| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-05-28 | Fix wrong face culling once and for all (#1277) | gdkchan | |
| * Viewport swizzle support on NV and clip origin * Initialize default viewport swizzle state, emulate viewport swizzle on shaders when not supported * Address PR feedback | |||
| 2020-05-27 | Support separate textures and samplers (#1216) | gdkchan | |
| * Support separate textures and samplers * Add missing bindless flag, fix SNORM format on buffer textures * Add missing separation * Add comments about the new handles | |||
| 2020-05-06 | Refactor shader GPU state and memory access (#1203) | gdkchan | |
| * Refactor shader GPU state and memory access * Fix NVDEC project build * Address PR feedback and add missing XML comments | |||
| 2020-04-22 | Implement SULD shader instruction (#1117) | gdkchan | |
| * Implement SULD shader instruction * Some nits | |||
| 2020-04-03 | Better IPA shader instruction implementation (#1082) | gdkchan | |
| * Fix varying interpolation on fragment shader * Some nits * Alignment | |||
| 2020-04-02 | Remove output interpolation qualifier (#1070) | gdkchan | |
| 2020-03-03 | Initial support for double precision shader instructions. (#963) | gdkchan | |
| * Implement DADD, DFMA and DMUL shader instructions * Rename FP to FP32 * Correct double immediate * Classic mistake | |||
| 2020-02-14 | Update bindless to indexed conversion code pattern match (#938) | gdkchan | |
| * Update bindless to indexed conversion code pattern match * Correct index shift | |||
| 2020-02-11 | Support compute uniform buffers emulated with global memory (#924) | gdkchan | |
| 2020-02-02 | Use correct shader local memory size instead of a hardcoded size (#914) | gdkchan | |
| * Use correct shader local size instead of a hardcoded size * Remove unused uniform block * Update XML doc * Local memory size has 23 bits on maxwell * Generate compute QMD struct from nv open doc header * Remove dummy arrays when shared or local memory is not used, other improvements | |||
| 2020-01-19 | Fix shader output color buffer index when non-sequential render targets are ↵ | gdkchan | |
| used (#895) | |||
| 2020-01-13 | Add a GetSpan method to the memory manager and use it on GPU (#877) | gdkchan | |
| 2020-01-09 | Address PR feedback | gdkchan | |
| Removes a useless null check Aligns some values to improve readability | |||
| 2020-01-09 | Address PR feedback | gdkchan | |
| Add TODO comment for GL_EXT_polygon_offset_clamp | |||
| 2020-01-09 | Address PR feedback | gdkchan | |
| 2020-01-09 | Remove more unused code | gdkchan | |
| 2020-01-09 | Some code cleanup | gdkchan | |
| 2020-01-09 | Support texture rectangle targets (non-normalized coords) | gdkchan | |
| 2020-01-09 | Partial support for shader memory barriers | gdkchan | |
| 2020-01-09 | Correct non-constant offset rewrite for texelFetch | gdkchan | |
| 2020-01-09 | Support non-constant texture offsets on non-NVIDIA gpus | gdkchan | |
| 2020-01-09 | Support shared color mask, implement more shader instructions | gdkchan | |
| Support shared color masks (used by Nouveau and maybe the NVIDIA driver). Support draw buffers (also required by OpenGL). Support viewport transform disable (disabled for now as it breaks some games). Fix instanced rendering draw being ignored for multi draw. Fix IADD and IADD3 immediate shader encodings, that was not matching some ops. Implement FFMA32I shader instruction. Implement IMAD shader instruction. | |||
| 2020-01-09 | Add a pass to turn global memory access into storage access, and do all ↵ | gdk | |
| storage related transformations on IR | |||
| 2020-01-09 | Partial support for branch with CC, and fix a edge case of branch out of ↵ | gdk | |
| loop on shaders | |||
| 2020-01-09 | Simplified F2I shader instruction codegen | gdk | |
| 2020-01-09 | Implement HSET2 shader instruction and fix errors uncovered by Rodrigo tests | gdk | |
| 2020-01-09 | Remove TranslatorConfig struct | gdk | |
| 2020-01-09 | Make the shader translator more error resilient (part 2) | gdk | |
| 2020-01-09 | Make the shader translator more error resilient | gdk | |
| 2020-01-09 | Add partial support for the BRX shader instruction | gdk | |
| 2020-01-09 | Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing ↵ | gdk | |
| the way how global memory is handled | |||
| 2020-01-09 | Remove some unused constants and other code | gdk | |
| 2020-01-09 | Add partial support for array of samplers, and add pass to identify them ↵ | gdk | |
| from bindless texture accesses | |||
| 2020-01-09 | Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, ↵ | gdk | |
| misc. fixes | |||
| 2020-01-09 | Add shader support for the round mode on the F2F instruction, support ↵ | gdk | |
| mipmaps on ASTC compressed textures | |||
| 2020-01-09 | Initial support for image stores, support texture sample on compute | gdk | |
| 2020-01-09 | Initial work | gdk | |
