aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.Shader/Translation
AgeCommit message (Expand)Author
2022-08-20Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)gdkchan
2022-08-18Removed unused usings. (#3593)Nicholas Rodine
2022-08-02Fix geometry shader passthrough fallback being used when feature is supported...gdkchan
2022-07-31Vulkan backend (#2518)gdkchan
2022-07-23Fix decoding of block after shader BRA.CC instructions without predicate (#3472)gdkchan
2022-07-23Avoid adding shader buffer descriptors for constant buffers that are not used...gdkchan
2022-07-12Propagate Shader phi nodes with the same source value from all blocks (#3457)gdkchan
2022-07-05Add support for alpha to coverage dithering (#3069)gdkchan
2022-07-02Bindless elimination for constant sampler handle (#3424)gdkchan
2022-05-12Implement Viewport Transform Disable (#3328)riperiperi
2022-04-10New shader cache implementation (#3194)gdkchan
2022-03-14Initialize indexed inputs used on next shader stage (#3198)gdkchan
2022-03-14Do not initialize geometry shader passthrough attributes (#3196)gdkchan
2022-03-06Only initialize shader outputs that are actually used on the next stage (#3054)gdkchan
2022-02-18Prefer texture over textureSize for sampler type (#3132)gdkchan
2022-02-16Do not allow render targets not explicitly written by the fragment shader to ...gdkchan
2022-01-21Stop using glTransformFeedbackVaryings and use explicit layout on the shader ...gdkchan
2022-01-20Add capability for BGRA formats (#3011)gdkchan
2022-01-10Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#...gdkchan
2022-01-08Add support for render scale to vertex stage. (#2763)riperiperi
2021-12-08Implement remaining shader double-precision instructions (#2845)gdkchan
2021-12-05Fix FLO.SH shader instruction with a input of 0 (#2876)gdkchan
2021-11-14Fix shader integer from/to double conversion (#2831)gdkchan
2021-11-08Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)gdkchan
2021-11-08Fix bindless/global memory elimination with inverted predicates (#2826)gdkchan
2021-10-28Add support for fragment shader interlock (#2768)gdkchan
2021-10-24Preserve image types for shader bindless surface instructions (.D variants) (...gdkchan
2021-10-18Fix shader 8-bit and 16-bit STS/STG (#2741)gdkchan
2021-10-18Initial tessellation shader support (#2534)gdkchan
2021-10-17Extend bindless elimination to work with masked and shifted handles (#2727)gdkchan
2021-10-12Rewrite shader decoding stage (#2698)gdkchan
2021-09-29Only make render target 2D textures layered if needed (#2646)gdkchan
2021-09-02Fix TXQ for 3D textures. (#2613)riperiperi
2021-08-31Implement Shader Instructions SUATOM and SURED (#2090)riperiperi
2021-08-27Initial support for shader attribute indexing (#2546)gdkchan
2021-08-11Workaround for Intel FrontFacing built-in variable bug (#2540)gdkchan
2021-08-11Make sure attributes used on subsequent shader stages are initialized (#2538)gdkchan
2021-08-11Replace BGRA and scale uniforms with a uniform block (#2496)gdkchan
2021-07-18shadertools: Prepare for new target Languages and APIs (#2465)Mary
2021-07-12Fix shader compilation on shaders that uses rectangle textures (#2471)gdkchan
2021-07-09Unscale textureSize when resolution scaling is used (#2441)gdkchan
2021-07-06Allow shader language and target API to be specified on the shader translator...gdkchan
2021-06-23Fix shader texture LOD query (#2397)gdkchan
2021-06-20Fix separate bindless sampler at offset 0 (#2360)gdkchan
2021-06-09Support bindless textures with separate constant buffers for texture and samp...gdkchan
2021-06-03Fix shaders with mixed PBK and SSY addresses on the stack (#2329)gdkchan
2021-05-31Do not attempt to normalize SNORM image buffers on shaders (#2317)gdkchan
2021-05-24Fix value of constant vertex attributes (#2307)gdkchan
2021-05-21Fix dimensions check for scale eligibility (#2301)riperiperi
2021-05-20Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300)gdkchan