aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.OpenGL
diff options
context:
space:
mode:
authorriperiperi <rhy3756547@hotmail.com>2021-06-02 12:27:30 +0100
committerGitHub <noreply@github.com>2021-06-02 13:27:30 +0200
commitfe29aff266ede26d44270a39b186231dce186356 (patch)
tree2dfa520b1433327c224e7d5667bcefc2adc0abb5 /Ryujinx.Graphics.OpenGL
parent7527c5b906b386eedaf285a0b0923174e37bb6d4 (diff)
Use Quads on OpenGL host when supported. (#2331)
Improves OpenGL performance on FAST RMX and Xenoblade DE/2. Will probably only work on NVIDIA GPUs, but the emulated quads path will still be valid for other GPUs. Note: SLOW RMX gets a bit faster in handheld mode. I'd recommend checking on platforms without supported host quads to make sure a GL error is actually thrown when attempting GL.Begin(PrimitiveType.Quads)
Diffstat (limited to 'Ryujinx.Graphics.OpenGL')
-rw-r--r--Ryujinx.Graphics.OpenGL/HwCapabilities.cs11
-rw-r--r--Ryujinx.Graphics.OpenGL/Pipeline.cs8
2 files changed, 15 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.OpenGL/HwCapabilities.cs b/Ryujinx.Graphics.OpenGL/HwCapabilities.cs
index c994113d..97574aea 100644
--- a/Ryujinx.Graphics.OpenGL/HwCapabilities.cs
+++ b/Ryujinx.Graphics.OpenGL/HwCapabilities.cs
@@ -11,6 +11,7 @@ namespace Ryujinx.Graphics.OpenGL
private static readonly Lazy<bool> _supportsViewportSwizzle = new Lazy<bool>(() => HasExtension("GL_NV_viewport_swizzle"));
private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture"));
private static readonly Lazy<bool> _supportsParallelShaderCompile = new Lazy<bool>(() => HasExtension("GL_ARB_parallel_shader_compile"));
+ private static readonly Lazy<bool> _supportsQuads = new Lazy<bool>(SupportsQuadsCheck);
private static readonly Lazy<int> _maximumComputeSharedMemorySize = new Lazy<int>(() => GetLimit(All.MaxComputeSharedMemorySize));
private static readonly Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
@@ -36,6 +37,7 @@ namespace Ryujinx.Graphics.OpenGL
public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value;
public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value;
public static bool SupportsParallelShaderCompile => _supportsParallelShaderCompile.Value;
+ public static bool SupportsQuads => _supportsQuads.Value;
public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
public static bool RequiresSyncFlush => _gpuVendor.Value == GpuVendor.Amd || _gpuVendor.Value == GpuVendor.IntelWindows || _gpuVendor.Value == GpuVendor.IntelUnix;
public static bool SupportsMismatchingViewFormat => _gpuVendor.Value != GpuVendor.Amd && _gpuVendor.Value != GpuVendor.IntelWindows;
@@ -88,5 +90,14 @@ namespace Ryujinx.Graphics.OpenGL
return GpuVendor.Unknown;
}
}
+
+ private static bool SupportsQuadsCheck()
+ {
+ GL.GetError(); // Clear any existing error.
+ GL.Begin(PrimitiveType.Quads);
+ GL.End();
+
+ return GL.GetError() == ErrorCode.NoError;
+ }
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics.OpenGL/Pipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs
index ed3507a3..a651dc75 100644
--- a/Ryujinx.Graphics.OpenGL/Pipeline.cs
+++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs
@@ -182,11 +182,11 @@ namespace Ryujinx.Graphics.OpenGL
PreDraw();
- if (_primitiveType == PrimitiveType.Quads)
+ if (_primitiveType == PrimitiveType.Quads && !HwCapabilities.SupportsQuads)
{
DrawQuadsImpl(vertexCount, instanceCount, firstVertex, firstInstance);
}
- else if (_primitiveType == PrimitiveType.QuadStrip)
+ else if (_primitiveType == PrimitiveType.QuadStrip && !HwCapabilities.SupportsQuads)
{
DrawQuadStripImpl(vertexCount, instanceCount, firstVertex, firstInstance);
}
@@ -310,7 +310,7 @@ namespace Ryujinx.Graphics.OpenGL
IntPtr indexBaseOffset = _indexBaseOffset + firstIndex * indexElemSize;
- if (_primitiveType == PrimitiveType.Quads)
+ if (_primitiveType == PrimitiveType.Quads && !HwCapabilities.SupportsQuads)
{
DrawQuadsIndexedImpl(
indexCount,
@@ -320,7 +320,7 @@ namespace Ryujinx.Graphics.OpenGL
firstVertex,
firstInstance);
}
- else if (_primitiveType == PrimitiveType.QuadStrip)
+ else if (_primitiveType == PrimitiveType.QuadStrip && !HwCapabilities.SupportsQuads)
{
DrawQuadStripIndexedImpl(
indexCount,