index
:
Ryujinx
master
A backup of the Ryujinx master git branch.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Ryujinx.Graphics.OpenGL
Age
Commit message (
Expand
)
Author
2022-06-05
Copy dependency for multisample and non-multisample textures (#3382)
gdkchan
2022-05-15
misc: Clean up of CS project after Avalonia merge (#3340)
Mary
2022-05-15
Avalonia UI - Part 1 (#3270)
Emmanuel Hansen
2022-05-12
Implement Viewport Transform Disable (#3328)
riperiperi
2022-05-05
Add alternative "GL" enum values for StencilOp (#3321)
riperiperi
2022-04-10
New shader cache implementation (#3194)
gdkchan
2022-04-05
Do not clamp SNorm outputs to the [0, 1] range on OpenGL (#3260)
gdkchan
2022-04-04
Small graphics abstraction layer cleanup (#3257)
gdkchan
2022-03-20
Don't restore Viewport 0 if it hasn't been set yet. (#3219)
riperiperi
2022-03-20
Fix OpenGL issues with RTSS overlays and OBS Game Capture (#3217)
riperiperi
2022-03-15
Implement S8D24 texture format and tweak depth range detection (#2458)
gdkchan
2022-02-22
Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145)
Berkan Diler
2022-02-16
Do not allow render targets not explicitly written by the fragment shader to ...
gdkchan
2022-02-13
Use Enum and Delegate.CreateDelegate generic overloads (#3111)
Berkan Diler
2022-01-22
Add support for BC1/2/3 decompression (for 3D textures) (#2987)
gdkchan
2022-01-21
Fix deadlock for GPU counter report when 0 draws are done (#3019)
riperiperi
2022-01-21
Stop using glTransformFeedbackVaryings and use explicit layout on the shader ...
gdkchan
2022-01-20
Add capability for BGRA formats (#3011)
gdkchan
2022-01-11
Fix render target clear when sizes mismatch (#2994)
gdkchan
2022-01-09
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
riperiperi
2022-01-08
Add support for render scale to vertex stage. (#2763)
riperiperi
2021-12-30
Add support for the R4G4 texture format (#2956)
gdkchan
2021-12-30
Fix A1B5G5R5 format for good (#2955)
gdkchan
2021-12-19
Fix for texture pool not being updated when it should + buffer texture relate...
gdkchan
2021-11-28
infra: Migrate to .NET 6 (#2829)
Mary
2021-11-10
Implement DrawTexture functionality (#2747)
gdkchan
2021-11-03
Clamp number of mipmap levels to avoid API errors due to invalid textures (#2...
gdkchan
2021-10-28
Add support for fragment shader interlock (#2768)
gdkchan
2021-10-18
Initial tessellation shader support (#2534)
gdkchan
2021-09-19
Use shader subgroup extensions if shader ballot is not supported (#2627)
gdkchan
2021-08-27
Add a Multithreading layer for the GAL, multi-thread shader compilation at ru...
riperiperi
2021-08-26
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (...
mpnico
2021-08-26
Swap BGR565 components by changing the format (#2577)
gdkchan
2021-08-20
Swap BGR components for 16-bit BGR texture formats (#2567)
gdkchan
2021-08-20
Change disabled vertex attribute value to (0, 0, 0, 1) (#2573)
riperiperi
2021-08-11
Ensure render scale is initialized to 1 on the backend (#2543)
gdkchan
2021-08-11
Workaround for cubemap view data upload bug on Intel (#2539)
gdkchan
2021-08-11
Workaround for Intel FrontFacing built-in variable bug (#2540)
gdkchan
2021-08-11
Replace BGRA and scale uniforms with a uniform block (#2496)
gdkchan
2021-07-19
Return mapped buffer pointer directly for flush, WriteableRegion for textures...
riperiperi
2021-07-18
Only use persistent buffers to flush on NVIDIA and Windows+AMD (#2489)
riperiperi
2021-07-16
Flush buffers and texture data through a persistent mapped buffer. (#2481)
riperiperi
2021-06-28
Add Screenshot Feature (#2354)
emmauss
2021-06-25
Add support for custom line widths (#2406)
gdkchan
2021-06-25
Fix texture sampling with depth compare and LOD level or bias (#2404)
gdkchan
2021-06-02
Use Quads on OpenGL host when supported. (#2331)
riperiperi
2021-06-01
Avoid clearing alpha channel by handle when presenting (#2323)
Mary
2021-05-24
Fix value of constant vertex attributes (#2307)
gdkchan
2021-05-20
Assign _backgroundContext before starting its worker thread. (#2299)
riperiperi
2021-05-19
Merge pull request #2177 from riperiperi/feature/parallel-shader-cache
EmulationFanatic
[prev]
[next]