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A backup of the Ryujinx master git branch.
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Ryujinx.Graphics.Shader
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Decoders
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Decoder.cs
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Author
2021-10-18
Initial tessellation shader support (#2534)
gdkchan
2021-10-12
Rewrite shader decoding stage (#2698)
gdkchan
2021-08-27
Initial support for shader attribute indexing (#2546)
gdkchan
2021-08-11
Make sure attributes used on subsequent shader stages are initialized (#2538)
gdkchan
2021-08-11
Use a new approach for shader BRX targets (#2532)
gdkchan
2021-06-15
End shader decoding when reaching a block that starts with an infinite loop (...
riperiperi
2021-06-03
Fix shaders with mixed PBK and SSY addresses on the stack (#2329)
gdkchan
2021-03-27
Shader Cache: Move bindless checking from translation to decode (#2145)
mageven
2020-10-25
Implement CAL and RET shader instructions (#1618)
gdkchan
2020-10-21
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
gdkchan
2020-10-03
Improve BRX target detection heuristics (#1591)
gdkchan
2020-05-06
Refactor shader GPU state and memory access (#1203)
gdkchan
2020-03-29
Move the OpActivator to OpCodeTable class for improve performance (#1001)
Chenj168
2020-03-06
Fix branch with CC and predicate, and a case of SYNC propagation (#967)
jduncanator
2020-01-13
Add a GetSpan method to the memory manager and use it on GPU (#877)
gdkchan
2020-01-09
Address PR feedback
gdkchan
2020-01-09
Make the shader translator more error resilient
gdk
2020-01-09
Add missing check for BRX, do not add a out of bounds block to the queue
gdk
2020-01-09
Add partial support for the BRX shader instruction
gdk
2020-01-09
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc...
gdk
2020-01-09
Initial work
gdk