdkchan
* Simplify handling of shader vertex A * Theres no transformation feedback, its transform * Merge TextureHandlesForCache
2021-02-01Use multiple dest operands for shader call instructions (#1975)gdkchan
* Use multiple dest operands for shader call instructions * Passing opNode is no longer needed
2021-01-29Implement geometry shader passthrough (#1961)gdkchan
* Implement geometry shader passthrough * Cache version change
2021-01-28Support multiple destination operands on shader IR and shuffle predicates ↵gdkchan
(#1964) * Support multiple destination operands on shader IR and shuffle predicates * Cache version change
2021-01-13Implement shader CC mode for ISCADD, X mode for ISETP and fix STL/STS/STG ↵gdkchan
with RZ (#1901) * Implement shader CC mode for ISCADD, X mode for ISETP and fix STS/STG with RZ * Fix STG too and bump shader cache version * Fix wrong name * Fix Carry being inverted on comparison
2020-11-13Salieri: shader cache (#1701)Mary
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
2020-11-09Simplify logic for bindless texture handling (#1667)gdkchan
* Simplify logic for bindless texture handling * Nits
2020-11-08Use explicit buffer and texture bindings on shaders (#1666)gdkchan
* Use explicit buffer and texture bindings on shaders * More XML docs and other nits
2020-10-25Implement CAL and RET shader instructions (#1618)gdkchan
* Add support for CAL and RET shader instructions * Remove unused stuff * Fix a bug that could cause the wrong values to be passed to a function * Avoid repopulating function id dictionary every time * PR feedback * Fix vertex shader A/B merge
2020-10-17Fix gl_in being used with built-in variables that are not per-vertex (#1624)gdkchan