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Ryujinx.Graphics.OpenGL
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Author
2022-08-26
Fast path for Inline-to-Memory texture data transfers (#3610)
gdkchan
2022-08-18
Removed unused usings. (#3593)
Nicholas Rodine
2022-08-16
Avalonia - Couple fixes and improvements to vulkan (#3483)
Emmanuel Hansen
2022-08-16
Vulkan: Add ETC2 texture formats (#3576)
gdkchan
2022-08-11
OpenGL: Limit vertex buffer range for non-indexed draws (#3542)
gdkchan
2022-08-11
Fix blend with RGBX color formats (#3553)
gdkchan
2022-08-08
OpenGL: Fix clears of unbound color targets (#3564)
gdkchan
2022-08-04
Implement HLE macros for render target clears (#3528)
gdkchan
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-07-05
Add support for alpha to coverage dithering (#3069)
gdkchan
2022-06-14
Support Array/3D depth-stencil render target, and single layer clears (#3400)
gdkchan
2022-06-11
Ignore ClipControl on draw texture fallback (#3388)
gdkchan
2022-06-05
Copy dependency for multisample and non-multisample textures (#3382)
gdkchan
2022-05-15
misc: Clean up of CS project after Avalonia merge (#3340)
Mary
2022-05-15
Avalonia UI - Part 1 (#3270)
Emmanuel Hansen
2022-05-12
Implement Viewport Transform Disable (#3328)
riperiperi
2022-05-05
Add alternative "GL" enum values for StencilOp (#3321)
riperiperi
2022-04-10
New shader cache implementation (#3194)
gdkchan
2022-04-05
Do not clamp SNorm outputs to the [0, 1] range on OpenGL (#3260)
gdkchan
2022-04-04
Small graphics abstraction layer cleanup (#3257)
gdkchan
2022-03-20
Don't restore Viewport 0 if it hasn't been set yet. (#3219)
riperiperi
2022-03-20
Fix OpenGL issues with RTSS overlays and OBS Game Capture (#3217)
riperiperi
2022-03-15
Implement S8D24 texture format and tweak depth range detection (#2458)
gdkchan
2022-02-22
Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145)
Berkan Diler
2022-02-16
Do not allow render targets not explicitly written by the fragment shader to ...
gdkchan
2022-02-13
Use Enum and Delegate.CreateDelegate generic overloads (#3111)
Berkan Diler
2022-01-22
Add support for BC1/2/3 decompression (for 3D textures) (#2987)
gdkchan
2022-01-21
Fix deadlock for GPU counter report when 0 draws are done (#3019)
riperiperi
2022-01-21
Stop using glTransformFeedbackVaryings and use explicit layout on the shader ...
gdkchan
2022-01-20
Add capability for BGRA formats (#3011)
gdkchan
2022-01-11
Fix render target clear when sizes mismatch (#2994)
gdkchan
2022-01-09
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
riperiperi
2022-01-08
Add support for render scale to vertex stage. (#2763)
riperiperi
2021-12-30
Add support for the R4G4 texture format (#2956)
gdkchan
2021-12-30
Fix A1B5G5R5 format for good (#2955)
gdkchan
2021-12-19
Fix for texture pool not being updated when it should + buffer texture relate...
gdkchan
2021-11-28
infra: Migrate to .NET 6 (#2829)
Mary
2021-11-10
Implement DrawTexture functionality (#2747)
gdkchan
2021-11-03
Clamp number of mipmap levels to avoid API errors due to invalid textures (#2...
gdkchan
2021-10-28
Add support for fragment shader interlock (#2768)
gdkchan
2021-10-18
Initial tessellation shader support (#2534)
gdkchan
2021-09-19
Use shader subgroup extensions if shader ballot is not supported (#2627)
gdkchan
2021-08-27
Add a Multithreading layer for the GAL, multi-thread shader compilation at ru...
riperiperi
2021-08-26
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (...
mpnico
2021-08-26
Swap BGR565 components by changing the format (#2577)
gdkchan
2021-08-20
Swap BGR components for 16-bit BGR texture formats (#2567)
gdkchan
2021-08-20
Change disabled vertex attribute value to (0, 0, 0, 1) (#2573)
riperiperi
2021-08-11
Ensure render scale is initialized to 1 on the backend (#2543)
gdkchan
2021-08-11
Workaround for cubemap view data upload bug on Intel (#2539)
gdkchan
2021-08-11
Workaround for Intel FrontFacing built-in variable bug (#2540)
gdkchan
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