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authorgdkchan <gab.dark.100@gmail.com>2023-02-25 07:39:51 -0300
committerGitHub <noreply@github.com>2023-02-25 10:39:51 +0000
commitcedd2007451c046a1276556bacb4e19333b11557 (patch)
treeea755d325fc23e0dca26e6138609a24429b37ce9 /Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
parent58207685c0dcda07d18f5f538629c775e2a714b8 (diff)
Move gl_Layer to vertex shader if geometry is not supported (#4368)
* Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else * Shader cache version bump * PR feedback * Fix typo
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs b/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
index 127f84a6..3b88fdba 100644
--- a/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
+++ b/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
@@ -138,6 +138,16 @@ namespace Ryujinx.Graphics.Shader.Translation
_config.MergeFromtNextStage(nextStage._config);
}
+ public void SetGeometryShaderLayerInputAttribute(int attr)
+ {
+ _config.SetGeometryShaderLayerInputAttribute(attr);
+ }
+
+ public void SetLastInVertexPipeline(bool hasFragment)
+ {
+ _config.SetLastInVertexPipeline(hasFragment);
+ }
+
public ShaderProgram Translate(TranslatorContext other = null)
{
FunctionCode[] code = EmitShader(_program, _config, initializeOutputs: other == null, out _);