diff options
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/HwCapabilities.cs')
| -rw-r--r-- | Ryujinx.Graphics.OpenGL/HwCapabilities.cs | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.OpenGL/HwCapabilities.cs b/Ryujinx.Graphics.OpenGL/HwCapabilities.cs index c994113d..97574aea 100644 --- a/Ryujinx.Graphics.OpenGL/HwCapabilities.cs +++ b/Ryujinx.Graphics.OpenGL/HwCapabilities.cs @@ -11,6 +11,7 @@ namespace Ryujinx.Graphics.OpenGL private static readonly Lazy<bool> _supportsViewportSwizzle = new Lazy<bool>(() => HasExtension("GL_NV_viewport_swizzle")); private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture")); private static readonly Lazy<bool> _supportsParallelShaderCompile = new Lazy<bool>(() => HasExtension("GL_ARB_parallel_shader_compile")); + private static readonly Lazy<bool> _supportsQuads = new Lazy<bool>(SupportsQuadsCheck); private static readonly Lazy<int> _maximumComputeSharedMemorySize = new Lazy<int>(() => GetLimit(All.MaxComputeSharedMemorySize)); private static readonly Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment)); @@ -36,6 +37,7 @@ namespace Ryujinx.Graphics.OpenGL public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value; public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value; public static bool SupportsParallelShaderCompile => _supportsParallelShaderCompile.Value; + public static bool SupportsQuads => _supportsQuads.Value; public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia; public static bool RequiresSyncFlush => _gpuVendor.Value == GpuVendor.Amd || _gpuVendor.Value == GpuVendor.IntelWindows || _gpuVendor.Value == GpuVendor.IntelUnix; public static bool SupportsMismatchingViewFormat => _gpuVendor.Value != GpuVendor.Amd && _gpuVendor.Value != GpuVendor.IntelWindows; @@ -88,5 +90,14 @@ namespace Ryujinx.Graphics.OpenGL return GpuVendor.Unknown; } } + + private static bool SupportsQuadsCheck() + { + GL.GetError(); // Clear any existing error. + GL.Begin(PrimitiveType.Quads); + GL.End(); + + return GL.GetError() == ErrorCode.NoError; + } } }
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