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| author | gdkchan <gab.dark.100@gmail.com> | 2020-10-25 17:00:44 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-10-25 17:00:44 -0300 |
| commit | 49f970d5bd9163e2b4e26a33ef8f84529174d5de (patch) | |
| tree | eceaf9c0454d27413ca77689c06a24b47467d1a0 /Ryujinx.Graphics.Shader/Translation/EmitterContext.cs | |
| parent | 973a615d405a83d5fc2f6a11ad12ba63c2a76465 (diff) | |
Implement CAL and RET shader instructions (#1618)
* Add support for CAL and RET shader instructions
* Remove unused stuff
* Fix a bug that could cause the wrong values to be passed to a function
* Avoid repopulating function id dictionary every time
* PR feedback
* Fix vertex shader A/B merge
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/EmitterContext.cs')
| -rw-r--r-- | Ryujinx.Graphics.Shader/Translation/EmitterContext.cs | 17 |
1 files changed, 12 insertions, 5 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs index c5ebe9e7..d5d30f12 100644 --- a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs +++ b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs @@ -13,16 +13,18 @@ namespace Ryujinx.Graphics.Shader.Translation public ShaderConfig Config { get; } - private List<Operation> _operations; + public bool IsNonMain { get; } - private Dictionary<ulong, Operand> _labels; + private readonly IReadOnlyDictionary<ulong, int> _funcs; + private readonly List<Operation> _operations; + private readonly Dictionary<ulong, Operand> _labels; - public EmitterContext(ShaderConfig config) + public EmitterContext(ShaderConfig config, bool isNonMain, IReadOnlyDictionary<ulong, int> funcs) { Config = config; - + IsNonMain = isNonMain; + _funcs = funcs; _operations = new List<Operation>(); - _labels = new Dictionary<ulong, Operand>(); } @@ -71,6 +73,11 @@ namespace Ryujinx.Graphics.Shader.Translation return label; } + public int GetFunctionId(ulong address) + { + return _funcs[address]; + } + public void PrepareForReturn() { if (Config.Stage == ShaderStage.Fragment) |
