| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-08-11 | Make sure attributes used on subsequent shader stages are initialized (#2538) | gdkchan | |
| 2021-07-06 | Allow shader language and target API to be specified on the shader ↵ | gdkchan | |
| translator (#2402) | |||
| 2021-05-20 | Fix constant buffer array size when indexing is used and other buffer ↵ | gdkchan | |
| descriptor and resolution scale regressions (#2298) * Fix constant buffer array size when indexing is used * Change default QueryConstantBufferUse value * Fix more regressions * Ensure proper order | |||
| 2021-05-19 | Move shader resource descriptor creation out of the backend (#2290) | gdkchan | |
| * Move shader resource descriptor creation out of the backend * Remove now unused code, and other nits * Shader cache version bump * Nits * Set format for bindless image load/store * Fix buffer write flag | |||
| 2021-04-20 | Only enable clip distance if written to on shader (#2217) | gdkchan | |
| * Only enable clip distance if written to on shader * Signal InstanceId use through FeatureFlags * Shader cache version bump | |||
| 2021-02-01 | Use multiple dest operands for shader call instructions (#1975) | gdkchan | |
| * Use multiple dest operands for shader call instructions * Passing opNode is no longer needed | |||
| 2021-01-28 | Support multiple destination operands on shader IR and shuffle predicates ↵ | gdkchan | |
| (#1964) * Support multiple destination operands on shader IR and shuffle predicates * Cache version change | |||
| 2021-01-26 | Add support for shader atomic min/max (S32) (#1948) | gdkchan | |
| 2020-11-09 | Simplify logic for bindless texture handling (#1667) | gdkchan | |
| * Simplify logic for bindless texture handling * Nits | |||
| 2020-10-25 | Implement CAL and RET shader instructions (#1618) | gdkchan | |
| * Add support for CAL and RET shader instructions * Remove unused stuff * Fix a bug that could cause the wrong values to be passed to a function * Avoid repopulating function id dictionary every time * PR feedback * Fix vertex shader A/B merge | |||
| 2020-10-20 | Fix image binding format (#1625) | gdkchan | |
| * Fix image binding format * XML doc | |||
| 2020-10-12 | Add support for shader constant buffer slot indexing (#1608) | gdkchan | |
| * Add support for shader constant buffer slot indexing * Fix typo | |||
| 2020-05-27 | Support separate textures and samplers (#1216) | gdkchan | |
| * Support separate textures and samplers * Add missing bindless flag, fix SNORM format on buffer textures * Add missing separation * Add comments about the new handles | |||
| 2020-04-22 | Implement SULD shader instruction (#1117) | gdkchan | |
| * Implement SULD shader instruction * Some nits | |||
| 2020-04-03 | Better IPA shader instruction implementation (#1082) | gdkchan | |
| * Fix varying interpolation on fragment shader * Some nits * Alignment | |||
| 2020-03-03 | Initial support for double precision shader instructions. (#963) | gdkchan | |
| * Implement DADD, DFMA and DMUL shader instructions * Rename FP to FP32 * Correct double immediate * Classic mistake | |||
| 2020-01-09 | Fix exception on shader translator when adding goto temp variable | gdkchan | |
| 2020-01-09 | Correct non-constant offset rewrite for texelFetch | gdkchan | |
| 2020-01-09 | Support non-constant texture offsets on non-NVIDIA gpus | gdkchan | |
| 2020-01-09 | Support shared color mask, implement more shader instructions | gdkchan | |
| Support shared color masks (used by Nouveau and maybe the NVIDIA driver). Support draw buffers (also required by OpenGL). Support viewport transform disable (disabled for now as it breaks some games). Fix instanced rendering draw being ignored for multi draw. Fix IADD and IADD3 immediate shader encodings, that was not matching some ops. Implement FFMA32I shader instruction. Implement IMAD shader instruction. | |||
| 2020-01-09 | Add a pass to turn global memory access into storage access, and do all ↵ | gdk | |
| storage related transformations on IR | |||
| 2020-01-09 | Partial support for branch with CC, and fix a edge case of branch out of ↵ | gdk | |
| loop on shaders | |||
| 2020-01-09 | Simplified F2I shader instruction codegen | gdk | |
| 2020-01-09 | Fix regression on load/store local (wrong type) | gdk | |
| 2020-01-09 | Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing ↵ | gdk | |
| the way how global memory is handled | |||
| 2020-01-09 | Add partial support for array of samplers, and add pass to identify them ↵ | gdk | |
| from bindless texture accesses | |||
| 2020-01-09 | Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, ↵ | gdk | |
| misc. fixes | |||
| 2020-01-09 | Add shader support for the round mode on the F2F instruction, support ↵ | gdk | |
| mipmaps on ASTC compressed textures | |||
| 2020-01-09 | Add per-source type memory change tracking, simplified state change ↵ | gdk | |
| tracking, other fixes | |||
| 2020-01-09 | Initial support for image stores, support texture sample on compute | gdk | |
| 2020-01-09 | Initial work | gdk | |
