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Ryujinx.Graphics.Shader
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Translation
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EmitterContext.cs
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Commit message (
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Author
2023-02-25
Move gl_Layer to vertex shader if geometry is not supported (#4368)
gdkchan
2022-12-29
Use vector outputs for texture operations (#3939)
gdkchan
2022-12-05
Make structs readonly when applicable (#4002)
Andrey Sukharev
2022-10-15
Improve shader BRX instruction code generation (#3759)
gdkchan
2022-10-01
Fix incorrect tessellation inputs/outputs (#3728)
gdkchan
2022-08-02
Fix geometry shader passthrough fallback being used when feature is supported...
gdkchan
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-07-05
Add support for alpha to coverage dithering (#3069)
gdkchan
2022-05-12
Implement Viewport Transform Disable (#3328)
riperiperi
2022-02-16
Do not allow render targets not explicitly written by the fragment shader to ...
gdkchan
2022-01-20
Add capability for BGRA formats (#3011)
gdkchan
2021-10-28
Add support for fragment shader interlock (#2768)
gdkchan
2021-10-18
Initial tessellation shader support (#2534)
gdkchan
2021-10-12
Rewrite shader decoding stage (#2698)
gdkchan
2021-09-29
Only make render target 2D textures layered if needed (#2646)
gdkchan
2021-08-11
Make sure attributes used on subsequent shader stages are initialized (#2538)
gdkchan
2021-05-19
Move shader resource descriptor creation out of the backend (#2290)
gdkchan
2021-04-20
Only enable clip distance if written to on shader (#2217)
gdkchan
2021-03-27
Fix ZN flags set for shader instructions using RZ.CC dest (#2147)
gdkchan
2021-01-28
Support multiple destination operands on shader IR and shuffle predicates (#1...
gdkchan
2020-10-25
Implement CAL and RET shader instructions (#1618)
gdkchan
2020-10-13
Fix output component register on pixel shaders (#1613)
gdkchan
2020-09-21
Align register index between output targets on pixel shaders (#1559)
gdkchan
2020-09-19
Better viewport flipping and depth mode detection method (#1556)
gdkchan
2020-07-30
Refactor shader translator ShaderConfig and reduce the number of out args (#1...
gdkchan
2020-07-26
Implement BGRA texture support (#1418)
gdkchan
2020-07-07
Implement Zero-Configuration Resolution Scaling (#1365)
riperiperi
2020-05-28
Fix wrong face culling once and for all (#1277)
gdkchan
2020-04-03
Better IPA shader instruction implementation (#1082)
gdkchan
2020-01-19
Fix shader output color buffer index when non-sequential render targets are u...
gdkchan
2020-01-09
Address PR feedback
gdkchan
2020-01-09
Remove more unused code
gdkchan
2020-01-09
Support texture rectangle targets (non-normalized coords)
gdkchan
2020-01-09
Support shared color mask, implement more shader instructions
gdkchan
2020-01-09
Initial work
gdk