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authorgdkchan <gab.dark.100@gmail.com>2021-10-28 19:53:12 -0300
committerGitHub <noreply@github.com>2021-10-28 19:53:12 -0300
commit99445dd0a63f4a6fcb53e7818cda689d8299453b (patch)
tree9d979f95e3e4cdf12999bc005655505953a60613 /Ryujinx.Graphics.OpenGL
parenta7a40a77f2c07ea0ea9f6e7bfb57dbe9fce06db7 (diff)
Add support for fragment shader interlock (#2768)
* Support coherent images * Add support for fragment shader interlock * Change to tree based match approach * Refactor + check for branch targets and external registers * Make detection more robust * Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available * Remove unused field
Diffstat (limited to 'Ryujinx.Graphics.OpenGL')
-rw-r--r--Ryujinx.Graphics.OpenGL/HwCapabilities.cs8
-rw-r--r--Ryujinx.Graphics.OpenGL/Renderer.cs2
2 files changed, 8 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.OpenGL/HwCapabilities.cs b/Ryujinx.Graphics.OpenGL/HwCapabilities.cs
index 9a62bb2e..ec9bd4a2 100644
--- a/Ryujinx.Graphics.OpenGL/HwCapabilities.cs
+++ b/Ryujinx.Graphics.OpenGL/HwCapabilities.cs
@@ -6,7 +6,10 @@ namespace Ryujinx.Graphics.OpenGL
static class HwCapabilities
{
private static readonly Lazy<bool> _supportsAstcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
+ private static readonly Lazy<bool> _supportsFragmentShaderInterlock = new Lazy<bool>(() => HasExtension("GL_ARB_fragment_shader_interlock"));
+ private static readonly Lazy<bool> _supportsFragmentShaderOrdering = new Lazy<bool>(() => HasExtension("GL_INTEL_fragment_shader_ordering"));
private static readonly Lazy<bool> _supportsImageLoadFormatted = new Lazy<bool>(() => HasExtension("GL_EXT_shader_image_load_formatted"));
+ private static readonly Lazy<bool> _supportsIndirectParameters = new Lazy<bool>(() => HasExtension("GL_ARB_indirect_parameters"));
private static readonly Lazy<bool> _supportsParallelShaderCompile = new Lazy<bool>(() => HasExtension("GL_ARB_parallel_shader_compile"));
private static readonly Lazy<bool> _supportsPolygonOffsetClamp = new Lazy<bool>(() => HasExtension("GL_EXT_polygon_offset_clamp"));
private static readonly Lazy<bool> _supportsQuads = new Lazy<bool>(SupportsQuadsCheck);
@@ -14,7 +17,6 @@ namespace Ryujinx.Graphics.OpenGL
private static readonly Lazy<bool> _supportsShaderBallot = new Lazy<bool>(() => HasExtension("GL_ARB_shader_ballot"));
private static readonly Lazy<bool> _supportsTextureShadowLod = new Lazy<bool>(() => HasExtension("GL_EXT_texture_shadow_lod"));
private static readonly Lazy<bool> _supportsViewportSwizzle = new Lazy<bool>(() => HasExtension("GL_NV_viewport_swizzle"));
- private static readonly Lazy<bool> _supportsIndirectParameters = new Lazy<bool>(() => HasExtension("GL_ARB_indirect_parameters"));
private static readonly Lazy<int> _maximumComputeSharedMemorySize = new Lazy<int>(() => GetLimit(All.MaxComputeSharedMemorySize));
private static readonly Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
@@ -41,7 +43,10 @@ namespace Ryujinx.Graphics.OpenGL
public static bool UsePersistentBufferForFlush => _gpuVendor.Value == GpuVendor.AmdWindows || _gpuVendor.Value == GpuVendor.Nvidia;
public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
+ public static bool SupportsFragmentShaderInterlock => _supportsFragmentShaderInterlock.Value;
+ public static bool SupportsFragmentShaderOrdering => _supportsFragmentShaderOrdering.Value;
public static bool SupportsImageLoadFormatted => _supportsImageLoadFormatted.Value;
+ public static bool SupportsIndirectParameters => _supportsIndirectParameters.Value;
public static bool SupportsParallelShaderCompile => _supportsParallelShaderCompile.Value;
public static bool SupportsPolygonOffsetClamp => _supportsPolygonOffsetClamp.Value;
public static bool SupportsQuads => _supportsQuads.Value;
@@ -49,7 +54,6 @@ namespace Ryujinx.Graphics.OpenGL
public static bool SupportsShaderBallot => _supportsShaderBallot.Value;
public static bool SupportsTextureShadowLod => _supportsTextureShadowLod.Value;
public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value;
- public static bool SupportsIndirectParameters => _supportsIndirectParameters.Value;
public static bool SupportsMismatchingViewFormat => _gpuVendor.Value != GpuVendor.AmdWindows && _gpuVendor.Value != GpuVendor.IntelWindows;
public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
diff --git a/Ryujinx.Graphics.OpenGL/Renderer.cs b/Ryujinx.Graphics.OpenGL/Renderer.cs
index 768c7450..25b762b2 100644
--- a/Ryujinx.Graphics.OpenGL/Renderer.cs
+++ b/Ryujinx.Graphics.OpenGL/Renderer.cs
@@ -104,6 +104,8 @@ namespace Ryujinx.Graphics.OpenGL
HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows,
HwCapabilities.Vendor == HwCapabilities.GpuVendor.AmdWindows,
HwCapabilities.SupportsAstcCompression,
+ HwCapabilities.SupportsFragmentShaderInterlock,
+ HwCapabilities.SupportsFragmentShaderOrdering,
HwCapabilities.SupportsImageLoadFormatted,
HwCapabilities.SupportsMismatchingViewFormat,
HwCapabilities.SupportsNonConstantTextureOffset,