aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2021-10-28 19:53:12 -0300
committerGitHub <noreply@github.com>2021-10-28 19:53:12 -0300
commit99445dd0a63f4a6fcb53e7818cda689d8299453b (patch)
tree9d979f95e3e4cdf12999bc005655505953a60613 /Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
parenta7a40a77f2c07ea0ea9f6e7bfb57dbe9fce06db7 (diff)
Add support for fragment shader interlock (#2768)
* Support coherent images * Add support for fragment shader interlock * Change to tree based match approach * Refactor + check for branch targets and external registers * Make detection more robust * Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available * Remove unused field
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs')
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
index 4f059149..1acac745 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
@@ -4,6 +4,7 @@ using System;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenBallot;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenCall;
+using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenFSI;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenMemory;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenPacking;
@@ -144,6 +145,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
case Instruction.Call:
return Call(context, operation);
+ case Instruction.FSIBegin:
+ return FSIBegin(context);
+
+ case Instruction.FSIEnd:
+ return FSIEnd(context);
+
case Instruction.ImageLoad:
case Instruction.ImageStore:
case Instruction.ImageAtomic: