aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2021-05-19 18:15:26 -0300
committerGitHub <noreply@github.com>2021-05-19 23:15:26 +0200
commit49745cfa37b247c3e49bfae126bafbe41e166bc6 (patch)
tree1a37f2f2c23791244b22529f6e228f008f984409 /Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
parentb5c72b44dee2fd977d7cca5aa3c29ef1e2286aa7 (diff)
Move shader resource descriptor creation out of the backend (#2290)
* Move shader resource descriptor creation out of the backend * Remove now unused code, and other nits * Shader cache version bump * Nits * Set format for bindless image load/store * Fix buffer write flag
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/EmitterContext.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/EmitterContext.cs30
1 files changed, 30 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
index 9b220177..49a89374 100644
--- a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
+++ b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
@@ -53,6 +53,36 @@ namespace Ryujinx.Graphics.Shader.Translation
_operations.Add(operation);
}
+ public TextureOperation CreateTextureOperation(
+ Instruction inst,
+ SamplerType type,
+ TextureFlags flags,
+ int handle,
+ int compIndex,
+ Operand dest,
+ params Operand[] sources)
+ {
+ return CreateTextureOperation(inst, type, TextureFormat.Unknown, flags, handle, compIndex, dest, sources);
+ }
+
+ public TextureOperation CreateTextureOperation(
+ Instruction inst,
+ SamplerType type,
+ TextureFormat format,
+ TextureFlags flags,
+ int handle,
+ int compIndex,
+ Operand dest,
+ params Operand[] sources)
+ {
+ if (!flags.HasFlag(TextureFlags.Bindless))
+ {
+ Config.SetUsedTexture(inst, type, format, flags, TextureOperation.DefaultCbufSlot, handle);
+ }
+
+ return new TextureOperation(inst, type, format, flags, handle, compIndex, dest, sources);
+ }
+
public void FlagAttributeRead(int attribute)
{
if (Config.Stage == ShaderStage.Vertex && attribute == AttributeConsts.InstanceId)