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A backup of the Ryujinx master git branch.
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Ryujinx.Graphics.Shader
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Translation
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TranslatorContext.cs
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Author
2023-02-25
Move gl_Layer to vertex shader if geometry is not supported (#4368)
gdkchan
2022-11-18
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#...
gdkchan
2022-10-01
Fix incorrect tessellation inputs/outputs (#3728)
gdkchan
2022-04-10
New shader cache implementation (#3194)
gdkchan
2021-11-08
Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)
gdkchan
2021-10-28
Add support for fragment shader interlock (#2768)
gdkchan
2021-10-18
Initial tessellation shader support (#2534)
gdkchan
2021-08-27
Initial support for shader attribute indexing (#2546)
gdkchan
2021-08-11
Make sure attributes used on subsequent shader stages are initialized (#2538)
gdkchan
2021-05-20
Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300)
gdkchan
2021-03-19
Salieri: Detect and avoid caching shaders using bindless textures (#2097)
Mary
2021-02-08
Simplify handling of shader vertex A (#1999)
gdkchan
2020-11-13
Salieri: shader cache (#1701)
Mary