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A backup of the Ryujinx master git branch.
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Ryujinx.Graphics.Shader
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CodeGen
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Glsl
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Instructions
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InstGen.cs
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Author
2022-12-29
Use vector outputs for texture operations (#3939)
gdkchan
2022-11-12
Use vector transform feedback outputs if possible (#3832)
gdkchan
2021-12-08
Implement remaining shader double-precision instructions (#2845)
gdkchan
2021-10-28
Add support for fragment shader interlock (#2768)
gdkchan
2021-10-18
Fix shader 8-bit and 16-bit STS/STG (#2741)
gdkchan
2021-10-18
Another workaround for NVIDIA driver 496.13 shader bug (#2750)
riperiperi
2021-09-19
Use shader subgroup extensions if shader ballot is not supported (#2627)
gdkchan
2021-08-31
Implement Shader Instructions SUATOM and SURED (#2090)
riperiperi
2021-08-27
Initial support for shader attribute indexing (#2546)
gdkchan
2021-05-19
Move shader resource descriptor creation out of the backend (#2290)
gdkchan
2021-05-01
Fix shader buffer write flag on atomic instructions (#2261)
gdkchan
2021-01-27
Fix regression on shader atomic SSBO operations (#1967)
gdkchan
2021-01-26
Add support for shader atomic min/max (S32) (#1948)
gdkchan
2020-10-25
Implement CAL and RET shader instructions (#1618)
gdkchan
2020-10-12
Add support for shader constant buffer slot indexing (#1608)
gdkchan
2020-07-29
Fix shader regression on Intel iGPUs by reverting layout changes (#1425)
gdkchan
2020-04-22
Implement SULD shader instruction (#1117)
gdkchan
2020-03-03
Initial support for double precision shader instructions. (#963)
gdkchan
2020-01-09
Support non-constant texture offsets on non-NVIDIA gpus
gdkchan
2020-01-09
Add a pass to turn global memory access into storage access, and do all stora...
gdk
2020-01-09
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing t...
gdk
2020-01-09
Initial support for image stores, support texture sample on compute
gdk
2020-01-09
Initial work
gdk