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Author
2023-04-27
Move solution and projects to src
TSR Berry
2023-04-25
Refactor attribute handling on the shader generator (#4565)
gdkchan
2023-01-21
Implement CSET and CSETP shader instructions (#4318)
gdkchan
2022-12-29
Use vector outputs for texture operations (#3939)
gdkchan
2022-11-18
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#...
gdkchan
2022-11-11
Fix VertexId and InstanceId on Vulkan (#3833)
gdkchan
2022-10-15
Improve shader BRX instruction code generation (#3759)
gdkchan
2022-10-03
Fix shader SULD (bindless) instruction using wrong register as handle (#3732)
gdkchan
2022-10-01
Fix incorrect tessellation inputs/outputs (#3728)
gdkchan
2022-09-13
Fix bindless 1D textures having a buffer type on the shader (#3697)
gdkchan
2022-07-24
Add support for conditional (with CC) shader Exit instructions (#3470)
gdkchan
2022-07-23
Avoid adding shader buffer descriptors for constant buffers that are not used...
gdkchan
2022-05-12
Implement Viewport Transform Disable (#3328)
riperiperi
2022-04-08
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handl...
gdkchan
2022-04-08
Lop3Expression: Optimize expressions (#3184)
merry
2022-01-10
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#...
gdkchan
2021-12-08
Fix SUATOM and other texture shader instructions with RZ dest (#2885)
gdkchan
2021-12-08
Implement remaining shader double-precision instructions (#2845)
gdkchan
2021-12-05
Fix FLO.SH shader instruction with a input of 0 (#2876)
gdkchan
2021-11-14
Fix shader integer from/to double conversion (#2831)
gdkchan
2021-11-08
Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)
gdkchan
2021-11-08
Fix InvocationInfo on geometry shader and bindless default integer const (#2822)
gdkchan
2021-10-28
Add support for fragment shader interlock (#2768)
gdkchan
2021-10-24
Preserve image types for shader bindless surface instructions (.D variants) (...
gdkchan
2021-10-18
Fix shader 8-bit and 16-bit STS/STG (#2741)
gdkchan
2021-10-18
Initial tessellation shader support (#2534)
gdkchan
2021-10-17
Add missing U8/S8 types from shader I2I instruction (#2740)
gdkchan
2021-10-17
Implement SHF (funnel shift) shader instruction (#2702)
gdkchan
2021-10-12
Rewrite shader decoding stage (#2698)
gdkchan
2021-09-02
Fix TXQ for 3D textures. (#2613)
riperiperi
2021-08-31
Implement Shader Instructions SUATOM and SURED (#2090)
riperiperi
2021-08-27
Initial support for shader attribute indexing (#2546)
gdkchan
2021-08-11
Use a new approach for shader BRX targets (#2532)
gdkchan
2021-07-09
Unscale textureSize when resolution scaling is used (#2441)
gdkchan
2021-06-23
Fix shader texture LOD query (#2397)
gdkchan
2021-05-19
Move shader resource descriptor creation out of the backend (#2290)
gdkchan
2021-04-20
Only enable clip distance if written to on shader (#2217)
gdkchan
2021-04-02
Implement shader HelperThreadNV (#2163)
gdkchan
2021-03-27
Fix ZN flags set for shader instructions using RZ.CC dest (#2147)
gdkchan
2021-01-28
Support multiple destination operands on shader IR and shuffle predicates (#1...
gdkchan
2021-01-14
Fix shader LOP3 predicate write condition (#1910)
gdkchan
2021-01-13
Implement shader CC mode for ISCADD, X mode for ISETP and fix STL/STS/STG wit...
gdkchan
2021-01-08
Support conditional on BRK and SYNC shader instructions (#1878)
gdkchan
2020-11-13
Salieri: shader cache (#1701)
Mary
2020-11-10
Implement ATOM shader instruction (#1687)
gdkchan
2020-11-02
Support res scale on images, correctly blacklist for SUST, move logic out of ...
riperiperi
2020-10-25
Implement CAL and RET shader instructions (#1618)
gdkchan
2020-10-25
Fix shader image load/store array index register (#1637)
gdkchan
2020-10-12
Implement LEA.HI shader instruction (#1609)
gdkchan
2020-10-12
Add support for shader constant buffer slot indexing (#1608)
gdkchan
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