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Author
2022-07-24
Add support for conditional (with CC) shader Exit instructions (#3470)
gdkchan
2022-07-23
Avoid adding shader buffer descriptors for constant buffers that are not used...
gdkchan
2022-05-12
Implement Viewport Transform Disable (#3328)
riperiperi
2022-04-08
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handl...
gdkchan
2022-04-08
Lop3Expression: Optimize expressions (#3184)
merry
2022-01-10
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#...
gdkchan
2021-12-08
Fix SUATOM and other texture shader instructions with RZ dest (#2885)
gdkchan
2021-12-08
Implement remaining shader double-precision instructions (#2845)
gdkchan
2021-12-05
Fix FLO.SH shader instruction with a input of 0 (#2876)
gdkchan
2021-11-14
Fix shader integer from/to double conversion (#2831)
gdkchan
2021-11-08
Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)
gdkchan
2021-11-08
Fix InvocationInfo on geometry shader and bindless default integer const (#2822)
gdkchan
2021-10-28
Add support for fragment shader interlock (#2768)
gdkchan
2021-10-24
Preserve image types for shader bindless surface instructions (.D variants) (...
gdkchan
2021-10-18
Fix shader 8-bit and 16-bit STS/STG (#2741)
gdkchan
2021-10-18
Initial tessellation shader support (#2534)
gdkchan
2021-10-17
Add missing U8/S8 types from shader I2I instruction (#2740)
gdkchan
2021-10-17
Implement SHF (funnel shift) shader instruction (#2702)
gdkchan
2021-10-12
Rewrite shader decoding stage (#2698)
gdkchan
2021-09-02
Fix TXQ for 3D textures. (#2613)
riperiperi
2021-08-31
Implement Shader Instructions SUATOM and SURED (#2090)
riperiperi
2021-08-27
Initial support for shader attribute indexing (#2546)
gdkchan
2021-08-11
Use a new approach for shader BRX targets (#2532)
gdkchan
2021-07-09
Unscale textureSize when resolution scaling is used (#2441)
gdkchan
2021-06-23
Fix shader texture LOD query (#2397)
gdkchan
2021-05-19
Move shader resource descriptor creation out of the backend (#2290)
gdkchan
2021-04-20
Only enable clip distance if written to on shader (#2217)
gdkchan
2021-04-02
Implement shader HelperThreadNV (#2163)
gdkchan
2021-03-27
Fix ZN flags set for shader instructions using RZ.CC dest (#2147)
gdkchan
2021-01-28
Support multiple destination operands on shader IR and shuffle predicates (#1...
gdkchan
2021-01-14
Fix shader LOP3 predicate write condition (#1910)
gdkchan
2021-01-13
Implement shader CC mode for ISCADD, X mode for ISETP and fix STL/STS/STG wit...
gdkchan
2021-01-08
Support conditional on BRK and SYNC shader instructions (#1878)
gdkchan
2020-11-13
Salieri: shader cache (#1701)
Mary
2020-11-10
Implement ATOM shader instruction (#1687)
gdkchan
2020-11-02
Support res scale on images, correctly blacklist for SUST, move logic out of ...
riperiperi
2020-10-25
Implement CAL and RET shader instructions (#1618)
gdkchan
2020-10-25
Fix shader image load/store array index register (#1637)
gdkchan
2020-10-12
Implement LEA.HI shader instruction (#1609)
gdkchan
2020-10-12
Add support for shader constant buffer slot indexing (#1608)
gdkchan
2020-09-29
Convert 1D texture targets to 2D (#1584)
gdkchan
2020-09-01
Fix PSL and MRG flags on XMAD cbuf-reg shader instruction (#1520)
gdkchan
2020-07-30
Refactor shader translator ShaderConfig and reduce the number of out args (#1...
gdkchan
2020-07-07
Implement Zero-Configuration Resolution Scaling (#1365)
riperiperi
2020-07-04
Implement shader LEA instruction and improve bindless image load/store (#1355)
gdkchan
2020-05-27
Support separate textures and samplers (#1216)
gdkchan
2020-05-27
Omit image format if possible, and fix BA bit (#1280)
gdkchan
2020-05-23
Implement TMML and TMML.B (#1270)
Thog
2020-05-06
Refactor shader GPU state and memory access (#1203)
gdkchan
2020-04-25
Fix mode and Reg08.H1 decoding on XMAD instruction (#1156)
gdkchan
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