aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.OpenGL
AgeCommit message (Expand)Author
2022-08-26Fast path for Inline-to-Memory texture data transfers (#3610)gdkchan
2022-08-18Removed unused usings. (#3593)Nicholas Rodine
2022-08-16Avalonia - Couple fixes and improvements to vulkan (#3483)Emmanuel Hansen
2022-08-16Vulkan: Add ETC2 texture formats (#3576)gdkchan
2022-08-11OpenGL: Limit vertex buffer range for non-indexed draws (#3542)gdkchan
2022-08-11Fix blend with RGBX color formats (#3553)gdkchan
2022-08-08OpenGL: Fix clears of unbound color targets (#3564)gdkchan
2022-08-04Implement HLE macros for render target clears (#3528)gdkchan
2022-07-31Vulkan backend (#2518)gdkchan
2022-07-05Add support for alpha to coverage dithering (#3069)gdkchan
2022-06-14Support Array/3D depth-stencil render target, and single layer clears (#3400)gdkchan
2022-06-11Ignore ClipControl on draw texture fallback (#3388)gdkchan
2022-06-05Copy dependency for multisample and non-multisample textures (#3382)gdkchan
2022-05-15misc: Clean up of CS project after Avalonia merge (#3340)Mary
2022-05-15Avalonia UI - Part 1 (#3270)Emmanuel Hansen
2022-05-12Implement Viewport Transform Disable (#3328)riperiperi
2022-05-05Add alternative "GL" enum values for StencilOp (#3321)riperiperi
2022-04-10New shader cache implementation (#3194)gdkchan
2022-04-05Do not clamp SNorm outputs to the [0, 1] range on OpenGL (#3260)gdkchan
2022-04-04Small graphics abstraction layer cleanup (#3257)gdkchan
2022-03-20Don't restore Viewport 0 if it hasn't been set yet. (#3219)riperiperi
2022-03-20Fix OpenGL issues with RTSS overlays and OBS Game Capture (#3217)riperiperi
2022-03-15Implement S8D24 texture format and tweak depth range detection (#2458)gdkchan
2022-02-22Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145)Berkan Diler
2022-02-16Do not allow render targets not explicitly written by the fragment shader to ...gdkchan
2022-02-13Use Enum and Delegate.CreateDelegate generic overloads (#3111)Berkan Diler
2022-01-22Add support for BC1/2/3 decompression (for 3D textures) (#2987)gdkchan
2022-01-21Fix deadlock for GPU counter report when 0 draws are done (#3019)riperiperi
2022-01-21Stop using glTransformFeedbackVaryings and use explicit layout on the shader ...gdkchan
2022-01-20Add capability for BGRA formats (#3011)gdkchan
2022-01-11Fix render target clear when sizes mismatch (#2994)gdkchan
2022-01-09Texture Sync, incompatible overlap handling, data flush improvements. (#2971)riperiperi
2022-01-08Add support for render scale to vertex stage. (#2763)riperiperi
2021-12-30Add support for the R4G4 texture format (#2956)gdkchan
2021-12-30Fix A1B5G5R5 format for good (#2955)gdkchan
2021-12-19Fix for texture pool not being updated when it should + buffer texture relate...gdkchan
2021-11-28infra: Migrate to .NET 6 (#2829)Mary
2021-11-10Implement DrawTexture functionality (#2747)gdkchan
2021-11-03Clamp number of mipmap levels to avoid API errors due to invalid textures (#2...gdkchan
2021-10-28Add support for fragment shader interlock (#2768)gdkchan
2021-10-18Initial tessellation shader support (#2534)gdkchan
2021-09-19Use shader subgroup extensions if shader ballot is not supported (#2627)gdkchan
2021-08-27Add a Multithreading layer for the GAL, multi-thread shader compilation at ru...riperiperi
2021-08-26Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (...mpnico
2021-08-26Swap BGR565 components by changing the format (#2577)gdkchan
2021-08-20Swap BGR components for 16-bit BGR texture formats (#2567)gdkchan
2021-08-20Change disabled vertex attribute value to (0, 0, 0, 1) (#2573)riperiperi
2021-08-11Ensure render scale is initialized to 1 on the backend (#2543)gdkchan
2021-08-11Workaround for cubemap view data upload bug on Intel (#2539)gdkchan
2021-08-11Workaround for Intel FrontFacing built-in variable bug (#2540)gdkchan